2024-12-08 13:02 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/b1b980bb50651c7973043fa37cd866c6e582d5cd.gif We are happy to annnouce that we have added a new biome - The Swamp. As some of you have discovered, this release has been out for a little while, but we just wanted to see if there was any feedback before releasing. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb
2024-09-09 10:55 UTC · Community Announcements · gorm
The build has been out for a few days, but this is just to let you know that Valley has gone back into the level set. We are periodically reworking the biomes, so some may dissappear once in a while, but by popular request here is Valley back. Mainly unchanged for now. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
2024-08-18 21:36 UTC · Community Announcements · gorm
While we do have a series of bigger updates in the pipeline, from the player point, this one is a small update focused on bugfixes and polish. We have made some major improvements to the file loading regarding performance, and particularly crash fixes and memory usage, but a lot of players might not notice this. These have been important fixes for us going forward however, to make room for future improvements in other parts of the game. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think
2024-06-05 20:49 UTC · Community Announcements · gorm
After a bit of a journey, and 5 different submissions, Fugl is now finally Verified on Deck! We went from Playable -> Unsupported -> Playable -> Unsupported -> Verified, as each time we fixed something, something else would come up! Besides focusing on getting Fugl working properly on the Steamdeck, we have also made a number of minor fixes, mostly bug and crash fixes. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport
2024-03-29 23:07 UTC · Community Announcements · gorm
We have just released the official soundtrack for Fugl, made by the amazing Martin Kvale and Joar Renolen. The soundtrack is available both as mp3 and as high-quality wav files. Get it here https://store.steampowered.com/app/2559240/Fugl_Soundtrack/!
2024-03-12 20:27 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/e4386613ec0a0ae5578368cac5ac6640d06e0203.gif This update focuses on the technical foundations, the nuts and bolts that holds the experience together. Some of the larger improvements are listed below. Major updates New animation based help system New fluid based wind system Fixes manual morphing mechanic Detailed Fixes HiDPI support Improved rendering of the menu Fixes PlayStation controller glyphs Fixes fold posture in avatar editor Controller updates could cause wrong help texts to appear Devices with no windowed mode do not overwrite preferences Fixed missing wind
2022-11-16 22:05 UTC · Community Announcements · gorm
Just a small update. Something had gone wrong with the signing of the mac build, so that it stopped working. This has now been fixed. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
2022-04-23 21:18 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/fd978754b1c3ce86130b88774d43e16e140efff0.gif This update focuses mostly on the audio side, though the release features a number of other improvements. Audio - Reworks and Polish Better 3D audio attenuation, hear more from far away Every avatar sound is now in stereo, many of them new Avatar and creatures emit footstep sounds based on material Creatures emit sound when walking, jumping, flapping, landing and taking off Lots of new creature sounds, almost every creature now have unique calls Every biome now have unique ambiences for above and under water Reworked wind
2022-02-24 22:41 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/3700c5279115e4ba66e39d01eae5d3d6cd4ebdd7.gif We realize it has been a bit quiet, but we are now ready to publish the first major overhaul of Fugl. New and more performant graphics engine Localisation in 16 languages (English, Norwegian, Danish, Swedish, Dutch, German, French, Italian, Spanish, Portuguese, Brazilian, Turkish, Russian, Korean, Japanese and Chinese) Audio polish Black screen fix Controller fixes Level selection screen Loading screen Much more legible menu New creature discovery effect Reworked levels PS. While we still only officially support AMD & Nvi
2022-02-14 21:51 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/0b94fbe4d6a4079f8997a0891033f3fe11ff6b23.gif We are continuing to gather pace for a major update of Fugl, and have now added Mac and Linux to the Experimental branch. Please let us know what you think and if you encounter any problems. PS. While we still only officially support AMD & Nvidia cards, we have verified the build works on some recent Intel graphics cards. If you have already bought the game and have an Intel card, then we are keen to hear if the game works for you. Feedback Fugl is still early access, so features are still missing and bugs hide in the cor
2022-02-08 23:08 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/0b94fbe4d6a4079f8997a0891033f3fe11ff6b23.gif The last couple of years have been harder than usual for everyone. For this and other reasons, we have not been able to work on Fugl as much as we have wanted to. However, now out on the Experimental branch is an update featuring a complete overhaul of the graphics engine, improved flying experience, new level select screen and much more. Please let us know what you think. PS. For now, this experimental build is for Windows and OpenGL only. We will also be adding linux and mac support further down the line. PPS. While we
2020-10-02 16:58 UTC · Community Announcements · gorm
Over the summer, as we have rushed to put in features and polish things, a number of different bugs made it into the game. Most annoyingly for you the players, some of these resulted in unpredictable crashes. We have therefore been working hard on stabilising the experience, putting out a number of unannounced updates in the background. We hope that you are experiencing Fugl getting more stable. We are still focusing on fixing up bugs and urge you to either let us know on discord, via twitter or email, if you experience any crashes or other bugs. Issues small and great are all welcome. All lin
2020-08-16 22:27 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/59034286e09c50a9c118e77863be7456aaa9e8c8.gif For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it. Features New procedural bird walking animation New barrel roll mechanic (q and e or left or right shoulder button on controller) Bug Fixes All animals now have avatars Background is now blurred correctly on Windows/Linux vulkan Bird no longer spawns under map Camera is now smooth underwater Crests have improved Colour picking
2020-06-27 22:36 UTC · Community Announcements · gorm
{STEAM_CLAN_IMAGE}/30006020/0943465f1e405f8846b523b4c75386507e09c29a.gif This time we have a content update for you with all new biomes and the existing biomes have gotten a high-detail overhaul! High-detail biomes New biomes Tweaked avatars Vulkan support on Windows and Linux Many Bug fixes. Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us. Please, Let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com Also join us on the Fugl Discord server: https://discord.g
2020-06-03 15:29 UTC · Community Announcements · gorm
We are now ready to trial our new Vulkan renderer, which should hopefully make Fugl run smoother and faster on some computers, especially those with AMD based graphics card. The game should still function as normal even if your computer doesn't support Vulkan as it falls back to OpenGL in that case. To play the Experimental version, right-click on Fugl from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Pick “experimental” in the dropdown that says "Select the beta that you would like to opt into:" . Let the update download, and start Fugl. Ou
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