Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2021-10-04 17:02 UTC · Community Announcements · Rad Codex
It's been a while, but Alvora Tactics finally gets the 'grid-free movement' treatment! Like Voidspire Tactics, Alvora had its movement locked to the grid - but now I've brought over the movement system from Horizon's Gate that makes walking much smoother. {STEAM_CLAN_IMAGE}/28928244/1a4501a6494a220819022ba8e1aea2148e1d7ff7.gif 1.1.02 Greatly improved player movement system so that it is no longer locked to the grid Fixed some secondary effects of certain status effects (such as Itchy) not being applied correctly. Increased 'Meditative' and 'Defensive' passives' bonus from +2 -> +3 defense Scho
2020-03-09 17:41 UTC · Community Announcements · Rad Codex
{STEAM_CLAN_IMAGE}/28928244/1317b0c45c018b496c1e47051c7a7fbff3765157.png Horizon's Gate is finally out, and with a 10% launch discount! https://store.steampowered.com/app/1224290/Horizons_Gate/ If you enjoyed the combat of Alvora Tactics, please check out the bigger and better psuedo-sequel! Horizon's Gate also has an official discord! Come hang out and discuss the game. {STEAM_CLAN_IMAGE}/28928244/3c79fef4b944fde39682d09c551c4fbd096683fc.gif
2020-03-03 19:07 UTC · Community Announcements · Rad Codex
{STEAM_CLAN_IMAGE}/28928244/1317b0c45c018b496c1e47051c7a7fbff3765157.png Horizon's Gate shares the same combat mechanics and setting as Voidspire Tactics and Alvora Tactics, but also features a vast overworld to explore, fleet building, tactical naval combat, and more. {STEAM_CLAN_IMAGE}/28928244/e9413e551f6becab933f81944de0f2d94d989952.gif Explore the world in your ship, then disembark to explore dungeons with your crew Create crew from 8 playable races, unlock 34 classes, learn & upgrade 150+ abilities, and equip 100+ passive abilities Build a devastating combat fleet of Ice Reavers and Sea
2019-02-25 21:15 UTC · Community Announcements · Rad Codex
New patch, this time with some economy changes alongside the bugfixes and balance changes. 1.0.9 Minor tooltip fixes. Reduced price of Mythril items from 200 -> 125. All items sold by Lorim are now discounted 50%. Fixed Rasmen flanking evasion bonus not working. Brawler's 'Thousand Fists' now works when completely unarmed. Mechanist devices now initiate combat when you throw one within explosion range of an enemy Scout's 'Throw Stone' now uses your highest ranged skill instead of adding both together. Defiler's 'Brainshock' Disable duration reduced by 6. Fixed Zyla face #5 texture not loading.
2017-12-22 18:33 UTC · Community Announcements · Rad Codex
Finally fixed a persistent quickslot bug! And a few other small fixes. 1.0.8 Fixed rare instance of duplicate abilities being added to the quickslot bar. Fixed camera not being centered on loading a new zone/save. Fixed Shellworm Plate mistakenly giving 4% Phys. Evasion on weapons instead of 5%. Gate: Onslaught weapon damage reduced from 80% to 60%
2017-12-22 18:33 UTC · Community Announcements · Rad Codex
Finally fixed a persistent quickslot bug! And a few other small fixes. 1.0.8 Fixed rare instance of duplicate abilities being added to the quickslot bar. Fixed camera not being centered on loading a new zone/save. Fixed Shellworm Plate mistakenly giving 4% Phys. Evasion on weapons instead of 5%. Gate: Onslaught weapon damage reduced from 80% to 60%
2017-10-17 14:40 UTC · Community Announcements · Rad Codex
Time for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!) and new journal entries with details for each status effect. 1.0.7 VISUAL Added indicators of what path you'll take during movement Facing arrows now highlight on mouseover Reorganized Skill stats on the character stats window Added journal entries for status effects Added slight pulse effect on selecting a tile for attacking or moving Damage numbers are bigger and flashier when dealing high damage http://cdn.
2017-10-17 14:40 UTC · Community Announcements · Rad Codex
Time for a big patch! This one has so many changes I had to split it up into sections. The biggest changes are the new pathing indicator (never get surprised by walking into fire again!) and new journal entries with details for each status effect. 1.0.7 VISUAL Added indicators of what path you'll take during movement Facing arrows now highlight on mouseover Reorganized Skill stats on the character stats window Added journal entries for status effects Added slight pulse effect on selecting a tile for attacking or moving Damage numbers are bigger and flashier when dealing high damage http://cdn.
2017-09-21 22:05 UTC · Community Announcements · Rad Codex
Another patch with lots of visual and controller improvements! Also a handful of balance changes - most prominently, getting KO'd a bunch in one fight is no longer so punishing. 1.0.6 Characters now only lose Max HP the first time they are KO'd in battle, instead of every time Fixed shop tooltips getting stuck in the top left corner of the screen Trying to buy an item while your inventory is full will now notify you instead of dumping it beneath you where you can't see it Shellworm now has more HP and is immune to Poison, Burn, and Decay Sage's 'Revive' now heals more HP baseline, and scales l
2017-09-21 22:05 UTC · Community Announcements · Rad Codex
Another patch with lots of visual and controller improvements! Also a handful of balance changes - most prominently, getting KO'd a bunch in one fight is no longer so punishing. 1.0.6 Characters now only lose Max HP the first time they are KO'd in battle, instead of every time Fixed shop tooltips getting stuck in the top left corner of the screen Trying to buy an item while your inventory is full will now notify you instead of dumping it beneath you where you can't see it Shellworm now has more HP and is immune to Poison, Burn, and Decay Sage's 'Revive' now heals more HP baseline, and scales l
2017-09-07 21:15 UTC · Community Announcements · Rad Codex
New patch! This time lots of bugfixes, some minor visual improvements, and additional refinement of controller support. 1.0.5 Critical Destroy no longer triggers on death Screen now goes to 2x scale at resolution width of 960 instead of at 900 Fixed bug where having Keyboard Control enabled would prevent text input fields from working Improved navigation around corners and 1-tile-wide tunnels Fixed camera positioning bug. Gavin can now recruit races that are unlocked after beating the game Fixed Viral rarely inflicting permanent status effects Added minor animation and sound to opening most me
2017-09-07 21:15 UTC · Community Announcements · Rad Codex
New patch! This time lots of bugfixes, some minor visual improvements, and additional refinement of controller support. 1.0.5 Critical Destroy no longer triggers on death Screen now goes to 2x scale at resolution width of 960 instead of at 900 Fixed bug where having Keyboard Control enabled would prevent text input fields from working Improved navigation around corners and 1-tile-wide tunnels Fixed camera positioning bug. Gavin can now recruit races that are unlocked after beating the game Fixed Viral rarely inflicting permanent status effects Added minor animation and sound to opening most me
2017-06-21 03:43 UTC · Community Announcements · Rad Codex
More bugfixes, and a big change this time - controller support! This has taken me a while to put together, and it's not 100% complete. There are some minor issues, listed after the patch notes, but I wanted to get it out there and get some testing done on it. Let me know how it works for you! 1.0.4 Added 'BETA' controller support! It's a little rough around the edges, but you should be able to play the entire game with just a controller now. Feedback and bug reports welcome! Added "Keyboard Control" option. When enabled, uses keyboard-specific methods of control so you can theoretically play t
2017-06-21 03:43 UTC · Community Announcements · Rad Codex
More bugfixes, and a big change this time - controller support! This has taken me a while to put together, and it's not 100% complete. There are some minor issues, listed after the patch notes, but I wanted to get it out there and get some testing done on it. Let me know how it works for you! 1.0.4 Added 'BETA' controller support! It's a little rough around the edges, but you should be able to play the entire game with just a controller now. Feedback and bug reports welcome! Added "Keyboard Control" option. When enabled, uses keyboard-specific methods of control so you can theoretically play t
2017-06-07 00:46 UTC · Community Announcements · Rad Codex
Time for the first post-Steam patch! An important save bug was fixed in this one. People with corrupted saves should now be able to load those saves. 1.0.3 Fixed crashes / save corruption caused by certain items in the town stash Fixed Krask journal entry not showing when looked at Prayer has higher base MP recovery but greatly reduced Skill & Magic Attack scaling Life Mirror now only reflects HALF your Life skill Critical passives (such as Critical Recovery, Critical Preserve, etc.) no longer happen when the user is unable to act (Stunned, Disabled, etc.) Gemhides can no longer flee while Sil
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/643900/raw.
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