In Unreal Estate, the City Council has hired you to build the best cityscape, which you’ll do by drafting buildings to your hand. Rejected designs go to the Scrap Pile, but as demand for those buildings grows, you can reclaim them to score the most points. But be careful that the other architects don’t score them before you!
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3911072
2019-06-12 10:16 UTC
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655021
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29.02 MB
7908052236964785166
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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2019-06-12 10:16 UTC
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2019-10-28 10:21 UTC · Community Announcements · magicrat
This Halloween has claimed another victim, Afterthought Games. Yes, we are closing down forever. That means this is your last chance to buy Cornflower Corbin, or Unreal Estate before they are out of stores for good. Valve has re-assured us that those whom have purchased the games and those that purchase the games before our studio closes will continue to be able to install and play them into the future. There are no worries there. We are sad that our income, personal lives, and financials make it not financially viable to keep running. We love making games and love it that many people have bee
2019-06-12 10:46 UTC · Community Announcements · Viedt
We've been hard at work on our bigger title for a while now, and I changed jobs a few months ago, so that has been an undertaking, but we wanted to get a little something out for the Summer Sale coming up. So we did a quick pass on some animation updates. The change is subtle but we think it makes the game look a little nicer. We have no plans for more updates at this time, but we randomly think of things from time to time, so who knows. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27197236/12a3b172686ccd79d58356a5662dbf55a4ccd566.png As for the studio we are working a la
2018-12-16 20:36 UTC · Community Announcements · Viedt
We've spent the last 10 months or so working out that we are not going to do one of the projects we had on our plate. After that we started to spin up another one. It's going to be a big game, probably bigger than a 2-man studio should take on, but we are excited to work on it. Plus, we made the switch from Monogame to SDL. Much more to come on that project later. In the meantime, we are taking a little bit of time each month to come back to our games we already released to put a little something into them if we can. We have also spent more time than we would like to, telling people that we ar
2018-12-15 12:54 UTC · Community Announcements · magicrat
We are putting some time into Cornflower Corbin and updating the art for all the sea creatures. We feel that it will take on a better life and look that matches the fun game-play if we hand animate all the sea life that Corbin is fighting through to save the day. The one complaint we have received about the game has been the look and feel. So we made the decision to slowly update it to what we think will make it fantastic. What we are doing is hand drawing framed animations for all creatures in the game. This means we are learning to hand animate while doing this. This is a entertaining undert
2018-01-12 18:03 UTC · Community Announcements · Viedt
Hey everyone, We've been hard at work on some new things in Unreal Estate. The bulk of which revolve around improving the single player experience. We are working on the Multiplayer experience but we've been running into a lot of hardware limitation with what we can afford vs what will be efficient enough to handle a new multiplayer platform. Life of an Indie studio, right! So, since that is taking so long we wanted to get an update out for the single player experience and something that fixes a few lingering issues we have seen. Here's what is changing in this build. Feature Updates Added eas
2017-12-01 17:05 UTC · Community Announcements · Viedt
The new multiplayer server isn't handling load like we hoped so we are working on some things to optimize it more. We are planning on using this for an upcoming game we have in the pipeline so we want to make sure it works well for this game and more. Along the way we cleaned up the options menu to be more usable, got rid of the mobile like icons and put actual buttons with words on it. It's much cleaner now. Hopefully we will have the update out in a couple weeks. I swear we really are working to get this thing done.
2017-11-18 20:59 UTC · Community Announcements · Viedt
The rewrite is taking longer than we thought it would. Ran into some hiccups along the way, but it's coming along. We're in the first stage of testing now, which will likely yield bugs that will need to be fixed, but just want to let everyone know that we are still on top of the update. You will also see a couple small changes when the update comes out. Here's the list Windowed Mode More error logging to track down anything that happens Multiplayer rewrite Lobby screen simplified to show current status only Lobby screen will also give the number of people in the lobby so players can decide if
2017-10-15 20:33 UTC · Community Announcements · Viedt
We are working on a multiplayer update to hopefully make it easier to find a game. We know that it has to do with the volume of players we have currently so we are creating a "find any game" button that doesn't worry about how many players it can find. So if there are 4 on, it will match all 4 into a 4 player game. But if there are only 2 on, it will match those 2 and let you start playing right away. Hopefully this update will be done by mid November.
2017-08-18 14:30 UTC · Community Announcements · Viedt
We are happy to announce that our next project is now on Kickstarter. It's a much bigger game that will be heavily moddable with nice long story line. Get more information on Kickstarter now! https://www.kickstarter.com/projects/651297750/violent-solhttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29839134/0b974adbb92e83af5ea40f93f49c6ab80634c546.png
2017-08-10 21:17 UTC · Community Announcements · magicrat
Our next title, Cornflower Corbin a kid friendly, campy, side scrolling shooter is releasing one week from today. Head to the store page and add it to your wishlist today - Cornflower Corbin on Steam http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29174315/280c9d534dd8acfec2559bdd701bb443579cad0a.png
2017-06-29 19:14 UTC · Community Announcements · magicrat
We have some minor bug fixes going out in this update. We seem to have fixed all known bugs at this time and things seem to have landed at a stable place for the game. We thank everyone who has helped us figure out some of the issues and please do continue to report any problems you may have to the Steam discussion boards so we can fix them up. Thank everyone for all your support and we will continue to support Unreal Estate and let you all know what is coming next for Afterthought Games as we move forward as a good old indie studio. :)
2017-06-25 16:31 UTC · Community Announcements · magicrat
We have been hard at work for the past few days tracking down connectivity issues in multiplayer and working to make the Thieves Guild card work in some rare situations. We should have less disconnects now as we managed to find and fix a couple problems with that part of the game. We also managed to find and fix two hard to pin down errors with the Thieves guild card. This should make this card a lot more stable and have less chance to error out when the game picks cards and hands for a player that is taking too long in multi player. We are continuing to work on things as they come in to us an
2017-06-24 20:44 UTC · Community Announcements · Viedt
We pushed out a build this afternoon that should fix the crashing issue when the AI plays the Thieves Guild card in single player action. We are still trying to track down the cause of the Thieves Guild crash in multiplayer, but rest assured we are working on it. If someone can send us an email of exactly what they did when it happens, if they notice, that would be a huge help. We are having a hard time reproducing the issue as it seems to be a rare occurrence. As always, if you notice anything you would like to report, feel free to email us at support@afterthoughtgames.com. Thanks for reading
2017-06-23 21:06 UTC · Community Announcements · magicrat
Hello all, The latest build fixed a lot of problems with our international buyers. If you were unable to run the game previously and stopping on a white screen, or unable to click any buttons we have that fixed. Thank you to everyone that helped us track down these issues. We also noticed that some installs were not always being installed with all the files, probably due to massive server load from the summer sale. If you run into a white screen crash upon launching please do the following... Everyone who is getting the White screen. This seems to be a Steam Install issue. Please, right click
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/655020/raw.