Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2020-08-03 17:00 UTC · Community Announcements · LittlestCutestBabyBunny
To celebrate the one year anniversary of our launch, Forged of blood is now 40% off on Steam. This week-long sale will go from 1000 PST August 3rd through 1000 PST August 10. We owe a big thanks to all our fans around the world for the support and feedback we've received since launch. The game we have today has been forged together, and we are grateful to be able to share our humble take on the turn-based-tactical RPG genre. - The Critical Forge Team
2020-05-15 16:52 UTC · Community Announcements · LittlestCutestBabyBunny
Hey everyone, we've been working these fixes on and off for a few months now. A big thank you to all those who have helped in finding and reporting these issues. Changelog and Update List: - Added new steam integration code - Fixed Beast compandium sacer quest can't interact with interactable object at the exact tile location - Fixed Taroeii dialogue spam (from Act 1, the continued Lord dialogue / character spawn should stop) - Fixed Act2 save flag for various variables - Various stability improvement - Removed unused djikstra implementation - Fixed undefined headers, compile and toolchain tes
2019-12-20 15:47 UTC · Community Announcements · LittlestCutestBabyBunny
Happy Holidays from all of us at Critical Forge! Making and releasing Forged of Blood has been the challenge and pleasure of a lifetime and we're thrilled to share our game with even more players this holiday season. Enjoy our 20% off discount during the Winter Sale and have a safe, warm, and wonderful holiday season! Cheers! Igor
2019-11-22 08:55 UTC · Community Announcements · LittlestCutestBabyBunny
Hello, This small patch is one that we've spent a lot of time tinkering with and will be one of our final updates for the game. As of 1.4 Forged of Blood has incorporated most the new features our small team is able to put together. From the new achievements, expanded difficulty settings, and conquest mode, the team and I are extremely happy with evolution our game has taken with your feedback and continued support. {STEAM_CLAN_IMAGE}/35141710/8e422f139ac6b127298724c1aebb9e132e9d160b.png For this update, we will be removing the Lady's Man and Lady Killer achievements from Steam and the game. W
2019-10-03 13:05 UTC · Community Announcements · LittlestCutestBabyBunny
October 3, 2019 - 1.4.4672 Hey everyone, This update brings a lot of small fixes and some quality of life additions to the game and has been in testing for a few weeks now. With player agency in mind, this patch introduces preset difficulty settings that are accessible at the start of a new campaign or in the settings menu and along with a Persuasion mechanic on the Tri-Axis Philosophical Index (TPI). {STEAM_CLAN_IMAGE}/35141710/4a57b46209dadd9edd98faa5af572f55096a8fd2.jpg Our game, your way. While we’ve offered sliders in the settings menu since launch, we’ve had numerous requests for recomme
2019-09-14 04:52 UTC · Community Announcements · LittlestCutestBabyBunny
September 14, 2019 - 1.3.4613 Hello! We’ve been fairly quiet in the last few weeks as we focused on implementing a number of big features that pushed our game out to 1.3. While we would have liked to push out the 1.2 patch earlier, some of the systems are already tied together so we had to power through and make sure everything works together in our latest patch, and here we are, so on to the big updates. The Codex One of the largest features we’ve implemented in this patch is the inclusion of the Codex - a repository of lore, mechanical definition, and tutorial entries that are searchable and
2019-09-09 06:42 UTC · Community Announcements · LittlestCutestBabyBunny
Hey everyone, We have a short update today to announce that the 87 achievements we currently have listed will be going live for a short period this week while we do some final testing. This means that you will be able to see the listed achievements but you will not yet be able to earn them via in-game actions. After we have made sure that the achievements are triggered properly we will be including them into our upcoming patch. There will be a lot of fixes and additions coming up, in addition to the big addition of our achievements and codex features. We thank you for your patience and continu
2019-08-23 16:42 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/2705ae823536753960e392b9a8a54a9ced7b052b.png August 23, 2019 - 1.1.4502 Hello, we’ve got a big update this week as we’ve compiled all the fixes and changes we’ve been working on since the last patch into this one and there is just so much to cover so I’ll stick with the marquee updates that we’ve included here and start with a small disclaimer: Disclaimer: 1. With the implementation of so many updates and fixes, there is a minor chance that your main campaign saved games can be corrupted. 2. In order to address the mos
2019-08-07 10:44 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/a2c423e2562aad1f7a14ddae4753f24437951ec3.png August 7, 2019 - 1.0.4379 Hello everyone! It has been just under a week since we launched and we’ve been delighted to see players beating unbeatable missions, finishing the game and using the magurite system as the overpowered beast it can be. As game makers, watching and hearing your stories of how you have used or abused these systems have truly brought joy into the hectic days we’ve had since launch. The team here at the Forge has been hard at work tackling the feedback w
2019-08-03 13:55 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/bcdd2e96170e115d993e8882387ed15452610651.png August 3, 2019 - 1.0.4346 Hello! The last 48 hours has been a bit of a whirlwind for all of us here at the Forge and we are really excited to share the game with all of you. We’ve prioritized tackling the crashes some of you are experiencing for our first patch and have implemented a couple fixes for them in addition to a preventive measure that should lower the chance of a crash on the loading screens. We’ve also been watching and listening to the feedback you are giving us
2019-08-01 07:00 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/5b24886d6a3a47295da3dc4ea9a7c9ba4e89d38b.jpg Hello and welcome! We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now yours for the taking. As you take on the role of Prince Tavias Caenican, you will be presented with a world of grey moral choices and difficult decisions in the war ahead. The forty-two regions of Attiras are yours to claim in conquest, and the three varied faction arcs will place the fate of this world in your hands. Forged of Blood is a complex and expansive game.
2019-07-26 12:04 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/4122b4d821c4f493086ebbe429e570e16837e646.png Forged of Blood is just one week away from release and we testing our final builds now. Over the next week, we will be constantly testing and cleaning up the game to get it ready for launch and will be pushing out updated builds to the main branch as soon as they are approved. With the release coming up shortly, we also wanted to share our two-part preview of the game that covers the early and mid-game gameplay loops and covers a bit of what players can expect in our endgame
2019-07-11 07:00 UTC · Community Announcements · LittlestCutestBabyBunny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35141710/bec020065d377a2f060ecee29be2e03fe684d16c.png Hello! We wrapped up our three-week long beta last friday and have been hard at work sifting through all the feedback and implementing changes. Many quality-of-life updates like our expanded camera controls and additional contextual information on the tactical layer were among the most requested fixes from our testers and we are extremely grateful for all the feedback. The team and I are in the final stretch of production now and we're ironing out the wrinkles and squashing
2019-06-28 15:21 UTC · Community Announcements · LittlestCutestBabyBunny
Hello! With Week #2 of our beta wrapping up, the team and I have managed to implement a number of request fixes and updates that have been popular among our testers! We are so thrilled by the responses so far and the feedback has really helped us in bringing a critical eye to our game. With many of our testers and most of you out there still a little unsure about our Magurite spellcrafting system, we've got a short little spotlight on our Arcane stone and teleportation uses in combat. https://youtu.be/eomhau8Dcu8 We're closing in on the final weeks before launch and we're pretty darn excited t
2019-06-19 11:35 UTC · Community Announcements · LittlestCutestBabyBunny
Welcome to Attiras, a world forged of blood. This is it! We're finally pulling back the curtains on Forged of Blood with our official feature overview trailer and our beta going live to our testers. https://youtu.be/Zze_AyzRi5Y For our Feature Overview, we put our focus on bringing to light some of the broader effects of our features while emphasizing that our game is designed for exploration and experimentation. The truth is, if we sat down and talked about all the things that are actually possible in our game that would be a much, much longer video and it is perhaps best to just let our play
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/617640/raw.
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