Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2019-06-25 17:03 UTC · Community Announcements · Natalie
As some of you might have noticed, Serment will be available at a 35% discount throughout the Summer Sale. Do grab a copy during this period if you can! In other news, a second content update is currently being worked on, and we estimate it will be ready in around two months time (late August this year). The update will include several new events to put more focus on some side characters, as well as a small new section for the dungeon. Of course, just as the first one, this content update will also be available completely free of charge!
2019-05-13 15:25 UTC · Community Announcements · Natalie
The content update is finally here! Here's the complete changelog: New features/QoL changes: Added a music room and CG gallery (Under "Extra" option in the main menu) Added an indicator in the map for locations that currently have an event Summoned party members can now be dismissed at any time(from the status screen) Colored orbs now have their own minimap icons New contents: Added an epilogue event for each main character (Under "Extra" option in the main menu after completing their main story) Added 2 new common events (available for all 4 main characters) Added 5 new event CGs to collect A
2019-04-21 12:22 UTC · Community Announcements · Natalie
It's been a while, but we're still alive and kicking! Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13. The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes. We'll go into the changes in more details when the update hits.
2019-02-11 02:36 UTC · Community Announcements · Natalie
Added hotkeys explanations in the Codex dungeon manual (Instant battle and big map view) Dungeon movements keyboard controls can now be remapped in the Config menu (Only letter and number keys are accepted) Relocated floor 6's East waypoint Added 2 new waypoints to floor 6 Edit: Crash when entering the dungeon caused by this update has been fixed.
2019-02-07 22:42 UTC · Community Announcements · Natalie
Changelog Fixed a rare crash on floor 8 Fixed Orochi's battle AI not working Fixed battle SFX sometimes not being played Fixed a few typos Increased EXP given by floor 7 enemies Greatly increased EXP given by floor 8 bosses We're developing a decently sized content update (estimated to be ready around this April, and will be available for free), which will include more events, a new post-game/NG+ minigame mode and a couple of other things. Thus, from now on, we might take a bit longer than usual to reply to any questions, suggestions or feedback in the forum. We apologize if this causes any in
2019-02-05 14:13 UTC · Community Announcements · Natalie
Fixed a potential crash in "all items" tab in the status screen Reduced lag in the status screen when having too many items in the inventory Fixed a crash in battles when "Auto-hide mouse" option is disabled Fixed a potential framedrop when previewing armor stats in the shopping and crafting menu Fixed some typos Edit: Fixed fishing success rate being lower than intended If you still encounter any bugs or issues, please report them in the forum or to the support email address posted there and we'll address them as soon as possible.
2019-02-04 10:57 UTC · Community Announcements · Natalie
Increased movement speed inside the dungeon Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu) Fixed a bug with AOE skills sometimes not dealing damage to secondary targets Some minor tooltips edit Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon This is caused by the walking SFX being played repeatedly at the same time as the BGM, which the Ren'Py game engine is not very comfortable with. Removing the code to play this SFX completely fixes this issue, but reducing its ingame volume to
2019-02-02 14:52 UTC · Community Announcements · Natalie
A few more balance changes and QoL features. Changelog Increased amount of EXP received from battles Party members now recover MP after battles (2 for Mage and Maria, 1 for others). MP will recover even after escaped or lost battles Added item rewards for winning the pub's special events. The items will be given to all playthroughs that have already passed the special events as well Players can now choose to start a new game with 1,000,000 G after completing the main story for any of the 4 main characters Players can also choose to start a new game with the special item "Angel Wings" (Reduce a
2019-02-02 09:18 UTC · Community Announcements · Natalie
We've just released a small update to address some of the concerns players have raised. Changelog Reduced travel time in town Reduced random encounter rate in the dungeon Reduced money lost when losing or escaping a battle Increased money gained from battles Rebalanced stats upgrade cost Reduced the area where the fishing button can appear Increased fishing timing window and success rate We're still working on more rebalances and additional patches might be coming shortly.
2019-02-01 18:33 UTC · Community Announcements · Natalie
It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support. Serment is not a perfect game by any means, but we hope it will give you an enjoyable time! If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.
2018-12-13 06:50 UTC · Community Announcements · Natalie
After a lengthy wait, the full version of Serment is finally ready to be released! Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will be set to release on February 1, 2019. There are a few problems from a commercial perspective with releasing a game near a big sale, and I'll try to elaborate a bit more on this matter so you can understand our reasoning for choosing such a release date (Fortunately, no major gameplay bugs or related issues this time,
2018-09-09 12:38 UTC · Community Announcements · Natalie
It's been a while since the last one, but the demo has received another update! Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here this time. Moving on, as some of you may already know, we have been doing QA for the last few months to get the full version of Serment ready for release. Unfortunately, there are still some bugs to be sorted out and improvements to be made, so the game's still not polished enough to go on sale yet.ːsteamsadː However, a
2018-02-28 21:36 UTC · Community Announcements · Natalie
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full g
2018-02-28 21:36 UTC · Community Announcements · Natalie
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full g
2017-10-29 19:36 UTC · Community Announcements · Natalie
It's been a while, but the next demo update is finally here! Complete changelog: Added a new event in the pub. Slightly improved dungeon movements when using a controller. Added default commands in battle if the player's mouse is inactive. Added remappable keyboard controls - Can be found in the "Gameplay" config panel (Experimental). Improved Maria's sprite. Fixed some minor bugs. Reduced Rocky's STR and HP. Reduced Land Turtle's HP. Reduced required G amount for the 2nd payment from 14,000 to 10,000. Reduced the number of fishing spots to 4. Damage penalty due to level difference is now capp
Full appinfo as delivered by Steam PICS, changenumber 38518872. Also at /api/app/632900/raw.
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