Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2024-01-15 15:24 UTC · Community Announcements · Ενας φίλος
Hey guys – We hope you’re doing all right out there! It’s been a while since we communicated about the game. STAYING OFFLINE FOR A WHILE If you know us from our previous games, you know that we liked to stay closely connected to the community – posting news, organizing events, and responding to messages on the forums. However, in the spring of 2022, we just burned out. {STEAM_CLAN_IMAGE}/30648723/e20ccccd6e8826510cf2d53a434a2e00fe57de0f.jpg “Like mages in Rund, developers on Steam can also burn out.” Humans are notoriously fragile; and when you’re a small team where absolutely everyone works o
2022-05-02 16:49 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/725dbf8d41cd13e37319ac64102c58357fbdc332.jpg Today’s update adds a new chapter and brings a few nice improvements in the UI. DISMAL MARCHES The southern swamps crawl with poisonous, toxic creatures: creepers, leeches, snarers, drowners, oorls and swamp beasts, as well as swarms of bloodsuckers. {STEAM_CLAN_IMAGE}/30648723/a1b0519b231dec8194e8a4532e1054d35af1a13c.jpg However, the region also offers new alchemic resources, which come helpful when crafting protective and curative potions. {STEAM_CLAN_IMAGE}/30648723/a7876afaf407f52a4db2cbc1755a955ff5317e70.jpg A monste
2022-03-31 14:22 UTC · Community Announcements · Sergei Klimov
Hello, peoples! Having released a big update last Friday, we've spent this week building the plan for the next update – which we aim to release in late April. As usual, it will deliver the next chapter in the story, plus the updated UI and mechanics. Here's what we can share already: DISMAL MARSHES {STEAM_CLAN_IMAGE}/30648723/52d8d9d20fa865ce27942b4006de69bcf7d6bcfa.jpg The events of Chapter 4 unfold in Dismal Marshes. Once, there was a city here. But ages ago, it got flooded – with just a few ruins sticking out of the mud. Dismal Marshes are a sad, and dangerous, place to be: toxic, infectiou
2022-03-25 12:45 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/a4b3cfae640eb0b31c453c529c7754d58851374d.jpg Hello there! We wanted to release this update 4 weeks ago, but two things intervened. ːdamageː First, the war in Europe (we published our statement here). In a purely practical way this means that our team has less time to spend on the production as we are helping friends flee the conflict and spend sleepless nights thinking about those whose cities are getting bombed by the Russian army. We cannot remain indifferent to such pain. Since we published our call to stop this war, we’ve been told that we should not talk politi
2022-02-17 15:12 UTC · Community Announcements · Sergei Klimov
Hey guys, Just a a quick note to say that we spent the last two weeks working on the story mode for Chapter 3, and will spend the next week finishing it. We expect to release this month's update around March 2. In addition to the story (no spoilers, just some visuals below) we're improving the progression of spellbooks, changing spell formulas (as well as adding new spells), and will introduce 9 schools of magic. We look forward to hearing your comments on that... but first, we should finish the stories, and ship the update for you to enjoy – so we're back to work now! :-D {STEAM_CLAN_IMAGE}/3
2022-02-04 16:09 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/f35ab9aec74d30cc1d69f4806e332ffd34b84652.jpg It's been a week since the January update has been released. Here's what happened: HOTFIX TO V204 IS OUT We pushed a small hotfix earlier this week, addressing the issue of overlapping music (sometimes in encounters there would be two themes playing at the same time) – this is no longer happening. Asides from a couple of outdated tooltips, we haven't seen any reports of something critical, so we'll roll the rest of the minor fixes already with the February update. If you're playing the current version (v204) and came upon
2022-01-28 16:21 UTC · Community Announcements · Sergei Klimov
Welcome back, friends! This is the third monthly update since the game entered Early Access. Despite the much tougher schedule (we only had 2 weeks to work on this update because of the holidays!), we decided to stick to the monthly update schedule. We feel that it’s important to deliver new content to you on a regular basis. This has been our promise when we launched the game, and we’re going to stick with it! ːmagic_sparklesː {STEAM_CLAN_IMAGE}/30648723/71a6be4147228b3b58d509c46c9841f450347ae8.jpg WHAT’S IN THIS UPDATE? There are 3 main points: Chapter 2 received the story mode. The Spire re
2022-01-14 15:53 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/4845bb113cd3baaaac9ad71f8fef00871fef8834.jpg Hey guys, just a quick note to say that we're currently working hard on the story mode for Chapter 2, trying to meet the deadline for the January update. Building a weaver maze, and a couple of new features, as well as trying to finish a new room (Master Chamber) for the Spire. We will do our best to ship the update on January 27, and will update with more details next week. Have a great weekend!
2022-01-07 15:58 UTC · Community Announcements · Sergei Klimov
While most of team is on holidays, we don't have much to report in terms of the actual development. We've been writing the stories for Broodmother's Treasure, and looking into whether we really need a Slumber Chamber at the Spire (we think, not) – but that sort of progress is not very visual. So let's use today's opportunity to talk about something else entirely, that is: the feedback that we receive from those who played the demo of the game. DEMO STATS {STEAM_CLAN_IMAGE}/30648723/ebd981e190aca0656ec13dea8d4fb0fd087aa63b.jpg The demo version of Spire of Sorcery released on Steam in the summer
2021-12-30 15:33 UTC · Community Announcements · Sergei Klimov
With the December update out, most of our team is taking a holiday break and some will take an additional week off in January to recharge after an intense end of the year. We hope that you, too, will have a chance to get some “lazy days” at the start of the year. JANUARY UPDATE We plan to release the next update to the game at the end of January, which leaves 2 weeks to production, and then a few days for testing. We decided to focus on adding Story Mode to Chapter 2 (Broodmother’s Treasure). {STEAM_CLAN_IMAGE}/30648723/27f57c8b18702a3272753c14e21f437d7db8b175.jpg Now, the second chapter is ju
2021-12-22 18:25 UTC · Community Announcements · Sergei Klimov
It’s been a month since the last update. Most days were productive, but some were not – several people got sick or had to take care of their relatives who got sick (for here, it is the season of the first snow, that changes to rain, and then freezes into ice). Such days normally fly under the radar if you have a larger team, or a longer period between updating the game. This time it had a direct impact on how many extra features we could add into the mix: we focused just on the two most impactful changes. Well, such is the winter. And if we ever add winter season to Spire of Sorcery, then it w
2021-12-20 14:05 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/20047214d8fb2a2748b0e48bffdb70b6df2d06ac.jpg Hey guys, just a quick note to say that we're currently testing and translating the December update, and aim to release it in the afternoon of December 22. The focus is exclusively on the story mode, with 3 stories added to Chapter 1, and an update to how we display tokens and character stats. We may also be able to throw in the first arena (a replayable map), but we're not 100% certain as we may not have enough time to test it. The last 3 weeks were a fast sprint to develop the tools that we need to build stories, and th
2021-12-10 10:27 UTC · Community Announcements · Sergei Klimov
Hello, lovely people of Steam! ːhypnoheartː We hope that this update finds you well. In just 3 weeks, this year will be over. If anyone knows where the difficulty settings are for this simulation, please change them to “Easy” – the world could use some breathing space to process all that happened and continues to happen. {STEAM_CLAN_IMAGE}/30648723/f02d0a8be351a32b2850ef74e6e6da2c3deaeb64.jpg In the world of Rund, everyone is also getting ready for the end of the year festivities, which this year falls on the season of the Phantom Moon. The mages that cooperated well with the Inquisition will
2021-12-02 17:01 UTC · Community Announcements · Sergei Klimov
We released the first monthly update for Spire of Sorcery a week ago, and it makes us very happy that this update has been well received – thank for all the feedback! As a small team, we keep our focus on the issues that deliver the most impact, and it’s always crucial for us to identify what exactly will improve your player experience the most. Having shipped a couple of hotfixes since then, we had a long discussion about what do we want to ship for you this month, in December. Here’s what we think, and please share your comments once you read these thoughts! THE MOST IMPORTANT THING: “STORY
2021-11-24 16:30 UTC · Community Announcements · Sergei Klimov
{STEAM_CLAN_IMAGE}/30648723/f8aba944736252d9009854b70bc9327c516b428e.png One month ago, Spire of Sorcery entered Early Access. ːalchemic_potionː Not everything went as we hoped for, and it’s been a rather difficult month for the studio (it even reminded us of the release of Gremlins, Inc. back in 2015, when we were so little sleep that we currently have only a vague recollection of that period). ːspellcastingː Putting doubts out of our minds, we became laser-focused on producing for you the absolutely best update that we could make happen within the space of three weeks, prioritizing features
Full appinfo as delivered by Steam PICS, changenumber 36800634. Also at /api/app/637050/raw.
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