2026-06-04 13:26 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a balancing and hotfix update. See the changelist below! BalanceLoot can now spawn in enemy submarine lockersToilet schematic (Schematics_Industrial) spawn weight increased: 1 -> 12Bug FixesFixed issue with room water weights not calculating correctly, leading to submarine sinking sooner/later then expectedA second storage sack can now spawn to fix the issue where some items could be lost when loading a saveFixed localization issue when displaying weapon reload speedFixed duplication/item overwrite bug with item storagesFixed working suit carry weight buff not
2026-04-08 19:19 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a balancing and hotfix update. See the changelist below! Balance Respawning in outpost now always assigns hitpoints to 20 (instead of a random value between 5-20) Bug Fixes Fixed issue where interactable items could be interacted with after getting disabled Fixed infinite looting bug Selling half a stack of items to store vending machine no longer sells it for the full price Fixed issue where if a player drowned oxygen would not reset when reviving them Fixed issue with automatons clipping through storage lockers Searching sound effect should no longer play fro
2026-03-26 17:04 UTC · Community Announcements · Coffee (Playstack)
Divers! The time has finally arrived - Darkwater is launching into 1.0 with the Nations Update!WHAT'S NEWIt's been a long road since we entered Early Access back in April of last year, and since then we have added 4 major content updates adding a variety of customization, weaponry, enemies, submarine layouts and types, new districts and outposts to explore, and more. This final major update, titled NATIONS, continues to add a variety of content:New Districts to explore - The Japanese District & Government Restricted Mining District.New Weapons - The Officer's Sword, a Kanobo, & Fool Shotgun!Ne
2026-03-19 17:07 UTC · Community Announcements · Coffee (Playstack)
1.0 IS COMING SOONWe're excited to announce that Darkwater is leaving Steam Early Access on March 26, 2026 @ 10AM PDT! This will coincide with the final major update - NATIONS - which adds a variety of new submarines, weapons, districts, achievements, multiplayer system changes, cosmetics, community requested features, and more!We'll have more to share (including the full patch notes) next week alongside the 1.0 launch!PRICE INCREASE?Nope! As Darkwater enters into 1.0 we are pleased to announce that there will be no increase in price. In fact, we are making it cheaper for a limited time! Grab
2026-03-05 11:45 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a balancing and hotfix update based on player feedback. See the changelist below! General Inventory UI now disabled in lobby Pneumatic Launcher system renamed to Manned Torpedo Credits updated Balance Store vending machine item spawns overhauled. Stores now always spawn 1 weapon/equipment, 0-1 ammo stacks, 1-2 consumable items, 0-1 random items Oxygen Tank cost decreased: $12 -> $10 Oxygen Tank scrap cost decreased: 4 -> 2 Oxygen Tank weight decreased: 6 -> 4.5 Workshop spawn weight increased: 10 -> 20 Heavy Workshop spawn weight increased: 8 - > 16 Flooded out
2025-12-24 21:34 UTC · Community Announcements · 123alex123
Hi everyone! 'Tis the season for giving! We're thrilled to announce that Steam Community Items are now available to players: New profile badges, with a sweet golden foil for collectors Seven new trading cards featuring enemy art portraits Three profile backgrounds with dark and eye-watering art from the game Ten unique emoticons to use around Steam. Players will be retroactively rewarded with trading cards for their previous playtime. The new backgrounds and emoticons are also available from the Points Shop. {STEAM_CLAN_IMAGE}/45053244/9b6c0e2607deeef92ebcbf54362747c970e23037.png Winter Sale I
2025-12-19 17:28 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a store node balancing update based on player feedback. Darkwater is also on 30% discount until January 5th! Store Balance Store item generation code re-written. Room/weapon spawns should be much better balanced Automaton Room(1x2) is now much more likely to spawn when playing solo Coal Engine(1x3) can spawn in stores again Arcade machines can spawn in stores again Coal Engine (1x3) progression weight adjusted: 0 -> -30 Kerosene Engine (2x2) progression weight adjusted: 20 -> -50 Sprinkler Manual(1x1) progression weight adjusted: 40 -> -50 Sprinkler (1x3) progr
2025-12-18 18:00 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a balancing update based on player feedback across various areas. You can also grab Darkwater in the Steam Winter Sale at a 30% discount! General Game now pauses when opening settings menu while playing solo Ceiling lamp in Sonar Room(2x3) moved in front of the sonar table instead of over it, meaning it should be easier to re-light Harpoon (Ammo) crafting recipe added to: Workshop(2x2), Heavy Workshop(2x3), Medium Arsenal(2x2), Large Arsenal(2x3) General Balance Outpost Loot Spawn Modifier increased on hard difficulty: 0.55 -> 0.6 AI Damage Modifier on medium d
2025-12-18 18:00 UTC · Community Announcements · 123alex123
{STEAM_CLAN_IMAGE}/45053244/11cd0c5b64bb2f719cd41d1fc3362f73a96e78b4.png Darkwater is in the Steam Winter Sale! Enlist your crew, helm your submarine, and face down adversaries the murky depths of Enceladus at 30% off. https://store.steampowered.com/app/619540/Darkwater/ Sale ends on January 5th.
2025-12-15 18:00 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a small update that automatically plays seasonal-themed music during December and October. General Seasonal Christmas and Halloween music added to shop Stampers arcade game balanced, now easier to get higher scores The next update will include balancing adjustments based on player feedback. Thanks for supporting Darkwater on its Early Access journey! Are you experiencing bugs? Please let us know in our bug report form here. - Targon Studios
2025-12-10 17:55 UTC · Community Announcements · Coffee (Playstack)
"Fire and Brimstone" - Major Update Available NowDarkwater's third major update sees the arrival of new submarine layouts and systems, emotes, an endless mode, new biomes. and the arrival of the Automatons. This update also includes the winner of our submarine design contest. While originally planned for 1.0, it is completed and available in game now!Here all the full patch notes for the update.GeneralEndless mode implementedNew split stack functionality added (alt key). Can split stacks of items when dropping or placing into storageCan now hold alt + number (1-6) to swap items in inventory sl
2025-11-24 18:18 UTC · Community Announcements · Coffee (Playstack)
Thalassophobia hasn't stopped you or your friends from braving the depths, so consider nominating us for the "Better with Friends" Steam Award!Thanks again to everyone who checked out Darkwater in 2025, and look forward to more content updates soon!- Targon Studios
2025-11-06 18:00 UTC · Community Announcements · 123alex123
Attention Divers, A new Leviathan type has been spotted on the scopes beneath the surface of Enceladus. Enemies New leviathan implemented, New leviathan system: Organic Sonar Bay, New leviathan weapon: Tooth, New leviathan weapon: Barnacle General Room Code now displays when looking at player list Storage sack that spawns with player items when loading a save now displays "Host Only" Halloween can in lobby removed Bug Fixes Can no longer catch leviathans on fire Fixed hostile encounters that you could avoid by going to the piloting screen and moving to another node CELEBRATION SALE To celebrat
2025-10-29 15:36 UTC · Community Announcements · 123alex123
Attention Divers, We've deployed a hotfix addressing several bugs and added temporary spooky theming to the lobby for Halloween! General Halloween Tubeworm can lantern added to lobby Bug Fixes Fixed issue where players spawn visually holding knives Player shadows when using melee weapons should be more in sync with first person animations Pillar generation vastly improved Pillars should now always spawn in corners, preventing visual gaps in certain walls Pillars should no longer spawn in the middle of walls Fixed clients being unable to use piloting room speakers Fixed issue where players that
2025-10-17 17:00 UTC · Community Announcements · smithbodie
Hello Divers! Thank you to everyone who participated in our Submarine Layout Contest! We had so many great entries, it was really hard to choose a winner. But we have chosen so drumroll please... The winner of our Submarine Layout Contest is Horator with the F1R3 Submarine! {STEAM_CLAN_IMAGE}/45053244/4c367b349ffa8e4e13323db39ad2440b39876cdd.png Horator's sub makes use of some of the newest systems added to the game, pairing them with the worst piloting room and a defunct engine, while keeping the layout easy to navigate. We felt it took on the brief of a starter sub, being basic but useful an
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