Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-03 17:02 UTC · Community Announcements · Vince
Welcome to Heralds' monster compendium. We now have 17 critters out of 30 planned, so today we’ll show you 5 creepy crawlies and share 3 uplifting tales of perseverance and hope. Hookworms {STEAM_CLAN_IMAGE}/33441284/dba090a46b4ea7a3f46dabd6dcbe8873aced6cc7.png A common cave worm that preys on oversized insects, from centipedes to unwary bipeds. Its hook-like beak is strong enough to punch through chitin and armor alike to reach the nourishing flesh beneath. A lone worm is rarely a threat, but a cluster can strip a caravan to the bone. Pit Terror {STEAM_CLAN_IMAGE}/33441284/cd28233c2da9e35c807
2026-05-10 17:00 UTC · Community Announcements · Vince
Colony Ship: We’re happy to report that the community localization for Simplified Chinese, German, Russian, Italian, and Czech is now complete. We’re very grateful to the players who helped us bring the game to much wider audiences. For now the new build is sitting on the Public Test branch, you can switch the builds by right-clicking on the game in your library and selecting Properties, then Game Versions & Betas. We hope the new players will enjoy the game and will be interested in our next project: Heralds of the Third Apocalypse: {STEAM_CLAN_IMAGE}/33441284/8b8c86fbd6fb4633600ee64becf61259
2026-04-10 15:32 UTC · Community Announcements · Vince
It’s been 14 months since we've started working on the next project. The main difference between then and now is the clarity (and a growing pile of different assets). We started with a vague idea – a game inspired by Battle Brothers, the way AoD was inspired by Fallout, meaning not a clone – then started defining the systems and game flow, and the original concept started (and will continue) changing and evolving with every iteration, taking very clear and hopefully distinctive form. If you’re wondering about the design process, vague doesn’t mean that we didn’t know what kind of game we wante
2025-12-24 00:25 UTC · Community Announcements · Vince
We’re 10 months into the new project. The game starts taking shape and now we can share early screenshots with you. At this stage, they are proof of concept at best, rough and unpolished, but we’ve always built our games in the open, with our community, and we welcome your thoughts. This community represents our biggest audience and your buy-in is critical to the game's success and our survival. Heralds might not be Colony Ship 2, but our worldbuilding, complex combat, and multi-path design remain at the heart of this project. {STEAM_CLAN_IMAGE}/33441284/9f2598188c54abe30c7508f8e34d8bc76f9e49a
2025-10-22 15:29 UTC · Community Announcements · Vince
Vagrus: The Riven Realms is an award-winning, turn-based, open-world dark fantasy strategy-RPG set in a deeply immersive world shaped by over two decades of tabletop roleplaying. Developed by Lost Pilgrims, a team who built their own setting – the Riven Realms – through countless DnD-style campaigns, the game features over 2.5 million words of story-driven, lore-heavy, richly-branching narrative that captures the spirit of classic tabletop adventures. In the game, the player takes the role of a vagrus - a sort of a caravan leader who makes a living in a strange and dangerous dark fantasy world
2025-08-26 13:46 UTC · Community Announcements · Vince
Click here to read Part I.It's been 6 months since we started working on the next project. We'll have to reevaluate the situation by the end of the year, but right now the future looks a little bit brighter. Here's a short update:Setting - good progress, evolving fast, loving it personally.Systems - the first iteration is done (on paper, the full implementation would take at least 2 years); while this is merely the first step and the final iteration would look like a distant cousin, this first step is important as it's like creating coherent order (where everything makes sense and works togeth
2025-04-27 15:02 UTC · Community Announcements · Elhoim
- Optimized performance inside Hydro Green camp. - Improved PC walking animation. - Party members now walk when the PC is walking. - Improved several dialogue cameras. - Fixed typos.
2025-04-13 17:00 UTC · Community Announcements · Vince
Before switching to the new project, we went over Colony Ship one last time to see what else we can improve and add: Improved visuals in the Pit, Hydroponics, and Mission Control Minor visual pass across the board Arena crowd during matches Animated Hydroponics' bioreactor (quite a difference) Improved camera in certain dialogue interactions More civilian animations More interactions and dialogue options A stealth option to escape the detention centre A colorblind mode for the stealth mode (sorry it took so long) Party members' gear comparison when trading New NPC portraits, including monks an
2025-02-24 18:01 UTC · Community Announcements · Vince
As you probably know, our next project will not be a full-scale RPG (like Age of Decadence and Colony Ship). If it's the first time you're reading about it, here's why: Colony Ship sold well (for an obscure indie RPG), but not enough to pay for a more ambitious and complex sequel. The plan was not to do another story on the same ship, but to continue the story after planetfall. Such a game - such a new world with everything that entails - would have required a bigger team and a much bigger budget. We simply don't have the resources to undertake that now, but hopefully we can come back to it la
2024-11-28 15:38 UTC · Community Announcements · Vince
If you’ve enjoyed our game and the countless hours we've poured into making it better, we’d be honored if you’d consider nominating us for the Labor of Love category. This game has been a true passion project—seven years in development and a year of post-release updates and improvements. Everything we did was driven by our love for the subgenre and our amazing community. Thank you for your support.
2024-11-11 18:13 UTC · Community Announcements · Vince
It’s been a year since release, so let’s roll out an anniversary update and celebrate: Improved visuals in the Habitat, Factory, Maintenance, Heart, and Shuttle Bay More exploration and interactions New and expanded dialogues New music tracks and portraits New inventory filters Balance improvements and fixes {STEAM_CLAN_IMAGE}/33441284/3f8994b3c847fee3d6f43fc77908ce8e1e244086.png {STEAM_CLAN_IMAGE}/33441284/09377d30651b32c9eec8a4c6bacb8f6a26407be1.png {STEAM_CLAN_IMAGE}/33441284/53cf22ccdb6735d9bd0423e7d3d55d387adf380a.png {STEAM_CLAN_IMAGE}/33441284/8e2d0760ca9eecf0158ac771635705c738b1c87d.pn
2024-07-03 10:54 UTC · Community Announcements · Elhoim
- Improved visuals in Habitat residential areas, added more interactions. - Faction slides images improvements. - Blue hair is clearly blue. - Increased resistances of enemies in the faction rooftop defense fight. - Tweaked Mathias and Garret equipment and level on the final fight. - Added video to the death timer tutorial. - Polished several dialogue interactions in the habitat. - Fixed wrong weapon skills on faction rooftop defense fight enemies. - Fixed hydro red door missing when loading a save from the main menu. - Fixed characters entering the reactor without the hazmat suit when they ha
2024-06-26 13:52 UTC · Community Announcements · Vince
Welcome to the 4th (and the biggest) 'ask and you shall receive' content update since release. Some of you wanted to go out with a bang, so we added a 'war hero' ending and a tough-as-nails (and completely optional) fight to go with it. Tell your faction leader that you don't want a desk job and he'll hook you up. Other players asked for more exploration in Hydroponics Red (the Red Zone). Now they can enjoy new areas, interactions, and fights. We also added 3 new implant upgrades, a new music track for the mutant town, reworked the pulse grenade based on your feedback, improved several locatio
2024-04-24 13:31 UTC · Community Announcements · Elhoim
- Improved walking civilians animation when turning around, and added more variety. - Fixed not being able to report to Carlos on CH3 that you killed Morgan. - Fixed potential issue with Warring Kingdom quest door not properly closing if player is right next to it. - Fixed potential issue with Morgan quest door not properly closing if player is right next to it. - Minor text fixes.
2024-04-20 17:01 UTC · Community Announcements · Vince
It’s been six months since Colony Ship was released and three years since we launched on Early Access. It wasn’t an easy journey and we’re grateful for the overwhelming support and encouragement we’ve received at every step of the way. We’ll continue improving the game throughout 2024 and making your experience aboard Starfarer more enjoyable and memorable. This update (the seventh since release) adds: Improved Heart location (new quests and events) Improved ‘rooftop’ and ‘train station’ levels New and expanded dialogues New weapons and portraits More interactive events New world map Minor fix
Full appinfo as delivered by Steam PICS, changenumber 38642678. Also at /api/app/648410/raw.
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