2024-05-24 16:00 UTC · Community Announcements · AnimatedAnt_505
Hi Martians! We’ve been on an incredible journey since we launched back in early 2020, thanks to you, our incredible community. However, after 4 years, we have taken the difficult decision to sunset Memories of Mars, closing down online multiplayer servers on June 25th, 2024. In addition, Memories of Mars will no longer be available for purchase on all platforms, effective immediately. Players who have purchased the game on or after April 24th, 2024 will be eligible for a refund. More information can be found here: https://505.games/MOMSunset For some of you this news may not be a huge surpri
2020-05-13 09:02 UTC · Community Announcements · Das Emu
Hello Martians! We have another minor patch for you! We will push it live in around one hour from now, so 10 UTC. This time the focus was on performance and bugfixes. Client-side performance should have improved significantly on lower end platforms. while server performance also got more stable due to netcode optimizations. There is still more to be done, but we wanted to give you an update now, so the worst performance offenders are already fixed. We also fixed a number of bugs you guys reported, so find the full changelog below. Changes: - Fixing map holes accessible by jetpack or jump boots
2020-04-23 08:51 UTC · Community Announcements · Das Emu
Hello Martians! We have another major patch for you on all platforms! This patch will also come with a second attempt on higher server hardware, so please be patient if servers take longer to restart after the patch went live. We plan to release the patch at around 10 UTC today. {STEAM_CLAN_IMAGE}/31798066/161a9cbad787903e07e2e8cf133c485eb38d797a.png Have the highlights of the patch and full changelog below! Highlights: - New secret underground area to explore - UI Optimization - Rendering Optimization for Player Buildings - Fix for non-interactible player-made devices when logging in - Change
2020-03-16 16:24 UTC · Community Announcements · Das Emu
Hello Martians, We are very sorry for the inconvenience, but today's PC patch went very sideways and caused all running servers, including console servers to not save progress anymore after 14:30. We are trying to figure out how this happened and will give you guys an update as soon as we know what's up. We will also give everyone who lost progress a generous gift package as compensation to help get you back on track. That will be handed out later this week. Thank you and very sorry this happened. The Dev Team
2020-03-16 13:54 UTC · Community Announcements · Das Emu
Hello Martians! Today we will be releasing Patch 5 for the Steam-Version. Console versions are currently on an older version of the game, but we will try to get this and all previous patches onto PS4 and Xbox One as soon as possible. Unfortunately patch-certification on console platforms can take a few days to a week, so please be a bit more patient :) Changes for Patch 5: - added health gain to Lemonade consumable. - WorkOrders are now unpinned after a storyline has been finished - fix for Pillar foundation collision issue - Fixed Despawn Animations of Scuttler and Mantis blending back to nor
2020-03-13 11:51 UTC · Community Announcements · jade505games
{STEAM_CLAN_IMAGE}/31798066/bd393da8f860678b2e7ceefc25185bd58b3ae69e.png Martians, Today is a big day for the team as we leave Early Access! The latest release contains the new and improved version of Memories of Mars (1.0). An experience shaped during Early Access by the community. We would like to thank you again for all the feedback you offered over years of continuous work. This is not the end of the journey, we will be monitoring the performance of the game to take any future decisions but we can already tell you that we have more content in the pipeline. Please, be patient as our respons
2020-03-12 17:01 UTC · Community Announcements · jade505games
{STEAM_CLAN_IMAGE}/31798066/9a963a4ddf7bf2cf8e48302f16e24ec0f30a04e0.jpg Martians, Today is a big day for the team! We are leaving Early Access and releasing the game on PlayStation 4, Xbox One and PC! This multiplatform release contains the new and improved version of Memories of Mars (1.0). An experience shaped during Early Access by the community. We would like to thank you again for all the feedback you offered over years of continuous work. This is not the end of the journey, we will be monitoring the performance of the game to take any future decisions but we can already tell you that we
2020-03-11 13:57 UTC · Community Announcements · Das Emu
Hello Martians! We have another patch for you to fix many of the bugs you reported recently. Find the changes below: - Fix for "elevator loot bug". if you die on an elevator, your loot container should spawn correctly now. - Smaller UI + controller fixes - Private Servers will now store their database in a different path than before. All old savegames should be moved to the new location automatically, no further action required. If you see any issues with that, please let us know and we can help you. More information about this will be found in the next version of the Handbook, which we plan t
2020-03-09 13:55 UTC · Community Announcements · Das Emu
Hello Martians! We are pushing a small hotfix/patch live. Changes are as follows: - Fix for the server crash pestering the live servers the whole weekend - Fix for most if not all private server crashes. If we missed any, please let us know and we will take care of them for the next patch. If you are confused by the many error messages on server start: those are expected and can be ignored. They don't change the behaviour of the server and are debug messages accidentally left in the build. - Improved Mech VFX - Improved Mech AI - Small changes on loot distribution - Fixed minor UI issues - Fix
2020-03-05 11:28 UTC · Community Announcements · apounder505
Hello Martians! Here is the changelog for the major patch we will push live during the day. Currently we plan on having the servers back up around 13:00 to 14:00 UTC, but due to the gigantic amount of code changes (more than 3000 changes since the last patch) we can't 100% guarantee it yet. We started early by shutting down the existing servers already and get a head-start to mitigate all potential issues. We will keep you updated on the progress during the day. But for now, have the highlights of the patch with the full changelog further below. Keep in mind that this is mainly a polishing pat
2020-02-27 13:49 UTC · Community Announcements · jade505games
Hello Martians, {STEAM_CLAN_IMAGE}/31798066/e05eee33fd7ebfafe0d5d482d35e10d4f30b1092.png It has been a long time since our last communication, we acknowledge the radio silence and lack of updates since the new year. We have been working hard on a couple big items… but we couldn’t share the news with you until now. Around one year ago we started preparations to bring Mars onto additional gaming platforms and around six months ago we reassigned a big chunk of our developers to the task of porting the game to PlayStation 4 and Xbox One. But there was a clear directive to keep working on PC in par
2020-02-19 13:00 UTC · Community Announcements · apounder505
Hello Martians, As already teased, we are working on something bigger behind the scenes. As some of you already found out via gaming news websites, we have been working on console ports of Memories of Mars in the past months. The PC version is of course still being worked on and we plan on releasing a new major patch in a couple of weeks. What it will contain, as well as more information about the console ports will be shared in a bigger announcement next week. Please stay tuned! What we can share today is some information about the big re-balancing that will be part of the next patch: - We ha
2019-12-13 12:51 UTC · Community Announcements · Das Emu
Hello Martians, We just pushed a patch live that contains a lot of nice changes. We worked quite hard to push out a final big patch before our Christmas break and this is it. Please be sure to carefully read the full changelog below, there are some big changes you should be aware of. Changelog for Season 8 Patch 9 Changes and big additions: - We added a progress bar to the loading screens and optimized general spawning behaviour - From now on the behaviour for buildings and PVP areas is as follows: Every building part that touches or is inside a PVP area will be treated as destructible. Any bu
2019-12-06 11:35 UTC · Community Announcements · Das Emu
Hello Martians, we got another patch for you! This time we have some long-coming AI fixes, as well as slight quality improvements. We should also have a final fix for the protocol issues. Finally we added back the server ping in the server browser. Here is the full list of changes: Changelog for Season 8 Patch 8 - Fixed Server crash - First batch of fixes for the inventory duplication/disappearance bugs. We have a server-side fix, but clients might still show wrong data. A work-around is a relog, as the server has the correct data at least. - Fixed more stuttering issues with the boss, drone a
2019-12-03 14:42 UTC · Community Announcements · Loser01
Hi Martians, as promised, here comes the new patch including the following fixes and improvements * Fixed another issue that can cause the "spawning dead" issue. This should hopefully be the final fix for this annoying bug! * Fixed multiple server crashes * Fixed a bug that would cause the server to crash when a player dies in a laser * Fixed multiple client crashes * Protocol improvements and fixes, fix for the space capsule category * Fixed bug which made learning the new weapon blueprints impossible to learn * Fixed interior AI spawners spawning too big enemies. * Change 2 for fixing the Sc
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