Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2020-12-31 01:51 UTC · Community Announcements · kideternal
Just a small update to address a few issues: - Fixed missing model faces on CVN-78. - Fixed missing reflection map in Park. - Bow steering thrusters now toggle based on forward velocity instead of throttle. - Oculus Quest 2 controllers via Link no longer display misaligned texture. - Increased rock arch so Victory can sail beneath. - Adjusted bikini buoyancy. ;)
2020-02-21 03:11 UTC · Community Announcements · kideternal
{STEAM_CLAN_IMAGE}/28807523/c09abc8607156508de4383e6988cc576f94748da.png {STEAM_CLAN_IMAGE}/28807523/180013428001c285fde5134c67a59227e03a9d3c.png {STEAM_CLAN_IMAGE}/28807523/18dfff82ff1cd14181050d8760a7655acebb464a.png I took a break from my current project to put together this little gem: a VR version of RMS Queen Mary's Verandah Grill! It was fun to play with Unity's new High-Definition Render Pipeline, which as you can see produces some lovely results. It's a separate download/executable from Magnificent Ships, but I thought it worth mentioning for the fans of her here. You can download it
2018-10-27 06:12 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28807523/dc983440a619e9e42b458ff426cd50ced3a5a35b.jpg Announcing a new "boating lake" feature! You can now remotely pilot each ship in "model scale" upon the surface of a physically-responsive lake that reacts to ship movement. I've taken care to ensure each craft physically operates as much like a real-world version would, which was a challenge given current VR-rendering framerate requirements. The ships are spread around the edges of the lake to keep performance high, and only two are allowed on its surface at once (one per c
2018-06-28 11:57 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28807523/acbbcf6ecc74dd2363c2bcc65492f59545faf282.png I didn't particularly care for Steam's Trading Cards until playing-around with them this weekend. Turns out they're kind of fun! So, I just had to make some for both volumes of Magnificent Ships! I'm happy to report that they are now live on Steam! Enjoy!
2018-06-12 10:57 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28807523/41275351ab3b0cd77cf9f08b2203aa251dfe8eb9.jpg Oculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved HMS Victory's sails. - Reduced player momentum when stopping using only one controller. - Fixed a few geometry and texture details. - Reduced installation size and loading speed by crunching textures and compressing objects. - Fixed issue with some sounds causing a stutter the first time used. - Enabled global fog on the horizon. - Code is now
2018-02-25 08:20 UTC · Community Announcements · kideternal
I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level!
2018-02-25 08:20 UTC · Community Announcements · kideternal
I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level!
2017-05-23 14:32 UTC · Community Announcements · kideternal
Just a small update to fix a couple of niggles: Fixed particle sizes not always scaling correctly when toggling ship scale. Fixed an audio bug, where if you went below the ocean and resurfaced the volume didn't adjust correctly. Increased controller smoothing when holding a ship. Underwater particles are back.
2017-05-23 14:32 UTC · Community Announcements · kideternal
Just a small update to fix a couple of niggles: Fixed particle sizes not always scaling correctly when toggling ship scale. Fixed an audio bug, where if you went below the ocean and resurfaced the volume didn't adjust correctly. Increased controller smoothing when holding a ship. Underwater particles are back.
2017-05-18 10:22 UTC · Community Announcements · kideternal
If you enjoy looking at ship models, this VR experience is for you! View some of the highest-detailed ship models ever created in the comfort of your living room. Simultaneously save the environment and millions of dollars in expenses by owning virtual versions of the world's most magnificent ships. ;) Graphics quality can be adjusted via the #1 thru #7 keys on your keyboard. (1=lowest, 7=highest, 3=default.) I tuned performance to (just barely) maintain 90FPS on my GTX 970.) Additional keys/info in the Readme.txt. I love working on this project and hope it brings you much happiness! - Wm
2017-05-18 10:22 UTC · Community Announcements · kideternal
If you enjoy looking at ship models, this VR experience is for you! View some of the highest-detailed ship models ever created in the comfort of your living room. Simultaneously save the environment and millions of dollars in expenses by owning virtual versions of the world's most magnificent ships. ;) Graphics quality can be adjusted via the #1 thru #7 keys on your keyboard. (1=lowest, 7=highest, 3=default.) I tuned performance to (just barely) maintain 90FPS on my GTX 970.) Additional keys/info in the Readme.txt. I love working on this project and hope it brings you much happiness! - Wm
Full appinfo as delivered by Steam PICS, changenumber 34835429. Also at /api/app/628450/raw.
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