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During the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.
"30 days to survive" - the game is going day, in a world where there is a zombie Apocalypse! The protagonist has to survive 30 days on a randomly generated map full of dead.
| App ID | 645270 |
|---|---|
| App type | Game |
| Developer | HeX |
| Publisher | Laush Studio |
| Release date | 2021-03-16 13:03 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| DLC list (appinfo) | 1237450 |
| Store page | store.steampowered.com/app/645270 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | 30 Days to survive.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | $1.13 | $5.99 | -81% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 5497682 | 2020-09-03 11:25 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 645271 | 524.81 MB | 195.05 MB | 823288781443832131 | |||
| 1237450 | 8.59 MB | 8.61 MB | 51230428084135020 | DLC 1237450 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 5497682 | public | 2020-09-03 11:25 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
During the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.
Two items with food (meat and bad meat) were corrected in the game. It did not update the amount of health when consumed. Now everything is working.
Fixed a bug that occurred when saving a game with a low HP. for Example, when a player is starving and has a low HP, he presses save. Then he dies and continues the game. After that, the game was buggy.
In the game, a lot of work was done to optimize the load on RAM. Now the game consumes 80 percent less RAM! This optimization also makes it easier for the video card and CPU to work. Thanks to these changes, the mobile version of the game will get a full-size generation of the game world with a length of 30 locations (previously there were 15 locations for the mobile version). If anyone is interested in the android version of the game, you can download it for FREE here https://play.google.com/store/apps/details?id=com.HeX.ThirtyDaystosurvive
Hello everyone You can already register in Google Play on the game page, and then you will be the first to know when this game will be fully available on Google Play. https://play.google.com/store/apps/details?id=com.HeX.ThirtyDaystosurvive The mobile version of the game differs from this one only in the length of the game world. Instead of 30 locations that are generated during the game, 15 will be available. But in total, they will all be randomly generated as it is now in the windows version. I'll be glad to see you all!
A bug was fixed in the game that broke the mechanism of the entire game. It happened when the player picked up some of the weapons. Now there should be no problems with this!
Two new achievements have been added to the game, for which you can get rewards: 1. Live 30 days; 2. Repair the boat. Also, in addition, the game found a place from which the player could pass through the wall and "fall under the location". Now this flaw has been corrected.
1. Inventory errors were fixed in the game (there were problems with guns, when they were moved from quick access to the satchel - cartridges were added), this error appeared after the last update. 2. Now the game has a hot key for opening and closing of the container. To do this, press the "TAB"key. 3. The game was further optimized by removing duplicate materials. This optimization reduces the load on the video core.
{STEAM_CLAN_IMAGE}/32200705/eb24cefd486053676edc43859579a8d49b3408ec.jpg The game has added the ability to view the developer console. Now in case of an error (red exclamation mark), you can understand that a critical error occurred in the game. To activate the console, you need to go to settings in the main menu and click "Console". During red errors, click on it and copy it, or take a screenshot and send it to the community. I will be very grateful to anyone who can help us detect such bugs in the game! Other updates in the game: 1. Skins for wood and metal armor have been updated; 2. The sy
{STEAM_CLAN_IMAGE}/32200705/72ea55ea92840b33f37992187106a21e0fe3cace.png Now in the game the player can change skins! A wardrobe was installed on the base (it is outlined with a white stripe). 10 completely free skins for the main character were added to the game: 1. Russian man; 2. Biker; 3. Shaolin; 4. Cowboy; 5. Reper; 6. Medic. 7. Specialist in radiation safety; 8. Classic; 9. The officer; 10. The traveler. Also, a critical error in working with inventory was fixed in the game. Specifically, a problem could sometimes arise when removing an item from a satchel.
{STEAM_CLAN_IMAGE}/32200705/e47e6fe12a44d3a18e8d6f5bfdb2f5ce2f06a158.jpg 1. The game will now have a more loyal generation of the game world. Now it will be easier to start a new game! On the first location will not spawn animals, and rare mobs (fat man, spitting poison, etc.). Also, the first location will no longer spawn a car with an active alarm system. And now the first location will never be a "swamp". 2. New game saving system! Previously, the game process was saved automatically when the player enters the base. This could harm the player, since he does not always return to the base ful
{STEAM_CLAN_IMAGE}/32200705/bc7e0970966bfe8ae2031031a895df42629c48ad.gif 1. A new weapon has been added to the game - a flamethrower. It is able to massively fry up a bunch of zombies! 2. The ability to create fuel for a flamethrower was added to the crafting section (located at the workbench). This requires only one ingredient - a Molotov cocktail. 3. Was fixed a glitch in the animation of the character (was incorrectly detected transitions animations) 4. The program code of the player training section has been updated. In the near future, we plan to make an "easy start" for the player, that
{STEAM_CLAN_IMAGE}/32200705/e33169a9ed2dd3a45307291627f0f2287745a6dd.jpg In craft (near the workbench) added the ability to create cartridges/shells for new types of weapons 1. For the Bazooka; 2. For the sniper rifle; 3. For a revolving grenade launcher. To create cartridges, it is enough to have at least two gunpowder in the satchel. In addition, improvements were made to the software code for the sniper rifle and the revolver grenade launcher.
{STEAM_CLAN_IMAGE}/32200705/7075136188c3680d11254afe84bf9eea5fa057f8.gif 1. The game was added one more weapon switching grenade launcher! It has an explosion radius like a normal hand grenade, and like a Bazooka. But this weapon is special in that its projectile flies in an arc! 2. Fixed bug with quick access to weapons - sniper. 3. Was changed icons parts of a boat.
{STEAM_CLAN_IMAGE}/32200705/645207eca765f7c7357f4cf610e2c9c6f961240e.gif 1. The game has found problems with the Bazooka animation, and changes have been made to the animator for animations with a Bazooka. 2. A new weapon has been added to the game - a sniper! Now you can deal huge damage to zombies in the range of 100-200 health points at a long distance. Special animations for the player were added to the animator for sniping. In the future it will be possible added the laser sight to the sniper. 3. Slightly updated icons in arms. 4. Fixed small bugs with the inventory.
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/645270/raw.
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