Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2022-09-09 02:48 UTC · Community Announcements · Rec Center Tycoon
Hey everyone! I've just uploaded a new minor patch that fixes many longstanding bugs & enhances/refines a few aspects of the game. These last few months I've been working non-stop on building new gameplay features & creating new mechanics/systems for the upcoming major content patch. However these new features are still a little while away, so for the most part this patch is mainly for stability & bug fixes, with a few visual enhancements & quality of life improvements sprinkled in. Here are the patch notes: Minor Update 0.7.1: Foliage is now randomly spread around on grass, giving the backgro
2022-06-14 10:59 UTC · Community Announcements · Rec Center Tycoon
Hey everyone! It's finally time for the next major update! This one is by FAR the biggest patch the game has ever had. It has changes & improvements for basically every part of the game. There's essentially nothing that hasn't been reworked or expanded upon in one way or another. In addition to all the the changes to things, there's a new type of class, new manager abilities, heaps of employee & trainer additions, a review system overhaul, a bunch of new clothing options, new achievements, new stats & so on.. I certainly can't cover all the changes here (I'll leave that to the patch notes belo
2022-02-15 01:53 UTC · Community Announcements · Rec Center Tycoon
Hello everyone! It's been a month or so since any updates/news & I want to avoid any more large periods of little communication, so I'm going to post a little progress update. I've been hard at work on the next major patch (it has a huge number of changes) & while I can't really share too much info just yet I thought I'd share a couple of things I've been working on for next patch. In the past weeks I've been working on overhauling some of the older, less visually appealing parts of the User Interface. Particularly the ugly resume & review windows. I've made a few changes to how reviews work,
2021-12-23 07:51 UTC · Community Announcements · Rec Center Tycoon
Hey again everyone! Time for another update! Just a small-ish one that I managed to get done just in time for Christmas! The next major update is still a little while off so to fill the void I've added a few nice additions to go along with a bunch of bug fixes. After seeing a few requests I've added an experimental 8x game speed to go along with the 2x/4x speeds. Beware though, lower end hardware users may notice stuttering or framerate issues (especially on large end-game saves) as all AI paths & decisions are calculated 8x more than at regular speed. There's also 2 new achievements for the a
2021-12-02 16:08 UTC · Community Announcements · Rec Center Tycoon
Hey everyone! Time for an update. Just a small one this time, it contains various graphical changes/upgrades & fixes a number of fairly significant issues some players have been having. These graphical updates were originally going to be part of a larger update coming down the track however I decided that since the changes stand on their own I can just release them early included with a regular bug-fix patch. Here's the changelog for 0.6.2: ―Visual & Graphics Changes― • Diner booth is now rotatable • Added new Diner Booth color option • Couches sprites have been improved & now have 4 color opt
2021-11-18 11:07 UTC · Community Announcements · Rec Center Tycoon
Hello everyone, it’s update time once again! It took me a little longer than expected to get this patch out, mostly because I've been working on a major addition which I decided to exclude from this patch because it was taking too long to develop. Regardless, this patch has a number of new additions, fixes a huge amount of bugs & addresses many issues left over from the porting process. This patch should significantly increase stability across various machines as well as fix a number of stutter & performance issues. In terms of new additions, this update focuses heavily on employees. So lets g
2021-07-28 17:15 UTC · Community Announcements · Rec Center Tycoon
Hey people, it's time for another major update! I’m super excited to announce the release of 0.6.0 & the completion of the game engine port! This is by a wide margin the largest update so far, not necessary in terms of new content, but instead the sheer amount of work done to the ‘framework’ of the game. With the release of this update, I can finally start to focus on releasing new content & game mechanics without fear of the old game engine losing compatibility with steams API and thus losing the ability to release new patches. You can read more about the porting process & why it was necessar
2021-07-11 19:54 UTC · Community Announcements · Rec Center Tycoon
Hey everyone, it's been a good while! I want to update you all on the progress of the upcoming engine port & answer some questions. Although I've been mostly silent recently on these forums, I've been very hard at work in order to get this latest patch ready. It's by far the largest patch to date in terms of development hours. And due to being ported to the updated game engine, this patch makes changes, however big or small, to almost every part of the game. So many changes in fact, that I felt the need to do this short beta test so any owners can jump in & test it before the patch is fully re
2021-03-22 22:24 UTC · Community Announcements · Rec Center Tycoon
Hey everyone, time for another update! So I've been hard at work on the next major content patch & upcoming engine port, which means there's not a great deal of new content in this patch. But even though this is a minor patch in terms of new content, it's a major patch in terms of framework changes & upgrades. These changes will make future development & much faster, easier & far less prone to bugs. Boring technical stuff here, skip down to the changelog to see the important stuff. To give an example of what I'm talking about, in the past if I wanted to add a single new floor or wall to the ga
2021-02-17 18:19 UTC · Community Announcements · Rec Center Tycoon
Hey everyone, time for another update. Nothing major this time, just a small, mid-cycle patch that fixes some critical bugs & adds some useful quality of life features. Notably, a progression mistake has been fixed that allowed players to unlock the Infirmary along with the Medical Cabinet before the Storage Shelf was unlocked, leaving the player unable to have their janitors stock the Medical Cabinet. To fix this, the Storage Shelf now unlocks with Essentials, so players will have access to it at the start of the game. Here's a full list of the patch notes: - Bins now have a 'Empty Upon Closi
2021-01-22 06:46 UTC · Community Announcements · Rec Center Tycoon
Hey everyone, it's update time! Not a huge one this time, mostly just fixing new bugs introduced with the latest major patch as well as some older ones. Also a number of framework upgrades, a tonne of project cleanup like deleting old scripts, organising code & assets to make things smoother the upcoming game engine port. Here's the full changelog: Gameplay & Engine Changes: - The Mess system has been completely overhauled in preparation for upcoming porting. The end result will look the same but should increase performance & decrease stutter for large Rec Centers. - The Employee Binding syste
2020-12-22 13:02 UTC · Community Announcements · Rec Center Tycoon
Hey everyone it’s finally time for the next major update! It's been a long while since the last one! Adding the nurse, infirmary, injuries & new techs turned out to be a far bigger task than I had imagined. The good news is that as a result of the wait, this update is by the biggest so far by a wide margin! There are almost too many changes to list here so I'll go over the most important ones. Something to note: Since this update adds & changes so many things, there's an increased likelihood of running into bugs over the next few days. Should you encounter any, make sure you send me an email t
2020-09-26 14:00 UTC · Community Announcements · Rec Center Tycoon
Hello everyone! I want to give a progress update on how patch 0.5.0 is coming along. There's quite a lot to do this patch so it's still a little while away but I've made a lot of great progress so far and I want to give a small sample of a few of the new upcoming additions. I mentioned in my previous update that a new profession is coming, that profession is the Nurse. Nurse The Nurse is a new employee whose job it is to keep everyone healthy & safe. They benefit most from the Cleanliness stat and the Caring (now renamed to Compassion) stat. A nurse that's also a fast walker may be particularl
2020-08-19 04:04 UTC · Community Announcements · Rec Center Tycoon
Hey everyone it's time for an update. I'm still hard at work on the next major update (0.5.0) which will include the Reviews overhaul & a new profession amongst other things. This is a slightly smaller update which adds a few frequently requested features and a host of bug fixes & performance increases. Here's a quick overview of what this patch contains: Task Priorities: You are now able to change your managers, builders & janitors task priorities. If you're sick of your Janitors prioritising watering plants over cleaning mess or builders leaving repairing equipment until last, you can now ea
2020-07-02 05:29 UTC · Community Announcements · Rec Center Tycoon
Hey everyone it’s time for another update! It’s been a little while since the last one due to eye surgery putting me out of work for a few weeks but everything is back to normal and I hope to resume my regular monthly major updates. The main highlights of this update are: Statistics collection: Over the last month I’ve completely rewritten the way almost all background stats are collected & handled, greatly expanding the players ability to view info about their Rec Center. Before this patch, stats were collected on a per day basis, after the day had ended, the information was lost. Now, all st
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