Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-23 15:20 UTC · Community Announcements · th*
Hi everyone, We’re thrilled to announce the release of our latest minor update! Here’s what’s new: 6 new music tracks New Damage surface (lava) Updated art for Health and Slow surfaces Fixed track play count incrementation not working Fixed several game breaking issues in Low Thank you for your continued support! Join us on our Discord channel: https://discord.gg/superpilot Follow us on Twitter: @dopagames
2024-03-21 20:08 UTC · Community Announcements · dopagames
Hi everyone, We appreciate your patience and are thrilled to finally unveil that we've released the 0.9.0. update, which includes 2 new features: Online multiplayer! This is still very experimental since we didn't have enough players during the closed beta to test it properly. Right now the maximum is set to 12 players, but it could actually be more or less, we just don't know. Please send us your feedback on Discord or on Steam so we can improve this game mode! Tunnels! They can now be placed using the Section Types tool in the Track Editor. Can't wait to see new tracks with tunnels shared on
2024-02-27 01:04 UTC · Community Announcements · dopagames
Hi everyone, We've fixed the connection issue preventing players from accessing shared content. Sorry for the inconvenience!
2023-07-21 16:30 UTC · Community Announcements · th*
Hi everyone, We need your help! We've got a build with online multiplayer working. Please don't get too excited, this is very experimetal and we can't say for sure if it's going to make it into the final game. It's very bare-bones feature wise, but enough to validate the net code and hopefuly to have fun. Right now we set the limit to 12 players in the same race, but actually have no idea what the limit is. The maximum we tested was 4 players. We need more players to test it and send us feedback in order to decide if it's worth spending more time on it. How to switch to the Beta branch? In you
2022-12-01 01:13 UTC · Community Announcements · th*
Hi everyone, We're releasing a minor update to fix some issues with our new backend. It also includes a few bug fixes and QOL improvements: Increased Healing surfaces effect over time Fixed Steering Assist behavior on Slippery surfaces Added an option to disable Steering Assist in the pause menu Fixed Ghost not displayed at the correct speed below 60fps Fixed Ghost becoming collidable at the end of a race Minor menu tweaks Enjoy! Join us on Discord: https://discord.gg/superpilot Follow us on Twitter: @dopagames
2022-09-19 15:04 UTC · Community Announcements · th*
Hi everyone, The last 6 months were a bit tedious for Super Pilot. We've been using GameSparks for our online features since the beginning of the project, but after Amazon bought GameSparks, we learned the services we were using would shut down on September 30, 2022. We had no choice but to recode all our online features and migrate all our data to a new platform. It was a lot of work and time not spent on the rest of the game. The good news is that we managed to do it in time, just before the deadline! The 0.8.1 update runs on a new backend. The transition should be seamless and there shouldn
2022-09-11 02:15 UTC · Community Announcements · th*
Hi everyone, We are in the process of migrating all of our sharing and leaderboard features to a new service (since Gamesparks is shutting down). Unfortunately, we have to disable all the online features for a few days. You can still play the game but won't have access to online tracks, playlists, leaderboards and ghosts. Sorry for the inconvenience!
2022-05-19 01:16 UTC · Community Announcements · th*
Hi everyone, We're glad to release a new update to introduce the following features: Playlist editor & sharing New game mode: Custom Leagues (playlists shared by other players) Earn trophies by completing the different Leagues in Grand Prix mode QOL improvements: Updated the Leagues, Classes and Ships unlock conditions Fixed several crashes happening with some usermade tracks (thanks to our awesome community!) Fixed a crash that could happen with the recovery track Fixed a bug where a ghost would explode while it shouldn't Hope you enjoy this update! Join us on Discord: https://discord.gg/supe
2021-10-27 00:57 UTC · Community Announcements · th*
Hi everyone, Following the previous update, we've decided to release a minor patch to address a few issues raised by the community: Added an option to change music on retry when using the music importer Fixed incorrect ghost times and animations in some cases Display "legacy" for ghosts with no animations (created before 0.7.3) Enjoy! Join us on Discord: https://discord.gg/superpilot Follow us on Twitter: @dopagames
2021-10-08 00:17 UTC · Community Announcements · th*
Hi everyone, Here the last 0.7.x update! It includes many bug fixes and some new features. Here are the major ones: Play custom music during races with the new Music importer! Watch other players ghosts with the new Replay mode Play Grand Prix mode to unlock new ships and leagues Pads, surfaces and warnings counts are now displayed in the track previews New option to filter tracks depending on their pads and surfaces More search options in the track browser (by track name and by creator) "Play with autopilot" mode in the Track Editor Added navigation options to menu leaderboards Added fancy an
2021-04-08 21:29 UTC · Community Announcements · th*
Hi everyone, This update took a while and it includes tons of small tweaks and bug fixes. Here are the major ones: Added Gaps Added Heal Pads Added Conveyor Pads Improved Track Editor UI and overall stability Tweaked ships behavior while in the air Improved AI performances Added a Retry option to the Track Editor in Try mode Unlock the boost at start in single lap races Fixed the "RT button bug" Updated the keyboard default layout 6 new tracks 1 new championship {STEAM_CLAN_IMAGE}/33510843/36a4f20592350b9743c248c869e423f089ca591b.gif Join us on our Discord channel: https://discord.gg/superpilo
2020-04-10 12:05 UTC · Community Announcements · th*
Gameplay Immune ships for a short time after respawn Regrouped the direction and brake assists into 1 single "smart steering" option Fixed ship getting stuck in the track when landing on a tube Pads won't be triggered on ships respawn anymore (including mines) Increased the track colliders precision Fixed bugs where some ships could gain infinite speed while straffing on slow and dirt surfaces Decreased slow surface effect by 20% Track Editor Fixed glitch when undoing a split of the last track section Fixed unwanted input field focus change when entering values manually Removed useless "Add Ed
2020-03-29 19:47 UTC · Community Announcements · th*
Hi everyone, We're finally releasing the long-awaited Gameplay update including JUMPS and other funny things. It adds a whole new layer of depth to the game and the new stuff you can do with the track editor is just crazy! We are very happy with the result and we sincerely hope that you will feel the same. Here are the main changes: 6 new tracks and 1 new championship Ships can jump and fly out of the track Jump pads, heal pads, energy mines, dirt and ice surfaces can now be added in the track editor Borders can be removed in the track editor The whole track can be moved in the track editor To
2019-06-15 19:08 UTC · Community Announcements · th*
Hi everyone, Today we’ve pushed a new patch: Each player can now share up to 50 tracks with the community Made the track editor slider input field interactable with the mouse Improved the overall stability of the track editor Fixed a few bugs in the track sharing flow Fixed issues with audio volumes & cross fades Fixed audio volumes set to zero if the demo version was previously installed Fixed graphics settings not properly saved (like v-sync) Fixed position overlay glitch and made the overlay size proportional to the ship distance Some UI improvements here and there As you probably noticed,
2019-01-25 03:33 UTC · Community Announcements · th*
Hi everyone, We've just released another minor update. It includes, among other things, the ability to perform rear boost attacks. We also added a drift boost gauge which has been requested for a while. And some EXPLOSIONS. Yup. Here is the change list: Added rear boost attacks Added fire and explosion VFX Improved AI detection and avoidance of other ships Made Easy, Medium and Hard difficulty a little bit more challenging Added a drift boost gauge Updated the overheat gauge visual Keep ships momentum while crashing Added menu option to disable respawn in Quick Race mode Some minor bug fixes W
Full appinfo as delivered by Steam PICS, changenumber 38317189. Also at /api/app/648050/raw.
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