Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2020-10-01 17:56 UTC · Community Announcements · Sylvernaut
Darkness and a Crowd has undergone many iterations, some necessary, and some not so much. The recent changes of the game although not terribly important, do make a difference in the feeling and environment of the game. Let’s go over a few of those changes. {STEAM_CLAN_IMAGE}/29357663/4cbe32a9946937f0d35a77f79a904959508b2229.png Recently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipp
2020-03-07 22:10 UTC · Community Announcements · Sefernaut
So what's been going on? Recently I've been working on some minor behind the scene tweaks and planning for the future. The most visible change would be the change in the camera movement, adding some more slack to it's movement and allowing it to not fall to far from the player by moving almost exponentially depending on how far away the center of the camera is from the player. I've also been working on another method of camera movement that allows you to see ahead of the player in the direction its moving but because this is so buggy, I'm deciding to go against this idea, but in the future I m
2019-12-27 03:04 UTC · Community Announcements · Sylv
Tell me what you think? There's not much more to say. {STEAM_CLAN_IMAGE}/29357663/3fc0d83c780c3ad874862fec9bb0b3ad75901f43.png The game is now released in early access so if you've been waiting for it, you can play it, and if you've been waiting to buy it, well its on a massive sale for Christmas so grab it while you still can! I want to make the game as community driven as possible, so if you encounter any issues, please feel free to send a message my way whether its in a comment or a discussion thread. I want this to be as community driven as possible. ALSO! New updates are coming soon to ad
2019-12-25 10:12 UTC · Community Announcements · Sefernaut
There's now a date! {STEAM_CLAN_IMAGE}/29357663/bfe8c74f9ff5ba47c3cd7081a6c4854e9706f020.png So what's going on? So, I sort of got my shit together and figured things out with the game, and after being so afraid of releasing the game the last time, I had a lot of time to think about the possible reaction from the game. Then after working on it a bit more, I decided I think I am proud enough of the project to let the world see it. Even if they hate it, I’m confident enough in myself to fix any and all issues they have immediately when presented with them. I also have been informed that releasin
2019-12-19 04:06 UTC · Community Announcements · Sefernaut
I'm trying to be as unfiltered here as I possibly can, and to help myself gain some insight on what I should do. Early Access So, I’m going to be honest here. The game isn’t close to being finished. But since I have so many people that already have keys and have waited so long, I’m heavily contemplating early access. The only thing with that is, I know for a fact that the entire community is going to be disappointed with how unfinished the game is. What is there, is mostly polished, but what isn’t, just simply isn’t. If I did release it under early access, I know I’m going to receive a bunch o
2019-10-22 22:36 UTC · Community Announcements · Sylv
So what's going on? Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in
2019-10-10 04:02 UTC · Community Announcements · Sefernaut
I know I haven't been active in a long while, but truthfully, I have the same excuse as always, life has been pretty insane. But I am constantly working on the game regardless. I just don't ever have time to post. The idea of posting a long lasting post is sort of nerve wracking. I always feel like I need to throw in a ton of content in my updates so people know what's getting done. If you want me to be honest here, I spent about 2 weeks trying to get the saves in a designated folder that can be uploaded onto steams cloud saving system so you can maintain progress across devices. It took me wa
2019-07-15 21:53 UTC · Community Announcements · Sylvernaut
Big Changes for a Big Update There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29357663/17f75f01b0469c0aa5cfc96ae2d95a36ae93aea9.png Menu Chaos Fixes? What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took th
2019-02-01 23:55 UTC · Community Announcements · Sylvernaut
Updates The past couple months have been very busy, admittedly I hadn’t worked on the game in a long time. Most recently however, I’ve swung back into gear and gotten a lot done. With this, It’d be easier to simply list what's been completed. Then go into depth as to what’s going to be worked on. Scarler’s first major area update, including 4 new zones, blocked off until the game is released https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29357663/7f62c14be671f180d544ffc955dd4fc95c00741b.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29357663/cabbf950c
2018-08-07 04:04 UTC · Community Announcements · Sylvernaut
Returning It's been awhile since I've posted but in return, I've also fixed more issues with the game than I ever thought I could. The coming rest of the month should be very update packed as I continue to work on the finishing touches of the Beta and finish up the game. I'm now finally free of my responsibilities with only my weekends being taken up by Drivers Ed; meaning I can put aside much much MUCH more time to work on Darkness and a Crowd. I have a new idea of how I want the story driven aspects of the game to be done in order to get it finished on time. It’s definitely not going to be t
2018-06-19 16:41 UTC · Community Announcements · Sylvernaut
B0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different sty
2018-05-20 23:04 UTC · Community Announcements · Sylvernaut
Mothers Day Update This Build was actually finished a while ago, Sunday the 14th, but I passed out before uploading anything. However that also means, since I'm not on as terrible of a time constraint, I can publish the update post and the update itself at the same time. The Mothers Day Update is adding a small form of parenting into the mix in the game. First of all, Spickles have been made nearly permanently weaker than they were prior. I want Spickles to be the creatures that lay as an icon over the games head. Every update seems to Nerf them but I want this one to be a final Nerfing. Outsi
2018-04-21 03:29 UTC · Community Announcements · Sylvernaut
With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta. https://steamcdn-a
2018-01-19 21:12 UTC · Community Announcements · Sefernaut
For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the commun
2018-01-19 21:12 UTC · Community Announcements · Sylvernaut
For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the commun
Full appinfo as delivered by Steam PICS, changenumber 34836035. Also at /api/app/659780/raw.
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