Building on classical maze crawlers, Montana's Croatoa is an attempt to break away from grid based movement in dungeon crawling puzzle based games. In real time the player must escape from the maze of enemies with limited sight. To make things more difficult, in each level the player must activate a switch which will power the elevator to the next floor. A variety of enemies makes each level it's own challenge.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:34 UTC
$1.99
$1.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2033367
2017-08-12 10:21 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
651991
windows
364.86 MB
60.14 MB
6313206111457850872
651992
372.30 MB
63.84 MB
7790334625528775205
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2033367
public
2017-08-12 10:21 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-08-12 12:02 UTC · Community Announcements · JGPliskin
I have made the music start from the title screen, (you can change the music whenever by pressing the '1' key, the prompt is just in game) I made the third level far easier to complete. I've also added a light to the ingame pickup item so it's easier to see and added a slight glow to the spore projectiles.
2017-08-12 12:02 UTC · Community Announcements · JGPliskin
I have made the music start from the title screen, (you can change the music whenever by pressing the '1' key, the prompt is just in game) I made the third level far easier to complete. I've also added a light to the ingame pickup item so it's easier to see and added a slight glow to the spore projectiles.
2017-07-17 22:34 UTC · Community Announcements · JGPliskin
Added on-screen text that will appear on the very first level (will not appear if you have already beaten the level) that helps explain the UI that overmaps the screen Also added a feature where the level will not start until user input has been detected. This will help the player see the screen and plan out their first move/not get zerged by enemies that are near by. On death the level will now reload rather than going back to the level selected screen.
2017-07-17 22:34 UTC · Community Announcements · JGPliskin
Added on-screen text that will appear on the very first level (will not appear if you have already beaten the level) that helps explain the UI that overmaps the screen Also added a feature where the level will not start until user input has been detected. This will help the player see the screen and plan out their first move/not get zerged by enemies that are near by. On death the level will now reload rather than going back to the level selected screen.
2017-07-15 16:26 UTC · Community Announcements · JGPliskin
Turns out when I released the last patch there was another bug and the achievements didn't line up. Steam's publishing service is currently down, but the new issue has been resolved and will be public as soon as the publishing is back online
2017-07-15 16:26 UTC · Community Announcements · JGPliskin
Turns out when I released the last patch there was another bug and the achievements didn't line up. Steam's publishing service is currently down, but the new issue has been resolved and will be public as soon as the publishing is back online
2017-07-08 13:08 UTC · Community Announcements · JGPliskin
After receiving feedback from the community I have decided to reduce the number of achievements to a much smaller number and having them be hard to get. This will be going out in the next few days. With a few other patches. The game is still playable and beatable. There is also a bug on Clay Shaft Floor: 2-A where if you click the continue to next level the game will crash. If this happens just reload the game and continue to 1-A in the level select screen.
2017-07-08 13:08 UTC · Community Announcements · JGPliskin
After receiving feedback from the community I have decided to reduce the number of achievements to a much smaller number and having them be hard to get. This will be going out in the next few days. With a few other patches. The game is still playable and beatable. There is also a bug on Clay Shaft Floor: 2-A where if you click the continue to next level the game will crash. If this happens just reload the game and continue to 1-A in the level select screen.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/651990/raw.