Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2022-06-13 12:04 UTC · Community Announcements · HOF Studios
In the last update (55.2) I fixed an issue where a follower could get stuck trying to pick up loot in a location "boxed in" by cover. Then it was reported that in fact, it wasn't fixed, but i just allowed them to teleport to the loot but they couldn't get out. Now that problem should be resolved. I also noticed that the wrong ammo icons were appearing on weapons and ammo/etc items so that is resolved.
2022-05-19 20:58 UTC · Community Announcements · HOF Studios
Hey all, I'm back with some more bug fixes that have been reported. Let's get right to it: Merchant screen "Tier" display on some items was not showing up correctly Combined Arms was activating after a "return fire" from an enemy on an overwatch During a Run n Shoot, if the character spotted an enemy, an extra action point was being granted Sometimes followers trying to retrieve an item that is blocked by cover were getting stuck. Swapping controllers during gameplay was resulting in UI input not working One other note: Enemy movement is still occasionally causing a soft lock. I couldn't nail
2022-04-14 12:22 UTC · Community Announcements · HOF Studios
HI, all, continuing the trend for Build 55, I have some more bug fixes. Here's the notes for the first update to catch you up first. In 55.1 we have: When zoomed out on some levels at certain resolutions, the screen would shake when moving the camera. Now the screen movement will lock in a direction that is entirely contained in the viewport, which should prevent this sort of thing. On the Sub capture mission, if the party gets down to one character then the mission is a failure (even when one gets revived). fixed this to not fail the mission but not allow it to be completed if you are down to
2022-03-27 13:35 UTC · Community Announcements · HOF Studios
Welcome to Build 55! I'll probably do a few more updates to this build over the next month. More on that below but first here's the change log for 55.0.0 Fixed the annoying "auto revive" soft lock issue many of you have reported. This was a tricky one to figure out but it ended up being a pretty small fix once i zeroed in on the case where the error was happening. Using the active skill Boost Aim in conjunction with a Grenade Launcher was not giving the anticipated bonus to damage. This has been resolved! Grenades were not able to do critical damage. This has also been resolved and they should
2021-10-16 19:25 UTC · Community Announcements · HOF Studios
An issue was reported affecting users playing in windowed mode causing delays in the turn changing.
2021-10-04 13:49 UTC · Community Announcements · HOF Studios
Hi everyone! I thought I had resolved the overlay grid disappearing issues but have gotten a few reports of another case I must have missed. I still can't reproduce it exactly but I see the error in my logs, so i did some minor refactoring to try to resolve it. We'll have to see if this does it. Full change list - Overlay grid still not appearing every once in a while so did a small refactor of the code to try to fix it - Firing on an enemy in low alert with the Wrecker's area aiming could kill the enemy without alerting the other memebers of the pod - Cancel button on the control remapping sc
2021-09-20 14:06 UTC · Community Announcements · HOF Studios
We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game. If you are interested in doing (or contributing to) a community translation, please join our Discord and request the translator role! Thanks so much to all our community translators for helping us expand the audience that can play Depth of Extinction. Right now we also have Japanese (thanks Kui), German (thanks Barba-Q), Spanish (thanks Emanuel) and Simplified Chinese (thanks xiaojinzhu) and we would love to add more. New St
2021-05-06 16:37 UTC · Community Announcements · HOF Studios
In the Localization Update, I added a "secondary enemy" faction to each area. Unfortunately, I should have tested that just a bit more because the "easy" and "medium" Cultists were a bit too hard for most players at the early stages of the game. It's certainly interesting letting you get a peek at them but I nerfed the enemy stats and weapons slightly so that it's a more realistic challenge. Also included in this update is a new music player on the music tab. That tab is now added to more screens and you can change the track that is playing by clicking/selecting the track of your choice. A sec
2021-04-21 14:32 UTC · Community Announcements · HOF Studios
Hi all, welcome to the Localization Update (aka Build 53) of Depth of Extinction! Highlights are full translations into Spanish, German, Chinese and Japanese as well as quite a few new “quality of life” features and lots of small balancing changes and bug fixes. This was a huge update as I had to touch every system in the game to fully localize it and the final translation size was almost 25,000 words! If you have played DOE, then you know it is a very text heavy game so this won’t surprise you. I had to make a few edits to get the word count to a more reasonable size but it is very close in c
2021-03-24 03:02 UTC · Community Announcements · HOF Studios
Yet another update in the ongoing Build 53 and localization project is in the beta branch! I have some exciting news in the latest update (53.9) as Spanish is now an official language. I got the first version from the translator today so please let me know if you see any issues so i can get them resolved before the official launch of Build 53 (SOON!). Another bit of news: Simplified Chinese is now confirmed as our next language. It will be about a month before we will get that in so it probably won’t be available at the Build 53 launch though we will have an update with it (and whatever bugs p
2021-03-15 20:17 UTC · Community Announcements · HOF Studios
Another update to Depth of Extinction is live in the beta branch here on Steam! This one is mostly bug fixes but i also wanted to let everyone know we will be getting an official Spanish version to join German and Japanese! change log - bug allowing characters inflicted with a status (like bleeding) to then pass it on in their attacks is fixed - Turrets no longer appear on platform missions - Continue box gets a confirmation popup when you could retry to make sure its clear you will lose characters - bug causing main menu slowdown on title scene fixed - Some minor controller only issues fixed
2021-03-02 21:05 UTC · Community Announcements · HOF Studios
Hi all, We had a few bugs sneak through in the 53.7 update but had some players report one and we saw the other in the logs. Here's the full change log: - If system language was set to an unsupported language, text was set to blank values everywhere. - Some cases where maps were not generated properly due to the new secondary enemy change Please let us know if you spot other issues!
2021-02-27 20:47 UTC · Community Announcements · HOF Studios
Another update to DOE Build 53 is now in the beta branch on steam with a few nice changes. I think the German and Japanese translations are pretty much done now but I'll be waiting a few weeks to make them live to see if anything else shakes out. The most significant other change this week is adding a "secondary" enemy faction to each area that will appear occasionally on the maps. Should force you to mix up your tactics in some battles as you'll be facing different enemies and also add some interesting challenges. Full change log: Secondary enemy faction can appear in Stronghold and Mini Boss
2021-01-20 16:14 UTC · Community Announcements · HOF Studios
I’m back with the first preview of Build 53! This is an early preview, as Build 53 will probably not be available for some time on all platforms and in fact, I haven’t even set the final scope for it yet. I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages English, German, Russian, Spanish, French, Portuguese, Italian, Chinese, Japanese The caveat is that because the game’s text is so huge (almost 2000 strings and over 10,000 words) that I had to do this first pass on the translation using G
2020-10-01 18:14 UTC · Community Announcements · HOF Studios
Hi all, We've got an update that solves a lot of bugs reported over the last few months! 52.12.1 Change log: Added a camera zoom keyboard shortcut and listed it in the help Several "unable to click" on enemy targets issues resolved Grenade launcher hit chance was lower in some cases than what was displayed in the HUD Merchant inventories in some cases were too repetitive Hidden UI buttons could respond to mouse clicks Soft lock on the map if a save was triggered on an exit or entrance node Several encounter typos fixed Several encounter outcomes that made no sense were re-written Softlock when
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