Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I just decided to build it myself.
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:23 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3164102
2018-09-28 05:30 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
626571
windows · 64
118.60 MB
29.41 MB
7165012617106300762
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3164102
public
2018-09-28 05:30 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-06-30 02:57 UTC · Community Announcements · paulstraw
(Pic related: One of my stress testing worlds running on iOS. Each voxel is one cubic inch; this world doesn't really fit in my house!) The Steam version of Microcosm hasn't been updated in a few years. In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea. However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like: "Infinite" worlds! Copy/paste Undo/redo Export to OBJ+MTL or PLY Rotate the world Scale the world Full control over voxel opacity Flood fill (p
2017-08-01 02:23 UTC · Community Announcements · paulstraw
I just released Microcosm 0.1.6. The only change in this update is a fix for a bug that could cause lights to be saved and loaded in the wrong position.
2017-08-01 02:23 UTC · Community Announcements · paulstraw
I just released Microcosm 0.1.6. The only change in this update is a fix for a bug that could cause lights to be saved and loaded in the wrong position.
2017-07-31 06:54 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/79bdb3d3e402d496bec2917fec0b3f09b594a2c7.png Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to ad
2017-07-31 06:54 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/79bdb3d3e402d496bec2917fec0b3f09b594a2c7.png Hey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0.1.5. The biggest addition is Oculus support! I wasn’t originally planning to ad
2017-06-14 10:35 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/4ff6225b2aeb70eaf01ec87e9350f880f3b2b5a5.png Hey everyone! Microcosm 0.1.4 is out, with a few changes. The most important thing to note in this update is the introduction of a versioning system to Microcosm's .cosm save file format. This will allow savefiles to automatically be upgraded to the latest version when you load them in a newer version of Microcosm than the one they were created in. Please note that there will still probably be breaking changes to the savefile format in the future, but this versioning syste
2017-06-14 10:35 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/4ff6225b2aeb70eaf01ec87e9350f880f3b2b5a5.png Hey everyone! Microcosm 0.1.4 is out, with a few changes. The most important thing to note in this update is the introduction of a versioning system to Microcosm's .cosm save file format. This will allow savefiles to automatically be upgraded to the latest version when you load them in a newer version of Microcosm than the one they were created in. Please note that there will still probably be breaking changes to the savefile format in the future, but this versioning syste
2017-06-07 05:38 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/5379f1acbf72cb3fc3e439ff0a85eb7eedf785e2.png (TLDR: weekly updates starting soon, plus a list of big planned features at the bottom!) Hey everyone. Thanks so much to those of you who have already purchased Microcosm! Your support and feedback so far have been lovely. I just wanted to post a quick update to let folks know a bit about my future plans for Microcosm. I've spent a good bit of time since EA release figuring out which bugs, features, and changes should be tackled first, and how to best go about that. I beli
2017-06-02 17:37 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/b839f949ba332c8cbd3821eaea5223891c95f36d.png Hey everyone! The first fully-public version of Microcosm is live now on Steam and itch! I'm so excited to get it into some folks' hands and start working on new features and improvements. If you'd like a chance to win a free copy of Microcosm, just comment on the /r/vive giveaway post! I'll update this post and the comment in that thread when the winners are announced later tonight (2017/06/06).
2017-06-02 17:37 UTC · Community Announcements · paulstraw
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/b839f949ba332c8cbd3821eaea5223891c95f36d.png Hey everyone! The first fully-public version of Microcosm is live now on Steam and itch! I'm so excited to get it into some folks' hands and start working on new features and improvements. If you'd like a chance to win a free copy of Microcosm, just comment on the /r/vive giveaway post! I'll update this post and the comment in that thread when the winners are announced later tonight (2017/06/06).
2017-06-01 09:39 UTC · Community Announcements · paulstraw
(If you haven't seen it yet, make sure to check out the Microcosm release trailer!) I just added Microcosm 0.1.2 to the Steam review queue. Hopefully this can be very close to the initial build that goes out (I'm shooting for early next week at this point). http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/44ed53348a6066c2e32d64f1114278210dbda47b.png Assuming no major issues come back from Steam review, all my Micocosm time until release will be focused on bugfixes, performance improvements, and UI/overall polish! This is getting so close! -paul http://cdn.akamai.st
2017-06-01 09:39 UTC · Community Announcements · paulstraw
(If you haven't seen it yet, make sure to check out the Microcosm release trailer!) I just added Microcosm 0.1.2 to the Steam review queue. Hopefully this can be very close to the initial build that goes out (I'm shooting for early next week at this point). http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28529395/44ed53348a6066c2e32d64f1114278210dbda47b.png Assuming no major issues come back from Steam review, all my Micocosm time until release will be focused on bugfixes, performance improvements, and UI/overall polish! This is getting so close! -paul http://cdn.akamai.st
2017-05-12 10:43 UTC · Community Announcements · paulstraw
Hey everyone, I just realized I should probably be posting updates to Steam, so here goes with the first one. I've been making great progress on Microcosm over the last couple weeks, and I'm currently still planning to start Early Access somewhere around the end of this month or beginning of June. One huge hurdle I just got past is getting save/load system working. Here's a quick video of that in action, for anyone interested (pardon the Twitter quality): https://twitter.com/paulstraw/status/862976806185385984 For anyone who doesn't know, the reason that video is in "lens-mode" is because the
2017-05-12 10:43 UTC · Community Announcements · paulstraw
Hey everyone, I just realized I should probably be posting updates to Steam, so here goes with the first one. I've been making great progress on Microcosm over the last couple weeks, and I'm currently still planning to start Early Access somewhere around the end of this month or beginning of June. One huge hurdle I just got past is getting save/load system working. Here's a quick video of that in action, for anyone interested (pardon the Twitter quality): https://twitter.com/paulstraw/status/862976806185385984 For anyone who doesn't know, the reason that video is in "lens-mode" is because the
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/626570/raw.