Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2019-10-28 10:22 UTC · Community Announcements · Afterthought Games
This Halloween has claimed another victim, Afterthought Games. Yes, we are closing down forever. That means this is your last chance to buy Cornflower Corbin, or Unreal Estate before they are out of stores for good. Valve has re-assured us that those whom have purchased the games and those that purchase the games before our studio closes will continue to be able to install and play them into the future. There are no worries there. We are sad that our income, personal lives, and financials make it not financially viable to keep running. We love making games and love it that many people have bee
2019-01-13 17:40 UTC · Community Announcements · magicrat
The updates to the animations have continued. The Sea Turtle has come together really well. It is a dramatic change from the original turtle to what will be in the game. It will have three sets of animations making them do a few different things while idle in the ocean getting shot at by lasers. Here is an animation showing the old turtles in the game. https://i.imgur.com/BG96G4I.gif The new turtles jump out with color and have a ton more personality than the old ones. Check them out. https://i.imgur.com/cy0TEay.gif That shows off two of the animations which are subtle but add variety to the s
2019-01-01 02:41 UTC · Community Announcements · magicrat
Happy new year all of you! I hope this year brings a lot of fun from Afterthought Games and look forward to bringing some cool things to all of you. We have been working on getting some new animations into Cornflower Corbin and have gotten our first creature completed in the game so far. Here is a preview of the shark animated by hand and looking good in the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27197236/38604fd490e792bd1bbf07ed32fe9e7c9be95056.gif You can see three full animations smoothly at play with the blue shark swimming through the center of the screen
2018-12-15 12:54 UTC · Community Announcements · magicrat
We are putting some time into Cornflower Corbin and updating the art for all the sea creatures. We feel that it will take on a better life and look that matches the fun game-play if we hand animate all the sea life that Corbin is fighting through to save the day. The one complaint we have received about the game has been the look and feel. So we made the decision to slowly update it to what we think will make it fantastic. What we are doing is hand drawing framed animations for all creatures in the game. This means we are learning to hand animate while doing this. This is a entertaining undert
2018-01-18 21:13 UTC · Community Announcements · magicrat
Hey everyone, We've made some great updates to Cornflower Corbin. We heard some feedback and have created a new tutorial to inform everyone how to play. Of course we did not just do your normal tutorial, we made Paul, the dad joke telling clown fish, tell you how to play. We didn't stop there, so there are some mystery updates as well, enjoy. Feature Updates Added a new comic strip tutorial New Tutorial 2 New Mystery Power-ups Created a better first time play-through New dad jokes said by Paul Bug fixes/Small changes Menu button fixes We are looking for your feedback about the gameplay and dif
2017-10-30 21:53 UTC · Community Announcements · Viedt
We just pushed out a small update that shortened the start up time on the game. We noticed when the game started up it was way too slow so we did some tweakin' and got it workin' better! This is all in preparation for our tutorial push we are working on. The tutorial will be in comic book format with Paul the Clown fish showing off his teaching skills. Stay tuned for more on that later.
2017-09-29 20:45 UTC · Community Announcements · Afterthought Games
The team got together and came up with some fun art pieces for Corbin and the gang. So trading cards, badges, backgrounds, and emoticons are now available when you play Cornflower Corbin. Tell your friends! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29839134/84c9633b68595ed9b365d2073e193ab39e944df7.jpg
2017-08-29 23:55 UTC · Community Announcements · Viedt
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29839134/1d90f5198f4f1ae02fe249d17b5f077bc0d3f13a.png We really want to see people try out Corbin, because we think it is really fun when you get into it. So we put out a demo that allows you to play one level of the game. The full version includes 5 levels, plus unlockable single level play for leaderboard chasers, and an endurance mode that goes on forever to see what kind of crazy score you can get. Try it out today by simply clicking the Download Demo button on the right side of the store page. http://cdn.edgecast.steam
2017-08-18 14:29 UTC · Community Announcements · Viedt
We are happy to announce that our next project is now on Kickstarter. It's a much bigger game that will be heavily moddable with nice long story line. Get more information on Kickstarter now! https://www.kickstarter.com/projects/651297750/violent-solhttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29839134/0b974adbb92e83af5ea40f93f49c6ab80634c546.png
2017-08-16 23:57 UTC · Community Announcements · Viedt
So, we launch tomorrow, so I wanted to take this opportunity to explain a couple things. Basic controls. Use WASD on the keyboard to move, or the left analog stick on a controller. Pretty standard stuff there right? Space Bar or the Right Trigger will shoot. Use Enter or the 'A' button to advance on buttons or in the comic books stories. You can turn on/off sounds and music in the options menu, available off the main menu and the pause menu (ESC or the start button in game). You can also go windowed mode or border-less windowed mode. We do not do a true full screen. Basically, you need to navi
2017-08-11 12:28 UTC · Community Announcements · Viedt
We are basically dev done, have some leaderboard work to finish up, and all we are working on for the next week is the polish. Waiting on Steam to ok our first build, make sure we didn't miss anything, then we will be going live on the 17th at 4pm EST. Get us on your wishlist today so you can be among the first to play.
2017-07-28 16:23 UTC · Community Announcements · Viedt
We are still on track for our August 17th release. We have all the levels done, just working on polishing and a ton of stat tracking so the leaderboards can spur some friendly competition. We are also working on a Workshop integration so that all the dialog in the game can be changed, for fun or for other languages. Seems like a good test case for our large release of Violent Sol later this year. Lots of work still to do, better get back to it. Thanks for reading.
2017-07-20 01:56 UTC · Community Announcements · Viedt
Cornflower Corbin is getting close. We are planning to release August 17th. Barring any major set backs of course. Get ready to take down some laser sharks and squids. We will also be launching a kickstarter for Violent Sol on August 18th, so will have a ton going on that weekend. If you want to check out the preview of the kickstarter, head here https://www.kickstarter.com/projects/651297750/1491401610?ref=preview&token=4afc02f2
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/624780/raw.
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