Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2026-04-03 09:57 UTC · Community Announcements · ZyLogic
To all agents, Short story: Please follow this video guide on how to adjust the default motion controller orientations in case they do not feel correct: Long story: Back when The Red Stare was in development (2016 - 2017), VR game development was in its early days. It was a modern-day Wild West, on both a creative and technical level, where standardisation, rules, and conventions were non-existent nor agreed upon. Much like the old West: as different towns and cities became more developed and recognised, people from different towns started interacting with eachother; sharing ideas, trading goo
2022-09-11 10:19 UTC · Community Announcements · ZyLogic
Hello agents, We have received reports of the game crashing shortly after launching the game. This appears to be a problem with newer generation CPUs. if this crash is affecting you, please follow the guide on this page: https://survios.zendesk.com/hc/en-us/articles/4402698622483-11th-Gen-Intel-CPU-users-Launching-Crashing-Issue EDIT 2026-04-02: Archived version of the original link above: https://web.archive.org/web/20230602143124/https://survios.zendesk.com/hc/en-us/articles/4402698622483-11th-Gen-Intel-CPU-users-Launching-Crashing-Issue It appears to have fixed the issue for some people (in
2019-12-16 21:16 UTC · Community Announcements · RamonRed
*DECODED:.... ...TRANSMISSION BEGIN:* Greetings agent! I'm sure by now your skills to observe and deduce are infallible. But have you been training your speed and reflexes adequately? One of us at HQ developed something that could prove a great exercise for you: WarpThrough! This "Two dimensional action platformer" may be a bit different than the assignments we've given you so far, but I hope you'll give it a try! You can find WarpThrough over here on Steam {STEAM_CLAN_IMAGE}/28739710/da44a97966f7856a596c324368cf2392b3edfe49.png I've heard there's a "Demo" available for free to try out, but th
2019-04-02 16:40 UTC · Community Announcements · The Red Stare VR
Good news everybody! Valve has now fixed the issues in SteamVR that were causing performance issues and crashes in The Red Stare. The game should work correctly with motion smoothing as of SteamVR 1.3.19! Previously, the fix was only in the SteamVR Beta version from 1.3.2. This also increases stability for people with lower spec hardware. From the patch notes: Fixed a memory leak in Motion Smoothing when the application’s resolution is rapidly changing. Let us know if you run into any other issues, HQ out
2019-02-04 17:54 UTC · Community Announcements · RamonRed
Edit: The good people at Valve have found a fix and submitted it to the SteamVR Beta (1.3.2)! We'll make a new announcement once the fix makes it into the main version of SteamVR. Hello there agents, Some of you have reported issues - major frame drops and even crashes. After some of you did a number of tests (Thanks MonkeyMike and others!) it turns out that the HTC Vive's fairly new feature 'Motion smoothing' is causing most it. This is a feature that is automatically turned on, but causes big problems in The Red Stare. So you could try turning that off in the SteamVR settings. If that doesn'
2018-08-31 09:37 UTC · Community Announcements · The Red Stare VR
Hello there agents! It's been 13 months since our program went live, and we thought it'd be a good time to report on how we're doing. Right now TRS has a little over 38k downloads which, given that having a roomscale setup for VR is not common for everyone, we're very proud of. What makes us even happier however, are the reviews. That we're at 93% positive reviews on Steam is awesome, but actually reading what people wrote, which is often either super encouraging or extremely meme worthy, has made our day numerous times. The team has spread out across numerous countries and studios, but having
2017-10-10 22:09 UTC · Community Announcements · ZyLogic
The Dutch Game Awards 2017 happened last Friday, and The Red Stare won 2 out of 3 awards it was nominated for: 'Best Student Art Direction' and 'Best Student Game Design'. https://www.youtube.com/watch?v=q7qNP0L6HOM&feature=youtu.be http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28739710/4aacc61fc7543e3f28d4c06f275f0891cb217e9b.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28739710/7c5ab00765a610e448823e65422b63bbabfd866c.jpg We are extremely excited and humbled to receive both of these awards for the game that we spent so much time on. The Red
2017-10-10 22:09 UTC · Community Announcements · ZyLogic
The Dutch Game Awards 2017 happened last Friday, and The Red Stare won 2 out of 3 awards it was nominated for: 'Best Student Art Direction' and 'Best Student Game Design'. https://www.youtube.com/watch?v=q7qNP0L6HOM&feature=youtu.be http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28739710/4aacc61fc7543e3f28d4c06f275f0891cb217e9b.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28739710/7c5ab00765a610e448823e65422b63bbabfd866c.jpg We are extremely excited and humbled to receive both of these awards for the game that we spent so much time on. The Red
2017-09-17 17:17 UTC · Community Announcements · The Red Stare VR
#transmission established# http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28739710/ec8c14c8157aab45d8629e503d4b250974284cff.png Greetings agents, A few days ago, our radio operators intercepted secret messages originating from The Netherlands. After a few days of painstakingly decrypting these radio messages, we have deduced that The Red Stare has been nominated in 3 categories for the Dutch Game Awards this year! The Dutch Game Awards is the annual celebration of the best games developed in The Netherlands. The categories The Red Stare is nominated for are: Best Studen
2017-09-17 17:17 UTC · Community Announcements · The Red Stare VR
#transmission established# http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28739710/ec8c14c8157aab45d8629e503d4b250974284cff.png Greetings agents, A few days ago, our radio operators intercepted secret messages originating from The Netherlands. After a few days of painstakingly decrypting these radio messages, we have deduced that The Red Stare has been nominated in 3 categories for the Dutch Game Awards this year! The Dutch Game Awards is the annual celebration of the best games developed in The Netherlands. The categories The Red Stare is nominated for are: Best Studen
2017-08-09 15:27 UTC · Community Announcements · The Red Stare VR
#transmission established# HQ here, More and more agents are joining the cause. With the following changes, hopefully even more people will join the fight! We’ve been working a lot on improving Oculus integration, and some quality of life changes! Oculus 2-Sensor Oculus setup now supported! (recommended to use the Oculus 2-sensor 360° experimental setup) Resolved a lot of initialisation errors specific to Oculus. Fixed a bug where the objects sometimes spawned in mid-air, in the middle of the room, and/or not be properly rotated on the board upon starting either mission. Fixed an issue where,
2017-08-09 15:27 UTC · Community Announcements · The Red Stare VR
#transmission established# HQ here, More and more agents are joining the cause. With the following changes, hopefully even more people will join the fight! We’ve been working a lot on improving Oculus integration, and some quality of life changes! Oculus 2-Sensor Oculus setup now supported! (recommended to use the Oculus 2-sensor 360° experimental setup) Resolved a lot of initialisation errors specific to Oculus. Fixed a bug where the objects sometimes spawned in mid-air, in the middle of the room, and/or not be properly rotated on the board upon starting either mission. Fixed an issue where,
2017-08-02 16:22 UTC · Community Announcements · The Red Stare VR
#transmission established# Greetings from HQ, We’ve been monitoring the situation and have found a couple of things to fix. So hereby: We fixed an issue with the navmesh for the AI that caused none of the characters to move for certain players (including norma, which broke the beginning of mission R). You may have to use the ‘Wipe Data’ card before starting a mission if you previously played the game, but encountered this bug. Audio now still plays when out of focus (We thought this would be too difficult to solve right now, turns out it wasn’t!) Fixed a bug where the camera would sometimes fl
2017-08-02 16:22 UTC · Community Announcements · The Red Stare VR
#transmission established# Greetings from HQ, We’ve been monitoring the situation and have found a couple of things to fix. So hereby: We fixed an issue with the navmesh for the AI that caused none of the characters to move for certain players (including norma, which broke the beginning of mission R). You may have to use the ‘Wipe Data’ card before starting a mission if you previously played the game, but encountered this bug. Audio now still plays when out of focus (We thought this would be too difficult to solve right now, turns out it wasn’t!) Fixed a bug where the camera would sometimes fl
2017-07-31 16:19 UTC · Community Announcements · The Red Stare VR
#transmission established# Greetings agent! We’re very happy with the initial feedback our missions received, and would like to elaborate on what we just added to accommodate your spying activities, based on tips from you guys: Fixed roomsize bug for Oculus with a Guardian System (room setup) that is less than 2.0m x 1.5m, which would make the room very thin. It now falls back to the default minimum room size. If the game is not in focus, voice audio (from the phone) will not play. Other audio will. Simple fix is focusing on the game (either clicking on it or alt-tabbing to it) This is sadly n
Full appinfo as delivered by Steam PICS, changenumber 37530563. Also at /api/app/625470/raw.
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