Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2019-08-22 22:38 UTC · Community Announcements · ArenMook
The game features a rich Twitch integration that allows viewers to influence the game's events, but how to use it, one might ask? Well, here's a detailed description. SETUP While on the game's main menu (before starting your world), click on the gears icon on the top left to bring up the options. Enter your Twitch Channel name. For example, if your channel is https://www.twitch.tv/abcdef, you would enter "abcdef" (without the quotes) and hit Enter. Doing so will open up additional options. Enter the username you wish to use. It can match your channel name, but it can also be the username of yo
2019-08-16 16:22 UTC · Community Announcements · ArenMook
The day is finally upon us: Project 5: Sightseer has exited the Early Access stage. I just want to say: THANK YOU to everyone that played in the beta stage. Without your play-testing, feedback, and (many) bug reports, today would most assuredly not been possible.
2019-07-27 20:02 UTC · Community Announcements · ArenMook
What the title says! I know I've been putting this date off for quite some time for a variety of reasons, but the waiting is almost over. The game is currently in final testing on the Development branch (which you can check out right now if you like by opting into it via), and will hit version 1.0 right in the middle of August. The dev branch is currently testing such changes as roads, more challenging simulations, achievements, and most importantly -- many bug fixes. -Aren
2019-02-09 23:38 UTC · Community Announcements · ArenMook
Hey there explorers, the long awaited third PvE update is finally here! As those of you who are familiar with Early Access games know, most studios release updates to their games once or twice a year, but they tend to be pretty big. As those of you familiar with Tasharen know, that was not the case with Windward and Sightseer. I, personally, prefer to release updates with small, tiny daily or semi-daily builds. This update, however... unfortunately didn't make this possible. The problem lied in what I wanted to change -- which was basically everything. I wasn't happy with Unity's built-in terr
2018-12-10 05:56 UTC · Community Announcements · Lonestar
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31223896/81843579ccb0f63add0b11d877d4adffb7e1efd8.jpg New terrain with the low angle of the sun looks... Not Bad™ makes for more scenic sunrises/sunsets in the mountains. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31223896/8e7afcacf05432867108cc331c86b4ce58085df4.jpg Aren Today at 1:30 PM Dec-5th Just to give you guys an idea of the reason behind the continued delay of the update release, short version is I'm basically trying to make it more Windward-like. Long version is, I want there to be long-term pr
2018-06-29 16:14 UTC · Community Announcements · ArenMook
Part 2 of the PvE update is finally here! As promised, this update greatly expands the PvE part of the game, adding random encounters, raids, and skills to the game. Here are some of the feature highlights from the June 29th update: Random Encounters You will now encounter random NPCs in your travels. These can vary from helpful -- such as giving you free items, to useful -- such as traveling traders, to downright hostile -- such as pirates. To trade with NPCs, simply drag the items onto them. A full, proper trade interface will be added in a coming update. And speaking of trades, neutral NPC
2018-03-31 07:26 UTC · Community Announcements · ArenMook
Fellow Sightseers, Today marks the release of the first part of the PvE updates that many of you have been waiting for. Due to exensive back-end changes, starting a new world will be necessary to experience the new content to its fullest. Server administrators will also need to update their server executable before putting up a new world. Alongside the expected mundane-but-necessary bug fixes, today's update adds NPC outposts that can be discovered by exploring the world. These can be simple resource extraction satellites that players can steal useful resources from, lightly defended outposts
2018-03-31 07:26 UTC · Community Announcements · ArenMook
Fellow Sightseers, Today marks the release of the first part of the PvE updates that many of you have been waiting for. Due to exensive back-end changes, starting a new world will be necessary to experience the new content to its fullest. Server administrators will also need to update their server executable before putting up a new world. Alongside the expected mundane-but-necessary bug fixes, today's update adds NPC outposts that can be discovered by exploring the world. These can be simple resource extraction satellites that players can steal useful resources from, lightly defended outposts
2018-02-08 21:30 UTC · Community Announcements · ArenMook
It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try. (╯°□°)╯︵ ┻━┻ It's tinyurl.com/p5notes btw. To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics
2018-02-08 21:30 UTC · Community Announcements · ArenMook
It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with tinyurl.com/p5notes every time I try. (╯°□°)╯︵ ┻━┻ It's tinyurl.com/p5notes btw. To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics
2017-12-12 22:38 UTC · Community Announcements · ArenMook
Whew, the first week of EA is behind us, and it was certainly a busy one. Even though I intentionally tried to keep the launch quiet outside of Discord in order to have a smoother experience for players, it seems quite a few of you were keeping an eye on the game and it still ended up blowing Windward's EA launch out of the water. Let's have a look at all that went down this week, literally and figuratively. Due to a bug that went completely over everyone in the closed testing, in the first two hours of the launch, no one could play single player games. Whoops! The official server saw a peak o
2017-12-12 22:38 UTC · Community Announcements · ArenMook
Whew, the first week of EA is behind us, and it was certainly a busy one. Even though I intentionally tried to keep the launch quiet outside of Discord in order to have a smoother experience for players, it seems quite a few of you were keeping an eye on the game and it still ended up blowing Windward's EA launch out of the water. Let's have a look at all that went down this week, literally and figuratively. Due to a bug that went completely over everyone in the closed testing, in the first two hours of the launch, no one could play single player games. Whoops! The official server saw a peak o
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/655780/raw.
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