LIBERTY VR is an action adventure game, taking place in alternative version of American Revolution. Main protagonist is the American soldier who is fighting against evil created by ancient alien race.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:29 UTC
$7.99
$7.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1980987
2017-07-23 11:36 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
649661
windows · english
2.71 GB
711.94 MB
5639665505575555895
649662
windows
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1980987
public
2017-07-23 11:36 UTC
49 minutes ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-07-23 19:17 UTC · Community Announcements · mario.haberle
Hello, we found out many of our new players struggled with the enemies health points and how much does a bullet take HP after a certain hit or certain body part hit. Orange bar represents armor percentage, white bar that follows is the damage take and the red bar is the health percentage it self. ːsteammockingː Check it out in new update. See these images for the preview.
2017-07-23 19:17 UTC · Community Announcements · mario.haberle
Hello, we found out many of our new players struggled with the enemies health points and how much does a bullet take HP after a certain hit or certain body part hit. Orange bar represents armor percentage, white bar that follows is the damage take and the red bar is the health percentage it self. ːsteammockingː Check it out in new update. See these images for the preview.
2017-07-19 19:12 UTC · Community Announcements · mario.haberle
Hello, we worked on the way to balance the game even more from the feedback we got. We are more focusing on players to use weapons and we made them stronger whilst we made meele weapons a bit weaker. So the meele weapons do not work on armor anymore, and you can only take the armor off by shooting bullets at it. Thank you for the feedback! ːsteamhappyː
2017-07-19 19:12 UTC · Community Announcements · mario.haberle
Hello, we worked on the way to balance the game even more from the feedback we got. We are more focusing on players to use weapons and we made them stronger whilst we made meele weapons a bit weaker. So the meele weapons do not work on armor anymore, and you can only take the armor off by shooting bullets at it. Thank you for the feedback! ːsteamhappyː
2017-07-11 21:37 UTC · Community Announcements · mario.haberle
We decided to add some "pro tips" into the Main Menu since we found out many of the new players do not experience the full feel of the game. Some people mentioned they would like to see where bullets went after they missed a shot so we added bullet decalls along with a small particle visual effect. Thank you for the feedbacks again, this is what it should be in Early Access, all about including the community into the development. Do not forget to like us on Facebook ːsteamhappyː
2017-07-11 21:37 UTC · Community Announcements · mario.haberle
We decided to add some "pro tips" into the Main Menu since we found out many of the new players do not experience the full feel of the game. Some people mentioned they would like to see where bullets went after they missed a shot so we added bullet decalls along with a small particle visual effect. Thank you for the feedbacks again, this is what it should be in Early Access, all about including the community into the development. Do not forget to like us on Facebook ːsteamhappyː
2017-07-11 08:54 UTC · Community Announcements · mario.haberle
Addon to the previous fix, zombies do not stop if you hit them melee attacks on the armor which makes the game a bit more balanced. Again, thank you for the feedback.
2017-07-11 08:54 UTC · Community Announcements · mario.haberle
Addon to the previous fix, zombies do not stop if you hit them melee attacks on the armor which makes the game a bit more balanced. Again, thank you for the feedback.
2017-07-10 22:24 UTC · Community Announcements · mario.haberle
Since we heard some complaints that swords are way too powerful, we decided to reduce melee damage on zombie armors to zero. Also we have in production few more new enemies that will accompany our zombies! ;) Just for heads up, try to aim for the unprotected parts with your guns, armored parts deal 50% damage whilst unarmored parts deal 100% of the bullet damage, also in the future to balance the game we plan to add different weapon bullet strength. Thank you for the feedback! We are still balancing the weapons along with the game play, any suggestion will be more than welcome, post your ideas
2017-07-10 22:24 UTC · Community Announcements · mario.haberle
Since we heard some complaints that swords are way too powerful, we decided to reduce melee damage on zombie armors to zero. Also we have in production few more new enemies that will accompany our zombies! ;) Just for heads up, try to aim for the unprotected parts with your guns, armored parts deal 50% damage whilst unarmored parts deal 100% of the bullet damage, also in the future to balance the game we plan to add different weapon bullet strength. Thank you for the feedback! We are still balancing the weapons along with the game play, any suggestion will be more than welcome, post your ideas