2025-01-13 21:45 UTC · Community Announcements · Dave@74Ninjas
Very minor updates: - Aves can now change their feather colors (To Gray/Red/Blue/White/Yellow) - Fixed a weird issue where character's eyebrows would sometimes get the wrong material - Fixed a rare UI issue - Adjusted some distance field meshes as their shadows were incorrect
2024-11-03 15:14 UTC · Community Announcements · Dave@74Ninjas
This update includes a change to the lighting which adds DFAO, which are enabled if your shadow settings are set to 'high' or 'epic': Previous shading {STEAM_CLAN_IMAGE}/34989842/2f723f28c35648a5e7f3a2d88c96a24653ef1b11.png DFAO enabled {STEAM_CLAN_IMAGE}/34989842/202ab3e2350274e0aeb12d11531d8a7bf91f193f.png Some other fixes and changes: - Changed how the start-up splash screen worked as somehow the previous one would sometimes cause the game to not launch on Linux/SteamDeck - Reduced some particle effects as they hurt performance on lower end systems - Tweaked many of the large overhead lamps
2024-10-12 01:38 UTC · Community Announcements · Dave@74Ninjas
Mostly fixes for this one: Fixes: - Airship should now be in the correct location for clients if they travel far away from it while it was moving - The large elevator should now be in the correct location for clients if they travel far away from it while it was moving - Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients - Clients can now hear skeleton hit noises again - You can no longer trip on bone debris from skeletons - Helmets from armored skeletons shouldn't disappear at certain angles anymore - Made fire launch/trail sounds 50% quieter
2024-09-18 03:12 UTC · Community Announcements · Dave@74Ninjas
Sorry its been quiet for a little while! I've been looking into more Steam integrations but have been running into hard stops, which has caused a lot of work without much to show for it. I've also gotten considerable feedback over the last two months and I've been looking into some of the suggestions very seriously. Additions: - Slightly altered some magic effects and added some new ones Fixes: - Removed an old 'magic shield' object that was still visible when it shouldn't have been - Gardener now disappears if the quest for that area is resolved - Fixed some enemy hit effects not correctly pl
2024-07-04 00:01 UTC · Community Announcements · Dave@74Ninjas
I was actually talking about some mildly cursed Zofia development facts to a friend, and they thought some of these were funny so asked that I share them publicly. 1. All of the character's fingers are the same length. {STEAM_CLAN_IMAGE}/34989842/4f152c30a921182b9bafeebce18c76eb7cdf5ed3.jpg In early development, characters were a bit more stylized and clunky looking, leading to bulky hands and feet. Whenever the art style was updated, the character's skeleton and animations got put aside while we focused on other things and was never able to fix it properly. If you're an animator and you see o
2024-07-02 02:28 UTC · Community Announcements · Dave@74Ninjas
Resolved several bugs and fixed a few UI issues: - Fixed an issue where changed keybindings could break the inventory screen - Changed the options menu to be a little easier to use - Options menu will now show if you have unsaved video changes - You can now adjust the scale of the game/inventory/dialogue UI in the options - Fixed an issue where your field of view settings may get stuck zoomed in if you saved while under a zoomed effect - The airship should now continuously go downward when holding the crouch key - Fixed ghost's stagger animation playing over their death animation - Fixed an is
2024-06-29 15:17 UTC · Community Announcements · Dave@74Ninjas
- Fixed an issue where the 'quest' tab would become difficult to select on KB/M at higher resolutions - Fixed an issue where some sections of the UI could temporarily become unselectable because of UI events - Fixed an inventory scaling issue
2024-06-26 19:09 UTC · Community Announcements · Dave@74Ninjas
This is an update with some progress towards what we brought up in the last dev talk: Additions: - Possessed armors, ghosts, and some other humanoid variants now have a 'stagger' health where they will be staggered after a certain amount of hits, dependent on weapon/element type being used - In some cases. humanoid melee enemies will attempt to clamber onto objects if the player is on something unreachable - Depending on the attack, humanoid melee enemies may attempt to step forward when attacking to close in the distance while striking - Added additional attacks for some enemies - Added some
2024-06-04 02:42 UTC · Community Announcements · Dave@74Ninjas
We've got a lot of feedback, feature requests, and bug reports over the last few months - Which have been very helpful and have given us some thought on what to look at next. Here are some of things that have been brought up and that we're generally looking at: - Melee Combat Melee combat has a few quirks that may need addressing. Some weapons have good synergy between their light and heavy attacks, and others definitely do not. This has led to some weapons really only being used for 'light attack spam' while others may be used solely for ranged heavy attacks, which could probably use a tweak
2024-05-23 16:06 UTC · Community Announcements · Dave@74Ninjas
Hotfix to hit some issues that came out right after the patch dropped: - Going underwater should no longer cause the underwater effect for connected players - Water should now be normal murky levels (as opposed to very clear) - Fixed a hole in the map that allowed access to the secret hallway
2024-05-22 18:49 UTC · Community Announcements · Dave@74Ninjas
Small fixes for this patch: - Interacting with the Gunship should now show text for clients - Legion firearm gunshot should now be heard by all clients if fired by a client - Fixed an issue where you could potentially clip through the floor in a hidden room - Fixed a pathing issue for enemies near Wards - Updated FMOD to a newer version to try and resolve a sound bug - Fixed an issue where players dropping out of an online session may stop the level's music/ambience - Hitting the dummy should now show decimals in the damage numbers (It was previously rounded up) - The dummy should now be less
2024-05-17 13:55 UTC · Community Announcements · Dave@74Ninjas
Zofia 1.0.07s Additions: - Some armor now has elemental resistance, which will decrease the debuffs you receive when hit with elemental attacks - Added additional pieces to UI to show armor total and equipment weight total {STEAM_CLAN_IMAGE}/34989842/53b47db25276485ad7a51e4185ababda62cf72ea.jpg Changes: - Clicking on a weapon that's already equipped now unequips it (like how the armor works) - Added max ammo to stat page in UI - Added grapplehook range to stat page in UI - Added armor's stamina usage to stat page in UI - Changed Fox's mask material - Changed some UI text to icons to make it co
2024-04-27 03:43 UTC · Community Announcements · Dave@74Ninjas
Small fixes and additions: - Fixed two weapons not showing the correct element text - Added a teleport effect to when a player 'dies' - Added an error message for save failures - Added clouds - Made some minor level changes - Foliage now fades when you're close to it, primarily so Otter players can see in tall grass - Added maps that you can find within some levels. Not all levels have a map, and maps vary in usefulness {STEAM_CLAN_IMAGE}/34989842/64f5e2e52df28869522a66cd36c5ae65a34263fa.jpg
2024-04-19 01:39 UTC · Community Announcements · Dave@74Ninjas
This patch is mostly some small fixed and adjustments. Fixes: Fixed a lighting issue where the cave areas may be very bright Fixed an issue with an upper ledge Removed Aki's trigger as the NPC was removed, and the trigger was not supposed to be accessible Changes: - Added air/water elements, though there is no status effect associated with either yet - Seeker Sword is now set to be 'air' type magic (Was previously blight) - Ancient Sword is now set to be 'water' type magic (Was previously blight) - Unified Great Sword's description has been slightly altered because it was confusing - Death ani
2024-04-06 19:14 UTC · Community Announcements · Dave@74Ninjas
Mostly minor changes and fixes: Fixes: - Fixed Oceanside quest being labeled as frozen fort - You can now walk on the elevator ramp in the Abyss, rather than slide on it (which was fatal fall damage) - Fixed a hole in the cliff mesh that allowed you to find a certain secret NPC - Moved the area boss so he doesn't blow himself up as easily - Changed mouse behavior to 'lock' onto the game window Changes: - Most jars/pots are now destructible - Most broken/damaged boxes are now destructible - Added a few more detail objects to the HUB - Added lights and a few objects to a room that was unusually
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/652770/raw.
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