Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2026-04-22 12:11 UTC · Community Announcements · Batowski
Hey, all! We’re back with a smaller but very important update that many of you have been asking for. While we’re still working on more content behind the scenes, we wanted to get this specific feature into your hands as soon as possible, as it has been one of our most requested quality-of-life improvements.New Feature: Save ProfilesWe have officially added Save Slots to the game. This gives you four distinct sub-profiles under your single Steam account, each with its own independent progression level. This means you no longer have to worry about losing your endgame progress if you feel like st
2026-04-07 16:45 UTC · Community Announcements · Batowski
Greetings, fellow Space-knights!As a direct follow-up to our Overforge update, we are keeping the momentum going with another smaller expansion to the Fabular armory. While the last update focused on upgrading your existing gear, this one is mostly about quality of life additions and bug-fixes.We also have a new addition: boss-thematic items. We wanted defeating a major boss to feel even more impactful, so we’ve added a way for you to claim their signature powers for your own ship.Claiming Boss PowersEvery boss now has a chance to drop one of two unique "Thematic" items that mirror their own a
2026-04-07 16:45 UTC · Community Announcements · Batowski
Here are the full patch notes for the Moreoverforge update.Thematic loot for BossesEvery boss now has a chance to drop 1 of 2 pieces of thematic loot (besides dropping regular loot)Thematic loot includes gadgets that mirror the skills used by the specific boss, such as Dax’s stunner and wavy missiles, M’urdu’s repeater blaster and mine automatons or The Endkeep’s laser beam and catapult orbsSome of these weapons have been rebranded from existing ones and all are locked from the beginning of the game.Unlock thematic loot by defeating their respective bosses and dropping these gadgets for the fi
2026-03-18 20:26 UTC · Community Announcements · Batowski
Greetings to all Space-Knights!We are back from our winter slumber with a major rework of how gear functions in Fabular. This update brings you two massive changes: a total overhaul of the game's itemization system and the addition of specialized starmap reward-nodes.Itemization Overhaul & Item TiersWe’ve completely re-evaluated every item in the game and developed an item upgrade system. Most weapons and gadgets now feature three distinct item tiers. Whether you’re looking at your HUD or your inventory, you’ll see the tier indicated by + signs after the name and at the bottom of the item’s ic
2026-03-18 20:25 UTC · Community Announcements · Batowski
Here are the full patch notes for the Overforge update. This update brings you two massive changes: a total overhaul of the game's itemization system and the addition of specialized starmap reward-nodes.Itemization System Overhaul:Most items in the game now have 3 item tiers. The tier of the item is indicated by + signs after the item name, and at the bottom of the item’s icon.A lower tier item can also be upgraded to a higher tiered one, which gives you an opportunity to keep your favorite weapon or gadget you found on Realm 1 and take it with you to the endgame.You can accomplish this via a
2025-12-13 12:37 UTC · Community Announcements · Batowski
Hey everyone,We're rolling out a fresh update to Fabular today focused entirely on injecting more life and story into your cosmic journey!This update is packed with new text-based events—the little story encounters that make each run unique. These events were originally planned to launch all together with the final Realm 4 release, but we decided to push them out now! Our goal is to make our updates more frequent, giving you some new content while we finalize the major release.New Stories Across the SpacetimeWe've added a sizable batch of new events across the galaxy. Roughly two-thirds of the
2025-10-01 13:49 UTC · Community Announcements · Batowski
Hey everyone,We wanted to share an update on something a little different this time! We recently got to attend and exhibit Fabular at Budapest GameDevDay 2025. This conference brings together developers, creators, and enthusiasts from the Central European gaming scene for a day of talks, networking, and demos.Since the event was local for two of us, only Zed had to fly in for the occasion—but he was happy to do so, to unite the whole Spiritus Games team for the event.Meeting the CommunityThe conference was primarily aimed at the game developer community, but there was a wide range of attendees
2025-07-18 09:26 UTC · Community Announcements · Batowski
Hey all,We're pushing a smaller update that fixes some bugs related to upgrades and skills, and introduces an additional function to Guard-O-Mats.List of changesGuard-O-Mats now give a passive damage resistance bonus while in your cargo hold, as well as helping out in some eventsFixed an issue with the Paladin’s shield charge getting an increased amount of momentum when it was used right after firing projectilesFixed an issue with the Manticore not being able to execute full melee combos, when the ‘Tinkering’ Flow Modifier and the ‘Speed’ main attributes were maxed out.Fixed an issue where dec
2025-07-06 19:29 UTC · Community Announcements · Batowski
We've deployed a hotfix that fixes a crash on entering a new realm, related to unlockables.
2025-07-06 16:17 UTC · Community Announcements · Batowski
Hey all,We're pushing a smaller patch that fixes some bugs and introduces quality of life changes. List of changesEnemy homing missiles can now be perfect-blocked by the Paladin’s shield. If you have the ‘Return to Sender’ subroutine as well, they will also seek out the enemy that launched them originallyEnemy explosive missiles no longer have a larger blast radius than their explosion effects would implyBeam Ward enemies no longer leave their beam effects behind after they dieSteam achievements are now granted retroactively, if you've completed them earlier, before the achievement was created
2025-06-30 13:38 UTC · Community Announcements · Batowski
Hey all, We're pushing a hotfix to address a game crash that occured in the Travelling Ferrier event. This small update fixes only that. Here's the full list of previous changes:
2025-06-25 19:23 UTC · Community Announcements · Batowski
Greetings Space Knights,The Fanning the Flames Update is now live, bringing the Open Beta of Realm IV with new content and many more improvements to Fabular. This is a major update to the base game, and we're really excited for you to dive in and give feedback! Realm IV: The Iron Kingdom - Open Beta is here!Get ready to explore Realm 4: The Iron Kingdom, now in Open Beta! This new realm is packed with fresh content to challenge you, including new enemies, maps, events and, of course, a formidable new boss waiting at the end!How to jump into Realm 4:For Regular Players: Simply continue your jou
2025-06-25 19:21 UTC · Community Announcements · Batowski
Here are the full patch notes for the Fanning the Flames update. This update introduces the open beta of Realm IV - The Iron Kingdom. You'll also find substantial improvements to the starmap, new and revamped class core abilities, new events, balance changes, bugfixes and more.General:The beta version of Realm IV. - The Iron Kingdom is now available to play. You can experience the content via Journey mode.A ‘Playtest Realm IV (beta)’ main menu option has been added that allows players to start in Realm 4 or play the bossfight only, with upgraded ships and items. This is for testing purposes on
2025-02-26 16:41 UTC · Community Announcements · Batowski
Hey everyone, We're dropping in with a quick update on the development of Realm 4 for Fabular. As you know, we've been hard at work crafting this next chapter of the journey, but it’s taking a little longer to bake than we initially anticipated. Currently, the content for Realm 4 is sitting at around 85% completion. However, the core mechanics, battles and events are all locked in and ready to roll! So, instead of holding back until every last piece of content is finalized, we’ve decided to launch an Open Beta for Realm 4! In this period everyone who currently owns Fabular in Early Access will
2024-05-16 17:21 UTC · Community Announcements · Batowski
The next milestone of Fabular’s Early Access development is the 4th playable realm; the Iron Kingdom. In this blog post we detail some of the design philosophies behind its creation. Setting the tone After fighting fierce battles on the Hinterlands, we leave our father’s crumbling realm to find ourselves in the neighboring Iron Kingdom; the land of fiery volcanoes, cinder and smoke. Only to face brand new challenges with an awakened machine-god amongst them. The first three realms of Fabular’s futuristic Middle Age displayed gothic and post-apocalyptic characteristics. This time we arrive in a
Full appinfo as delivered by Steam PICS, changenumber 38369002. Also at /api/app/645720/raw.
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