Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2024-01-17 16:53 UTC · Community Announcements · Supremefist
Hello, We're still here and solving any Cosmonator issues that may arise! :) We updated the game to use the latest version of our engine and fixed some bugs, but there shouldn't be a noticeable difference! Thanks to everybody that is playing the game!
2021-09-26 14:01 UTC · Community Announcements · Supremefist
It has been a while since we released an update for Cosmonator, but we have been gratefully receiving bug reports and squashing the bugs as they are reported! Thank you to everyone that contributed! We also made some general improvements to the infrastructure of Cosmonator, but this shouldn't affect anybody too much! Please let us know if you find any issues! {STEAM_CLAN_IMAGE}/31153535/975865ee458b48365237972ae668e3c107247202.gif Please enjoy!
2020-05-06 10:37 UTC · Community Announcements · Supremefist
{STEAM_CLAN_IMAGE}/31153535/7b7616d27c5eb220b34214d6e82453ddbdc2e608.gif We have released an update for Cosmonator, which improves the rendering on higher resolutions and includes various other minor improvements / issue addresses. Most importantly, as per specific requests from some of our players, the current profile's upgrade status info (DPS of the various weapons, etc) has received a major overhaul - DPS breakdowns of all secondary weapons systems are now available. We hope that this will provide full transparency for players who are interested in tracking / comparing this kind of data in
2019-12-09 20:37 UTC · Community Announcements · Supremefist
{STEAM_CLAN_IMAGE}/31153535/edba26c181903d3361891ea9ec3a04791e95270b.gif We have released a content update for Cosmonator, including some new levels, spells, enemies, and Gauntlet content. The update also includes a complete overhaul of one of the existing bosses, as well as minor rebalancing in some areas of the game in order to accommodate for the smoothing out of the reward penalty system. New content: 2 new levels in Episode 4 (Minesweeper 2, Endjinn) Assorted new enemies (Rail Turret, Quad Turret, Advanced Mine, Orbiting Mine, Shielded Mine, Yellow Mine, Crab Tank, Tough Mini Ship) 3 new
2019-09-19 11:33 UTC · Community Announcements · Supremefist
{STEAM_CLAN_IMAGE}/31153535/183a65c96608069f45131b6b4b89ab02f982a089.gif We have completed a small update to the game, which adds some features that have been widely requested! Players are now able to change the game's difficulty up to the moment level 10 is finished. After that it will no longer be possible. This should give players enough time to decide whether the selected difficulty is suited to their skill level, while still preventing the system from being exploited. We also added controller rumble for the controller players, which can be disabled in the settings. The rumble occurs when
2019-06-26 11:57 UTC · Community Announcements · Supremefist
This update was mainly focused on reducing the feeling of grind in the game, which has been experienced by some players. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/685d33757bd75a1454a72c47ce097c4ce13266d4.gif We have edited the balancing of the Reward Modifier curve, making it slightly less punishing overall and especially late game. We've also made some slight adjustments in other areas. The difficulty of some levels has been tweaked and individual level rewards have been tweaked slightly in some episodes. The player also starts with slightly advanced firepowe
2019-02-18 18:47 UTC · Community Announcements · Supremefist
We have released an update improving the drone and attempting to address some crashes some of our 4K users are having. Please try this update if you had any crashes before and any feedback would be greatly appreciated! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/f1f4d1d0b95ddc5fa5bec83f20073030fe94246f.gif Please enjoy! Improvements Frame buffer cleanup. Repair drone only renders wider beam when actually healing. Repair drone beam width adjusted. Shimmer on repair beam. New separate frame buffers for background and combat. Controller detection when controller se
2019-01-23 13:41 UTC · Community Announcements · Supremefist
We have received some feedback regarding controller support. Thank you everyone that has given us feedback so far! We have now greatly expanded our repertoire of supported controllers. If you have had any controller issues in the past, please try again and let us know if you have any further problems! Thanks for your patience! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/0ad619ede630fe9b43b0ce64d328ad52740722f1.gif
2019-01-21 17:27 UTC · Community Announcements · Supremefist
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/563145e1b6b0eb8fd1305221793f1d3ea255f8f2.png We are really excited to announce the first full release of Cosmonator! After over a year of interacting with the community and integrating the valuable feedback we received, we are happy that the game is in a complete state! Now is your chance to jump in and enjoy its full glory! There will be further updates, so this is not the end! Please enjoy!
2018-12-24 05:49 UTC · Community Announcements · Supremefist
We have released a major feature update for Cosmonator! This update is mostly focused on the new combat overlays (dashboards) and a major overhaul of the drone. There are now many additional playstyles centered around the drone, which are drastically different from previous incarnations. Try using the drone like a static healing totem! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/a90a931664b1247e00339e758cdeaae388204041.gif Please enjoy! Features Added drone upgrades: Tech Drone, Repair Unit, Energy Cell. New spell: Plasma Spirit. Combat screen overlays, called d
2018-11-19 11:24 UTC · Community Announcements · Supremefist
It won't be long now before Cosmonator's full release! We have implemented most of the popularly requested features and feel that the game is ready to enter into the world in earnest! Behold, the new combat UI: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/a1abc7d37690afe0244fddc1e7ef278dba6a42e2.png Please enjoy! Features Gem rewards (3 gems) for Gauntlet by score. New feat: Missile Inertia. New enemies: Nautilus, Cruiser Ship, Fusion Blockades, Fusion Core, Mini Ship New Gauntlet events. Combat UI extended with dashboard. Improvements Aesthetic polish on space b
2018-08-23 11:50 UTC · Community Announcements · Supremefist
We have released another content and balance update for Cosmonator! We have softened the reward handicap curve even further, really opening up the positive flow of character progression. This is especially apparent late-game, but also noticable in general. This will hopefully minimise grind. However, to ensure that the game does not simply become an easy playthrough as a result of this, we have also made some of the later levels slightly more difficult - in particular on the higher difficulties (Hardcore and Impossible). So, you'll earn much more money (less handicap), but you'll really have t
2018-06-08 22:47 UTC · Community Announcements · Supremefist
We have released a content and balance update for Cosmonator! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/c8f780c2d1d538edf1f9e3db6dab8ab39dcdb8e2.gif Please enjoy! Features New level: Hangar Bay (episode 1). New spells: Toxic Blast, Shockwave, Energize, Barrier, Energy Syphon. New mastery: Energy Master. New gauntlet events. New enemy types: Rotating Orb (various subtypes), Parallel Turret. New feats: Conservation, Energy Snatch, Spell Focus. Improvements Overall color intensity and contrast enhancement. Added explosion effects and more intense screenshake upon
2018-03-28 16:54 UTC · Community Announcements · Supremefist
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/0ad619ede630fe9b43b0ce64d328ad52740722f1.gif Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgi
2018-03-28 16:54 UTC · Community Announcements · Supremefist
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31153535/0ad619ede630fe9b43b0ce64d328ad52740722f1.gif Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgi
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/656740/raw.
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