Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2024-03-13 22:35 UTC · Community Announcements · McNiiby
To our Clicker Heroes 2 community, we've made the difficult decision to remove the game from sale on Steam. The Adobe Flash ecosystem, which our game heavily relied on, has all but disappeared, making it impossible for us to obtain the SDK needed for newer builds. As many of you know, the game has not received an update in quite some time, and the original team is no longer with us. These challenges, combined with numerous technical hurdles, have left us without a viable path towards a version 1.0 that we'd be satisfied with. We're truly sorry for any disappointment this causes and hope, over
2021-06-17 02:47 UTC · Community Announcements · playsaurustim
Hotfix patch 0.18.2 is now live with the following changes: - Increased base crit damage from 150% to 400% - Quadrupled Mana Crit damage. - Fixed a crash caused by having extremely high levels of Increased Multiclicks - Improved performance and possibly reduced crashes in several areas, especially for players clearing entire zones in less than a second. For notes on the major update that went out last week, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
2021-06-12 21:41 UTC · Community Announcements · playsaurustim
Hotfix patch is now live with the following changes: - Fixes an issue where players whose last save was a challenge character could not load the game. Challenge characters are currently disabled for this build. - Fixes an issue with the cost of some artifacts. For notes on the major update that went out recently, check out: https://store.steampowered.com/news/app/629910/view/3053984370224150569
2021-06-11 16:16 UTC · Community Announcements · playsaurustim
Hotfix patch 0.18.1 is now live with the following changes: - Players who had only transcended at very low star systems before the update and were given very few Hero Souls when the new version went live are being given a more reasonable number of Hero Souls. - No longer requires World Crumbs to ascend if you have carryover stat points or automator points from a save migration. - Fixed a longstanding performance problem for people who have been playing the game for a long time. We hope you're all enjoying the latest patch. For notes on the major update that went out yesterday, check out: https
2021-06-10 23:50 UTC · Community Announcements · McNiiby
Hey Heroes! Today we’re releasing a major update to Clicker Heroes 2 which introduces many new mechanics. One of the major changes is that we’ve separated the game into two difficulty settings, so that we no longer have to worry about casual players getting stuck whenever we're trying to balance the game for the players who are heavily optimizing, or about optimal play degenerating into something that isn't fun because of concessions we had to make for casual players to be able to progress. By adding these difficulty modes we think we’ve found a balance for what will be enjoyable for both type
2021-03-30 00:42 UTC · Community Announcements · McNiiby
I hope you're all doing well! Over the last several months we've been working on a major overhaul of the game based on your feedback. Today however, we're announcing the experimental where those of you who are willing to give us feedback can come try it out. Cid's Skill Tree has been completely redesigned.With your first skill point you now select one of four specializations, unlocking all of the core skills and features for that build. This locks you into that build's quadrant of the skill tree until you ascend, so the nodes available to you each ascension will depend on which specialization
2020-08-06 17:57 UTC · Community Announcements · McNiiby
Hey Heroes! Today we’ve got a new update for you with some exciting new changes. Skill Tree Planner The Skill Tree Planner is a new automation and planning tool unlocked after your first Transcension. The tool allows you to plan out your skill tree and will automatically purchase the nodes you have selected along the path once you earn a skill point. You can save multiple plans and use whichever one you find best for your current ascension and you can also Import and Export your tree to share with others. One World Exhaustion Challenge In this challenge clicks regenerate 2 energy but gives a s
2020-07-17 01:15 UTC · Community Announcements · McNiiby
Hey Heroes! Today we’ve got a new experimental update for you with some exciting new changes. Skill Tree Planner The skill tree planner is a new feature we’re working on that lets you plan out your skill tree and automatically purchase nodes as you earn skill points. During experimental it will be unlocked automatically, but in live it will most likely be unlocked after you Transcend. Currently there is only 1 plan available, but we have plans to let you save multiple. One World Exhaustion Challenge In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck wit
2020-07-02 23:12 UTC · Community Announcements · McNiiby
Hey Heroes! Thanks to everyone that tested the Experimental! We've made some adjustments to the challenge and fixed some bugs and the update is now ready for Live! Challenges Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update. You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually, we will be displaying these chal
2020-06-27 01:13 UTC · Community Announcements · McNiiby
Hey Heroes! We have a new update on experimental that we hope you all will enjoy! Challenges Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update. You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually we will be displaying these challenge characters in their own tab. One World Frenzy Challenge Play as the Cid, The
2020-06-11 00:48 UTC · Community Announcements · McNiiby
Hey Heroes! We’ve got another update for you today that should address some of the issues with the Wizard and changes some functionality. Transmutation has been removed and exchange now levels up items as well as purchasing them. Symbiosis now gives and consumes the proper amount of stacks. Fixed a bug where some traits on the Wizard were not persisting through ascension. Fixed a bug where a single Synergy was working for all 3 elements. Fixed a bug on the Wizard where clicks and auto attacks could do deal more damage than they were intended to. Energy gained/removed tooltip now rounds down to
2020-06-05 00:27 UTC · Community Announcements · McNiiby
Hey Heroes, We heard the feedback on Transcension and we’ve made some changes to improve the experience. Wizard’s stats were a little too crazy so we toned them down a bit and brought Cid’s up some to hopefully bring the characters closer together. Transcension changes Empyrean Mote purchase cooldown reduced to 24 hours. Transcending no longer increases the cooldown for your next Empyrean Mote. When you Transcend your pending Hero Souls get multiplied by the number of Empyrean Motes you have up to a cap of 10 Empyrean Motes. As you Transcend this cap will gradually increase. Pending Hero Soul
2020-05-20 01:36 UTC · Community Announcements · McNiiby
Hey Heroes! I hope you're all enjoying the Transcendence update! We have a small patch for you that should fix some of the issues in the update. As always, please let us know if you run into any other issues. Fixed level graph lines disappearing when context is lost. Fixed damage numbers disappearing when context is lost. Fixed several crashes from lost context. Fixed an issue where Ethereal items occasionally failed to get created and could crash the game. Fixed an issue where loading the final boss of a world could crash the game. Fixed an issue where you could spend 1 extra skill point than
2020-05-15 02:18 UTC · Community Announcements · McNiiby
Ascension We’ve removed Gilding and replaced it with Ascending. Forced skill tree resets no longer exist and you can choose when to reset your skill tree. However, unlike with gilding, most of the stats you previously unlocked in the Skill tree will be kept and unlocking them again will give an additional bonus. Transcendence Transcension is an additional reset mechanic that allows you to earn hero souls that you can use to unlock special perks that augment existing skills or increase the value that nodes in the skill tree provide whether it’s individual nodes or an entire set of nodes for a s
2020-05-12 03:59 UTC · Community Announcements · McNiiby
Hey Heroes! There were some issues with migrating saves in the last update so we wanted to make sure we got a fix out for that as soon as possible. In the meantime we also fixed a number of other issues. Here’s a full list of the changes this patch. Fixed an issue where the code for old Ethereal items wasn’t completely removed and was causing negative stats/traits on migrated saves. Made the first 2 worlds easier. Hiding the UI should now persist through environments. Improved Offline Progress calculation time on the Wizard. Save migration popup now appears after Offline Progress and sticks ar
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/629910/raw.
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