7 days before Tales Of Glory 4 : Ragnarök release
Hope you girls & guys are ready as TOG4 is TOG1 prequel... on steroids
Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
| App ID | 636970 |
|---|---|
| App type | Game |
| Developer | BlackTale Games |
| Publisher | BlackTale Games |
| Homepage | http://www.talesofgloryvr.com |
| Release date | 2020-05-30 10:02 UTC |
| Release state | released |
| Content descriptors | Some Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/636970 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TalesOfGlory.exe | -vrmode OpenVR | windows | |
| 1 | TalesOfGlory.exe | -vrmode Oculus | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:34 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19726550 | 2025-12-26 21:55 UTC | ||
| multitest | 13197910 | multiplayer public testing | 2024-01-17 16:49 UTC | |
| beta | 19726550 | 2025-08-25 15:06 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 636971 | windows | 23.57 GB | 9.80 GB | 4290049940718439230 | branches: multitest, beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19726550 | public | 2025-12-26 21:55 UTC | 1 hour ago |
| 19726550 | beta | 2025-08-25 15:06 UTC | 1 hour ago |
| 13197910 | multitest | 2024-01-17 16:49 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hope you girls & guys are ready as TOG4 is TOG1 prequel... on steroids
Issue for Quest users to select dialogs with kings/bodyguards/etc is corrected
Hey all, Releasing a build with a new combat feature around blocking/parrying. Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and number of warlord will depend of army size). Multuplayer is in beta test and will (hopefully) be in next release. Hope you'll enjoy it. Jay
TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement.... As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september & christmas.... Happy TOGniversary Jay
Hey All, Main branch & demo have been updated with : - Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as you can use this to your advantage against multiple enemies - Corrected Flail - Corrected Faction destroyed cutscene with a path issue when going out of the castle Merry christmas to all Jay
Beta content pushed to main branch with : - Old ruins maps accessible in custom battles - bugs correction here & there
All mods can be found on Nexus : https://www.nexusmods.com/talesofglory Cheers
Special sales for 5 years of TOG developpement and my upcoming 40 ;) Cheers, Jay
- Full bHaptics integration including arms / head haptics - Better controller haptics on 2handed weapons - Small bugs here & there
Main game & demo (minus projectile rework) updated with : Migration to lastest unity 2019 LTS version - complete rework of all projectile sounds & improved Firewall arrows dispersion - enemies reaction nerfed a bit to be less robotic - shield wasn't vibrating when arrows hitting it - jump/ horse jump stopping movement issue corrected - Enemy weapon grabbing is back - Dismemberment issue corrected - New option to remove warlords from custom batlle on custom battle unit screen - Damage from dropped enemy weapon removed - Reworked telekinesis spell - Corrected issue on Mod shrine - Corrected issu
Hope you're ready to cut some heads... Updates to come : - Modding extension - Decamove support and much more
EDIT : TOG is on sale - 20% off Hey All, TOG beta pushed to main branch with one of the biggest update ever made. DEMO is not up to date (will be soon) Changelog below : 1. COMBAT - Fully reworked physic following feedback to be less jitter / less jelly - Ability to switch in option between action or realistic 2H weapon handling - Better grabbing & possibility to throw the enemy away based on npc velocity & controller velocity - Better blocking of weapons for you and for enemies - Enemy stuttering when on ground issue mostly corrected - Reworked warlords - Grabbed enemies will now collide with
If you're not on beta...
Hey all, TOG is now officially compatible with modding : - Custom textures - Custom weapons (throught SDK) - Custom scripting Find all mods on Nexus: https://www.nexusmods.com/talesofglory/mods/ Join game Discord for more infos & How-To"s
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/636970/raw.
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