Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-26 12:46 UTC · Community Announcements · Holy Guacamole
- Update 1.2 -new UI designBug fix: A bug related to custom theme settings has been fixedBug fix: Placing vegetation should now cost the correct amountMissing UI buttons and functionality addedSpeed limits for vehicles on bridges or in tunnelsSpeed limits for road vehicles on roads that are not fully developedBug fix: the expansion of city roads is now working as plannedThe steam effect for steam locomotives in tunnels is now deactivatedAdded some new iconsBug fix: Trains no longer sink into the ground when their route is recalculated.Bug fix: Trains no longer sink into the ground when exi
2026-01-13 14:30 UTC · Community Announcements · Holy Guacamole
Hello!I've updated the testing branch build of the game.How do I get the testing branch build?Select Transports in your game library and open the properties window. There you will find a beta tab where the testing branch can be selected.Changes for version 1.2:new UI designBug fix: A bug related to custom theme settings has been fixedBug fix: Placing vegetation should now cost the correct amountMissing UI buttons and functionality addedSpeed limits for vehicles on bridges or in tunnelsSpeed limits for road vehicles on roads that are not fully developedBug fix: the expansion of city roads i
2025-08-13 11:07 UTC · Community Announcements · Holy Guacamole
Changes for Hotfix 1.191: - fix for the refresh rate setting for starting in fullscreen mode - fix for switching to window borderless mode from fullscreen mode where the resolution size wasn't the nativ resolution - fix for a script bug for old savegames - indication for station connections I recommend starting a new game.
2025-07-31 17:26 UTC · Community Announcements · Holy Guacamole
- Update 1.19 -- changes to the building of bus and tram stops- a new option for the vehicle manager prevents upgrades to newer vehicle versions- vehicles can be sorted in the vehicle overview list now- changes to the vehicle manager UI- bug fixes to the decorative building as a mayor- you can retire as a mayor now- the station storage list can be expanded now- the camera will now follow a vehicle after centering it- changes to the camera- fixed a bug related to filters- volumetric clouds- added romanian and ukrainian city names- editing the land or planting vegetation costs nothing if no edit
2025-07-03 08:08 UTC · Community Announcements · Holy Guacamole
Hello!I've updated the testing branch build of the game.How do I get the testing branch build?Select Transports in your game library and open the properties window. There you will find a beta tab where the testing branch can be selected.Changes for version 1.19:- changes to the building of bus and tram stops- a new option for the vehicle manager prevents upgrades to newer vehicle versions- vehicles can be sorted in the vehicle overview list now- changes to the vehicle manager UI- bug fixes to the decorative building as a mayor- you can retire as a mayor now- the station storage list can be exp
2025-02-24 15:08 UTC · Community Announcements · Holy Guacamole
{STEAM_CLAN_IMAGE}/30900350/c88fce24ae52571c95a6b4e0e5733e17e5b39955.png - Update 1.18 - - city buildings with an entrance will be rotated towards the adjacent road - quick start will give you 1 million to start with - changes to the converter tool - lowered the max tax rate to 30% (from 60%) - new theme setting for changing sampling (ThemeSettings={ usePointSamling=true; ....} - new road type (new one directional road, vehicles can use the second lane to overtake slower vehicles) - replace vehicle overview list - new tab in the vehicles list that shows all vehicles with problems - godrays - t
2025-02-17 16:01 UTC · Community Announcements · Holy Guacamole
Hello! I've updated the testing branch build of the game. I would like to introduce some of the changes: Suspension railways: Suspension railways are using a new collision system now. These now block exactly one tile and should correctly wait for other Suspension railway cars. {STEAM_CLAN_IMAGE}/30900350/c4ba201a303d41df2b62abe01bc856384bd848fe.png Visual quality update: Most 3D models in the game now have gradient textures. {STEAM_CLAN_IMAGE}/30900350/ff3fafd7142589747e0fecca5ae98e9041b0f9eb.png Snow system: Originally I wanted to create scenario maps that would offer their own special conten
2021-03-24 11:17 UTC · Community Announcements · Holy Guacamole
{STEAM_CLAN_IMAGE}/30900350/d6ab6e7418109608ec77421b4f3d1e07261709ff.png I've updated Transports with the latest changes! - Update 1.17 - - fixed a problem with large station stocks - crash fix with cities - fix for depot placement - added russian city names - city task changes - soft shadows - light settings can be changed in the theme now - interface audio added - new GUI style - failed terrain height changes will display the preventing tiles now - donations to a city can be done in 5 steps now - bridge destruction fix (train bridges could be partly destroyed if a train was on it) - bridges
2020-12-24 14:10 UTC · Community Announcements · Holy Guacamole
Development Update for the upcoming version 1.17! How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes. An excerpt from the changes can be found below: Soft shadows Soft shadows can now be switched on for the game in the settings. {STEAM_CLAN_IMAGE}/30900350/c5be1cfa1740c51d3ff1ad0dd3aa2728fe762f09.jpg Settings for light I've added settings for the light. These can be defined
2020-10-27 12:14 UTC · Community Announcements · Holy Guacamole
{STEAM_CLAN_IMAGE}/30900350/093bf44ef305e833f1c2786beab1928f9da13b81.png I've updated the default branch for Transports with the latest changes! - Update 1.16 - - station blocklist - fixed a problem with the delivery of goods to stations - small visual change: the headquarters got a reflection in the headquarter building mode now - timestamps for events - you can copy a route to the route manager from a vehicle now - a internal change for the vehicle collision - canals can be build under bridges now - with a bad reputation you will not loose money anymore if you try to delete a city building -
2020-09-18 17:59 UTC · Community Announcements · Holy Guacamole
Development Update for the upcoming version 1.16! How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes: Customizable rail waypoints I have completely revised the rail system and built in the option of defining your own waypoints for curves and intersections (with mods). As a result, it is now possible for trains to move smoothly around curves. {STEAM_CLAN_IMAGE}/30900350/9cd7e
2020-07-21 15:04 UTC · Community Announcements · Holy Guacamole
{STEAM_CLAN_IMAGE}/30900350/d6ab6e7418109608ec77421b4f3d1e07261709ff.png - Update 1.15b - -Changes to the UI - New information text system implemented: When hovering over UI elements with the mouse, more and better formatted information can now be conveyed - Bug fix: a crash related to zeppelins was fixed - New cloud system - Bug fix: the prestige project progress wasn't displayed correctly in the city window - Bug fix: pressing 6 or 7 while editing text in a textbox will no longer activate or deactivate the first person camera - Bug fix: When destroying city buildings, the city will no longer
2020-06-13 14:05 UTC · Community Announcements · Holy Guacamole
Development Update for the upcoming version 1.15b. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes. Changes to the UI {STEAM_CLAN_IMAGE}/30900350/b54a24cea8130accf9668fd1244c000a2cbf297e.jpg I've made changes to the UI and changed some windows. The vehicle window for example shows additional information for trailers now. Reduces save game file size Some changes to the sav
2020-04-24 16:39 UTC · Community Announcements · Holy Guacamole
{STEAM_CLAN_IMAGE}/30900350/d6ab6e7418109608ec77421b4f3d1e07261709ff.png - Update 1.15a - - GUI changes - bug fix: production/comsumption list could be empty when switching cities - heavy performance optimization on the GPU side - GPU memory usage optimization - fixed: a bug with the airships - ThemeSettings structure added - visual bug fixed: specular light could be seen through objects - new terrain system for overview maps implemented (this will get in use with the next update 1.15b) - canals added to the game - fixed: a crash related to schedules - GUI changes: rework of the research windo
2020-04-21 18:04 UTC · Community Announcements · Holy Guacamole
Development Update for the upcoming version 1.15a Please note: The update is available on the default branch now. I've updated the testing branch version of the game with the latest features. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Canals {STEAM_CLAN_IMAGE}/30900350/8336a5d031f616c913044181ad69fd608a52befd.jpg Channels can now be built in the game. Canals serve as transport routes for ships. Buoys can be built on the canals as a stop for ships. Game performance im
Full appinfo as delivered by Steam PICS, changenumber 38093187. Also at /api/app/659920/raw.
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