Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2025-04-23 10:11 UTC · Community Announcements · Chris Koźmik
The "Old Dynasties" expansion for Stellar Monarch 2 has been released! Official announcement: https://www.silverlemurgames.com/2025/04/23/old-dynasties-expansion-for-stellar-monarch-2-is-out/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
2025-03-19 10:43 UTC · Community Announcements · Chris Koźmik
The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024! Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
2022-10-03 14:19 UTC · Community Announcements · Chris Koźmik
Stellar Monarch 2 full release version 1.00 is out! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ https://www.silverlemurgames.com/2022/10/03/stellar-monarch-2-version-1-00/
2021-12-06 13:46 UTC · Community Announcements · Chris Koźmik
Stellar Monarch 2 is out on Steam now. It was rough 2 years or so of development (honestly, I thought making a sequel would be simpler, but since I decided to like redesign everything... oh well, my fault I guess). But finally it's here. Rough, unpolished, unbalanced, but it's out now. As usual I will be working on it during E.A., relying on player's feedback and input and improving it regularly. Then a final release several months from now I think and then post release updates and support. Just like with the prequel. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/338692
2021-11-22 11:02 UTC · Community Announcements · Chris Koźmik
A sequel to Stellar Monarch enter E.A. 6th December 2021. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33869222/ce280fbeb24be0f53bd8c0a8d85a43ce4a3d7650.png A short recap of the most important changes compared to the first Stellar Monarch: Easier to grasp while having more depth (basically one of my priorities was redesign or removal of the most confusing parts and reduction of complexity without reduction of depth). Combat system redesigned and recoded from scratch (the same premise but completely different execution, read: much more intuitive). The sequel is styl
2021-08-10 06:59 UTC · Community Announcements · Chris Koźmik
Small technical update plus fixes. - Engine upgrade (better compatibility with legacy systems). - Disallow dashes in text fields (which sometimes could mess with filesaves).
2021-06-17 07:12 UTC · Community Announcements · Chris Koźmik
Demo (barebone but should give you the feeling of the game) available for the duration of the Steam Festival. Check the small "Download Demo" button: https://store.steampowered.com/app/1437750/Stellar_Monarch_2/
2021-01-08 09:57 UTC · Community Announcements · Chris Koźmik
As some of you know, I have been working on a sequel to Stellar Monarch for a while. Well, Steam page for Stellar Monarch 2 has been approved and is online now. You can wishlist the game anytime! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ The game operates on the premise of the player being the emperor ruling from the heights of the imperial throne. In short, instead of building farms, factories and ships the player handles imperial court, officials, noble houses, grant audiences, issue edicts, appoints admirals, deal with usurpers, assassins and rebels. If you want to read
2019-09-25 21:06 UTC · Community Announcements · Chris Koźmik
Stellar Monarch is an asymmetric 4X where you play as the emperor. You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities. A long time ago I promisted an expansion for it. So, it's coming out soon! It's planned to be released this year. https://store.steampowered.com/app/1148180/Stellar_Monarch_The_Age_of_Techn
2019-09-18 11:58 UTC · Community Announcements · Chris Koźmik
Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start. In case of problems: Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked) Note that the savefiles will be updated when you close the Steam client. The first time you run the game with cloud saves enabled you might need to wait a bit till Steam synchronizes all the existing files (depending on the number of save files you have
2019-08-21 14:28 UTC · Community Announcements · Chris Koźmik
Small technical update. - Technical upgrade (new 3rd party libraries) also engine upgrade (small improvements like mute on focus lost). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29391790/5937f2f9a19fa35776d5f1a63bb217f29648d528.png Reminders Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it. In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like
2018-09-03 06:55 UTC · Community Announcements · Chris Koźmik
Today Automobile Tycoon leaves Early Access with the release of the final version 1.00. All bugs and issues reported during the EA have been fixed and the game is ready to be played by regular players now. I would like to thank all players who participated in the EA for their reports and comments and for trying the game of course. The game is getting a standard post release support, like my other games, for the upcoming years. It means especially critical bug fixes. - Polish and cleanup preparing for the final release (upgraded engine, removed remaining testers notices and options, minor alter
2018-08-27 11:21 UTC · Community Announcements · Chris Koźmik
Purely technical update, moved to a newer version of the engine. Might be slightly faster, other than that you should notice no difference to v0.24. This is probably the last Beta version :)
2018-07-13 07:47 UTC · Community Announcements · Chris Koźmik
Standardization of Office and Design rooms list of cars. Several people got confused how it works, and indeed, listing all the cars, not only the ones under design, makes more sense. So, it was changed. Translation finished (now the game supports fully EN, DE, FR, RU, PL). - Added list of existing cars (not under development) to the Design room list of cars. Also added "Archive car" button to Design screen. This was made to avoid confusion and to standardize Office and Design rooms behaviour. - Added DE language. - DE manual translated. - FR manual translated. - Not exactly a fix, but the code
2018-04-16 09:25 UTC · Community Announcements · Chris Koźmik
Balance adjustments and fixes. The car costs structure have been changed significantly but I tried to keep overall costs similar to previous versions, so now different car design strategies might be preferred but overall cars should cost the same. Still, if you have an old save and wanted to finish your game under the old rules you can downgrade to v0.22 which can be found under "legacy" Beta branch on Steam. I would also like to thank all the people who report bugs. Especially the small trivial ones, which are very easy to fix and which exist only because I didn't know of their existence. So
Full appinfo as delivered by Steam PICS, changenumber 35916011. Also at /api/app/656490/raw.
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