2025-12-23 17:26 UTC · Community Announcements · Rich
Hello Gunsmiths! We hope you're well! We have been working on a pretty major change to Gunsmith over the last few months. But we are excited to get this latest update out in time for the new year! Today we're putting the MINMAX update onto a testing branch! We've been doing a lot of research into factory functionality across the board and we needed to change how our factory system worked to make everything a better experience for players. We've changed how the back end system runs for the game and we're excited to announce the latest changes below. We'd really love to get feedback on this syst
2025-05-08 11:24 UTC · Community Announcements · Rich
Pushed a small fix for the game fixing an issue where some players were forced to do tutorial.
2025-05-06 15:25 UTC · Community Announcements · Rich
Factory Management Overhaul & More! Gunsmiths! Thank you for your patience as we continue to shape and improve Gunsmith. Your support means the world to us, and we're working hard to deliver the experience you deserve. More updates are on the way! We’ve made several key changes to how your factory is powered and managed—giving you more control, flexibility, and potential for beautiful and efficient factory setups. Power System Rework The way your factory consumes power has been completely reworked: Line Control is no longer required to power machines. It’s now an optional feature for segmentin
2025-04-18 16:50 UTC · Community Announcements · Rich
Hello everyone Rich here, today i'm happy to announce that we are finishing up on the games next update which will be centred around factory management. We will likely be finishing this update for next week and testing it. We're aiming to push this update in the next 10 days or so. Firstly I just wanted to say a big thank you to everyone for your patience whilst we've been making this update. It's taken us a bit longer than we anticipated to continue on the game but we have managed to get back into it. Why are we here? I also just wanted to take some time to explain to everyone why we got into
2024-12-31 16:20 UTC · Community Announcements · Rich
Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to rectify these. 2024 as you all know has been one of the toughest years in the games industry that I can personally remember. Thousands of jobs have gone and hundreds of studios have closed. We have also been badly effected by the changing games market/industry and we've had to do everything we could over the last year t
2024-03-12 17:00 UTC · Community Announcements · Dimir
Hello everyone! For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk. The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed in 2024. What my job will be... Just like with Junkpunk, I am going to be deep diving into Gunsmith and finding out what it needs to take the steps towards a 1.0 release. I've started my playthrough and am already picking up on general improvements to be made. Improvements to the research tree are a frequent request fro
2023-10-09 17:00 UTC · Community Announcements · Rich
Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development. I have been really busy for the last few months and my update consistency has dropped so I apologise for that but hopefully we can get back on track. Theirs some items i missed in the video so I'll put them below so you can check them out. The Gunsmith 1.0 will be adding a tonne of content, as i said above some of which I was reminded of after I finished the video. I'll put a brief list here of the ite
2023-06-09 17:01 UTC · Community Announcements · Rich
Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year! I have made a video with my thoughts and the overall plan for Gunsmith going forward. Thank you everyone, what an incredible journey. If you dont want to watch the video then a quick summary; Theres a few more features we want to add before 1.0 focusing on the globe / politics / gameplay in that area. Were going to also be taking a look at
2023-05-19 15:23 UTC · Community Announcements · Rich
0.7.beta patch changelog - Fixed a bug where decorations didn't properly load their effects on resting objects. - Fixed a bug with boxes not moving properly after you move the racks. - Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet. - Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.
2023-05-19 13:14 UTC · Community Announcements · Rich
Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list together along with all your feedback and were going to finally do it! 💪 Cant thank you all enough for coming on the journey with us over the last 5 years. We also have a small update with fixes and improvements coming out now! ( in fact i just put it live ) I'll drop that news below. However.... I want to show you all so
2023-05-09 11:57 UTC · Community Announcements · Rich
Dual Belts are here! Hey everyone Rich here hope you're well. Today we are super happy to announce that Gunsmith now supports 2 different types of belt. Releasing tonight at 6PM UK - London Time. As you all know, we are constantly listening to the community and improving the game based on your feedback. We are super supportive of all our players and we've constantly tried to make the game better for everyone to play. Earlier on this year we noticed that some of our players are die hard physics fans and there was no way our new system could possibly cut it. Therefore we decided to do something
2023-04-21 17:00 UTC · Community Announcements · Rich
Hey everyone Rich here hope you're well, i've made a pretty long 25 mins-ish video taking a look at the physics belts in their new form and whats going to be happening with them, you can see that goodness here; We've added alot more to the old physics system and we will be retrofitting it even more to add medium belts to the mix as well over the next few weeks. I will also be getting a group of closed play testers to help us test as this update is pretty significant and there's no way we will catch all the issues alone. Releasing on the 9th of may This means Gunsmith as of its next update that
2023-02-03 17:18 UTC · Community Announcements · Rich
Hey everyone Rich here and today im dropping some news on the next update for Gunsmith, this will be a pretty awesome feature and i've done a 10 minute video explaining exactly what the plan is and why are we bringing the old belts back! We've listened to a tonne of feedback and community ideas and we think we have found a great solution! I'll drop it here below! Best Rich and SCT
2022-12-09 16:59 UTC · Community Announcements · Rich
Hey everyone, Rich here, today is a pretty huge day for us. Beta for Gunsmith is finally upon us. We will go live with this version around 8pm LONDON UK time or ( GMT ) I’ll drop the trailer here; it is on the Steam page anyway but here as well if you want to see it. If anyone missed the more in depth video on what is coming that is also here; I don't usually get the time to spend a considerable amount of time writing up my thoughts as im a full time dev and a dad of 2 young kids but we've actually for once been ahead of schedule so I thought id take some time to chat and share my experiences
2022-12-02 16:53 UTC · Community Announcements · Rich
Hey everyone Rich here, so today im putting out some news about another huge change coming in the Beta, a new research system! So we have been working for ages on this new system. As per usual I have made a nice video showing all the new system integrations and improvements that you can view here! As you can see we've done a tonne, it's been awesome working on the research system and hopefully this will allow us to build in this area as well. For those of you who are continually asking for the physical belt system to come back, i hear you, i hear you. Give me some time and I will think of a so
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