Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2026-09-08 07:36 UTC · Community Announcements · Edible Entertainment
Another Adventure Craft Update Is Live!We’ve pushed another round of fixes and balancing changes to Adventure Craft, with several of these changes coming directly from the feedback players have been sending us.Thank you again to everyone who has been testing the new build, reporting problems and explaining where progression feels confusing or unnecessarily difficult. We’ve been reading that feedback and working through it as quickly as possible.Game UpdatesThis patch includes:Thicket is easier to clear with early tools — the health of the main Thicket has been reduced by 25%, while secondary T
2026-09-04 06:22 UTC · Community Announcements · Edible Entertainment
Another Adventure Craft Patch Is LiveWe’ve pushed another patch today focused on issues and balance problems reported by players.Thank you again to everyone who has been sending us reports. A number of the changes in this patch came directly from things players noticed while exploring the new build, and those reports are helping us work through problems much faster.Patch NotesImproved Nail availability. We reviewed the current Nails loot sources and made adjustments to make Nails easier and more reliable to obtain, including changes to crates and enemies that can drop them. Its still a semi ra
2026-09-03 08:08 UTC · Community Announcements · Edible Entertainment
A New Adventure Craft Patch Is LiveFirst, thank you to everyone who has been jumping into the new build, sending us bug reports, sharing save files and helping us work through problems.Since the PvE Survival Crafting Fest began, we’ve been seeing Adventure Craft’s visibility on Steam continue to climb. Compared with the rolling pre-Fest period, Steam impressions have increased by roughly 37% and store visits by around 24%!More importantly, Steam is increasingly showing Adventure Craft through areas like Updated Games, tag browsing, recommendations and other discovery surfaces. It’s exciting to
2026-08-31 07:31 UTC · Community Announcements · Edible Entertainment
We’ve just launched something we’ve wanted Adventure Craft to have for a very long time:Official Adventure Craft Encyclopedia 1.0 Adventure Craft has become a pretty enormous game over the years. There are thousands of materials, weapons, pieces of equipment, foods, devices and crafting relationships, and we wanted players to have a proper place to explore all of that information outside the game.The Encyclopedia currently contains 3,900+ items and more than 5,000 recipes, all searchable and connected together.The current art of the site is place holder, it will be updated to reflect the look
2026-08-29 01:38 UTC · Community Announcements · Edible Entertainment
Hi everyone!Just a quick hotfix . (More fine tuning to come...)We found an issue that could crash the game when naming a newly created pet, after completing the To Do list which was effectively blocking pet creation. That bug has now been fixed.Once you’ve completed the starting area and finished the To Do List, you should now be able to get and name your first pet normally.BUTIf you got this crash, then applied the update, and the resume your game and your pet is not there, you will have to start a new game to invoke the To do list again to get the per reward.SO UPDATE BEFORE COMPLETING THE T
2026-08-28 07:05 UTC · Community Announcements · Edible Entertainment
An Update 5 Years in the making!Five years. That’s how long we’ve been working toward getting this version of Adventure Craft out into the world, and it feels genuinely surreal to finally be able to say that the new build is live on the main branch.When Adventure Craft first came out, I was still learning a huge amount about making games. I was incredibly happy that there were people who saw what I was trying to make and really loved it, but I also knew there was so much more I wanted to do with it. I wanted the world to be bigger, stranger, deeper, more rewarding to explore, and ultimately mu
2026-08-25 08:42 UTC · Community Announcements · Edible Entertainment
Adventure Craft Public Beta Is Live Now! The Adventure Craft public beta is LIVE — and anyone can jump in right now.This is a huge moment for us.Adventure Craft has been growing for years into a massive survival RPG filled with exploration, crafting, combat, strange creatures, dangerous nights, hidden places, loot, weapons, characters, recipes and an enormous amount to discover.And now we want you in there.For roughly the next 24 hours, we're opening the new build as a public beta to everyone who owns Adventure Craft on Steam. After that, assuming everything is looking good, we're planning to
2026-04-28 05:00 UTC · Community Announcements · Edible Entertainment
Anteria's Adventure Craft Fan DiscordHey, I’m back with another quick update on Adventure Craft.I’ve been busy continuing work on implementing the different Mage Factions that are being added to the game.Before I get into that though, I just wanted to mention that one of our players, Anteria, has set up and has been managing a fan Discord for Adventure Craft.It’s a great place to get info about the current build, as well as hang out and chat about the game.If you’d like to join us, here’s the link:https://discord.gg/NwJndugUQFI check in there regularly, so if you’ve got any questions for me, f
2026-03-26 04:50 UTC · Community Announcements · Edible Entertainment
HI!Here’s a quick look at what I’ve been working on today.I’ve begun integrating the updated Mage content into the world — expanding the roster so each Mage type now belongs to its own faction, complete with unique allegiances. This video contains some early play testing of a Green Mage tile map. Black Mages — Powers of DarknessThe first of the Darkness faction to walk in daylight.They twist the world in preparation for night, planting dark spawning constructs that call forth enemies for the Dark Ones."The night is coming.”🌊 Blue Mages — Water MagicAligned with the Green Mages.They command wa
2026-03-22 20:22 UTC · Community Announcements · Edible Entertainment
Hi!Since the last news update, development has shifted from the underground cave system to the dangerous new world beyond the player spawn.This above-ground area is where things really begin to open up — with new environments, encounters, and challenges waiting just outside the safety of the starting zone.Here’s a video montage showcasing footage from both the cave system and some of the new tile maps beyond the spawn.A thorny areaNew Environmental EffectsOne of the final additions to the underground areas was a new layer of environmental effects, including drifting fog to enhance the eerie at
2026-02-09 03:19 UTC · Community Announcements · Edible Entertainment
Hi!We’re continuing to make solid progress on the underground cave system, and it’s really starting to come together. It’s feeling much more robust now, with a lot more variety and atmosphere as you move through it.I grabbed some footage of me running around down there so you can get a feel for how it’s shaping up in motion. Have a look and let me know what you think so far — feedback is always welcome.Gonna have to go aroundThere are a lot of stalagmites underground, so these larger static assets help break things up — adding visual variety and opening up clearer pathways through the caves. M
2026-02-03 03:26 UTC · Community Announcements · Edible Entertainment
Hi everyone,After a nice break over the holidays, we’re back to work on Adventure Craft for 2026. Right before I stepped away, I was right at the start of a final art pass on the underground cave system. This pass is all about polish — adding those last details that help the caves feel more grounded, more ancient, and more visual variation to enhance exploring.Once that’s wrapped up, my focus will shift back above ground to the world beyond the Player Spawn Area, where a lot of content has been building up in the background and is ready to start coming together.Right now, I’m adding a collecti
2025-12-20 01:50 UTC · Community Announcements · Edible Entertainment
Happy Holidays! Thank you so much to everyone who has supported Adventure Craft over the years. 2025 has been my busiest year yet working on the game, and I’m genuinely really happy with how everything is coming together.It’s been a very long and often tough road continuing to work on a single project for over 10 years, but the support, encouragement, and kind words from you all have kept me going. They’ve continually reinforced my belief that Adventure Craft is a project worth finishing — and finishing properly.I’ll be stepping away from the project for the next four weeks to celebrate Christ
2025-09-29 06:44 UTC · Community Announcements · Edible Entertainment
Hi everyone!Sorry for the late update — it’s been another super busy week working on Adventure Craft.This week I’ve been continuing work on The Dark Congregation, a powerful boss enemy that lurks deep within the underground cave system. My main focus this week has been on creating the sound effects for this chaotic fight. And working on the supporting characters that join the battle.Here’s a short clip of the battle so you can check out how the sounds are coming along! It’s a frantic, high-energy fight with explosions, magical attacks, and non-stop action. (Thankfully I'm invincible in debug m
2025-09-18 05:18 UTC · Community Announcements · Edible Entertainment
Hi! This week I continue working on the cave system and its inhabitants. My current focus is the monster known as The Dark Congregation.The Dark CongregationThe Dark Congregation is a massive Dark One whose body is formed from a swarm of smaller monsters clustered around a glowing red relic. Deep in the cave system, their combined Dark Energy creates a halo above its head.Long ago, an ancient miniature civilization mistook this halo as divine — a belief that ultimately led to their destruction. Wielding a staff of solidified golden syrup, the Dark Congregation strikes its own halo to conjure w
Full appinfo as delivered by Steam PICS, changenumber 38686769. Also at /api/app/624890/raw.
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