Level select menu!
By popular demand added a level select menu when starting a new game Few more outfits Fixed some decoration placement issues
Chaotic bacon-flavored beat'em up with plenty of enemies to smash around
| App ID | 646240 |
|---|---|
| App type | Game |
| Developer | SnoutUp |
| Publisher | SnoutUp |
| Homepage | http://baconmaydie.com/ |
| Release date | 2021-04-15 09:26 UTC |
| Release state | released |
| Controller support | partial |
| Workshop | Visible |
| Free app | Yes |
| Store page | store.steampowered.com/app/646240 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Bacon.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:09 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8449353 | 2022-03-28 07:01 UTC | ||
| testing | 8449353 | Risky new features | 2022-03-28 06:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 646241 | windows | 16.75 MB | 9.72 MB | 4006022377670078157 | branches: testing |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8449353 | public | 2022-03-28 07:01 UTC | 1 hour ago |
| 8449353 | testing | 2022-03-28 06:57 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
By popular demand added a level select menu when starting a new game Few more outfits Fixed some decoration placement issues
Added some decorations to all of the new backgrounds.
New backgrounds for all the levels. It's up to you, brave players, to find and report any visual glitches you'll discover as some of the items, characters and traps might be displaced. https://i.imgur.com/peiA6hJ.png More polish and map decorations will be added over the next week.
Hello, Added initial gamepad controls (only tested with XBox controller) Added multiple new outfits Added a few new weapons Either improved or broke (most likely) online multiplayer I could use your feedback on the gamepad controls. Current scheme is: D-pad works as arrows, X - strike, A - roll, Y - jump, B- also strike (for now). So I've been thinking, should A and B be strikes in different directions? Also, what to do with shoulders? Nades, skills, dash? And final question... Do you really want FULL control? As in, no more autorunning. Cheers! - SnoutUp
Slightly improved performance for the players that join the lobby (should handle more enemies before starting to drop FPS) Added multiple new outfits (unlocked with coins for now) Working on more performance improvements. Stuff is tricky. Suggest more outfits, give feedback. You know the drill! Cheers!
Fixed a crash related to one of the randomizer functions Thanks for sending in the reports!
Hello there, more multiplayer improvements! Removed "slowmo" from multiplayer Improved outfit synchronization Added separate kill and ammo stats Improved pause UI Fixed a bug where host would lock enemies in its view field Fixed random number generators going off sync And I've made a lot of progress in making sure that game could also be played outside of Steam via external server, which should hopefully allow mobile multiplayer too. But that's for future... Known issues: sometimes joining a lobby fails to spawn the character (host restarting the game fixes this) sometimes stats get out of syn
Made the online mode not so secret anymore (need more feedback) Added more enemies and tweaked difficulty Added player portraits (sometimes they reset for some reason) Tried to make network code more stable, but not really sure how that went Fixed some multiplayer-related crashes Let me know what you think and what should I add to that little game mode!
Since you're one of the cool ones who do read developer updates, I will reveal that you can find a suspicious new test mode in Training menu. And you might need someone else online to fully try it out! *wink wink* Is it balanced? No. Is it buggy? Yes. Will it crash the game? Likely, yes. Will I be expanding it? Not sure yet. Am I overworked? Oh, yeah. Am I hyped about my game(s) having multiplayer? ABSOLUTELY! {STEAM_CLAN_IMAGE}/30346258/cc2cb84d4fc7b9eddc41b7e31285ea9817186560.png Hope you'll have some fun with it and report any issues (there will be plenty)! I need to take a break, since I r
Added in-game leaderboard for Blast mode* Delayed enemy spawns for a few seconds before daily mission popup appears Fixed a few possible crashes * Leaderboard now shows only a single page from global list, but I will probably switch it to friends-only in the future, due to hacking (this is why we can't have nice things) inevitably ruining the top scores
Added a daily mission button in the main menu Added two more sneakier achievements (no hints for a while) Added more outfits Added a small Easter Egg Fixed even more daily mission related bugs Fixed stats not being sent to the leaderboard Fixed follower buttons not being properly focused https://i.imgur.com/BCU0IA5.gif
Hello again, I found multiple bugs in the daily mission system, which were causing various resets and restarts. Frustrating, I know. It SHOULD be working well now and to make up for your lost grind, I added a few little helpers: For a few weeks daily mission time reduction increased 3 times You can see daily mission popup by pressing "i" If you're in a real hurry... Press CTRL+T to finish tasks for the first few daily missions (does not advance the time) https://c.tenor.com/zMgVyjxuEq4AAAAC/sorry-south-park.gif Also... Added a few more achievements Added a test leaderboard for Blast waves Fixe
Added a few new (and quite awesome) outfits Fixed a bug that caused soft-lock in Blast mode (whoops) Fixed a bug that caused daily missions to restart (massive whoops)
Fixed Shroom running away off screen and never coming back Changed Shroom AI a little bit Added a few more preventative measures to avoid enemies getting stuck off screen Added some info notes below item lists Fixed a bug (?) where enemies wouldn't attack if player hasn't pressed any buttons Started (re)writing enemy AI system... Who knows what will come out of it!
Hello there, I'm aware that many Bacon May Die just want to hop in, smash their keyboard for a few minutes and get back to the game they were downloading or queueing for. So, I added an even simpler and smaller game mode for exactly that purpose! It's still work-in-progress, so you can't earn coins, save your progress or grind stats. But all of that will be added soon. For now, just check it out and let me know what you think. Blast Arena unlocks with 50+ hit combo, hope that's not too hard to reach. New game mode: Blast Arena Fixed some item unlock counters not being updated properly Fixed vi
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/646240/raw.
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