Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2022-11-07 05:58 UTC · Community Announcements · Armynator
The coming update will introduce a new map system with a custom file format. Today we will take a first look at its abilities and the map editor for it. The old map system was based on tiles and depending on complicated tilesets created by hand. While this offered quite big artistic freedom, it also required a lot of manual work to create the tileset art and the transitions. The new map system will follow a different approach, using regular ground textures, simplified (semi-realistic) lighting and height blending. To make working with this as easy as possible, a map editor is currently in deve
2022-10-12 08:14 UTC · Community Announcements · Armynator
On November 7, 2022 the Tanks2.DE game servers will be taken offline, and won't come back online until the future of the game is more certain. This decision wasn't easy, but most of you probably have seen it coming. The game still isn't in a good state, updates are rare and time passes by without any progress, and nobody is playing it (for good reason). Now a point is reached where the server costs (and especially the maintenance effort) can't be justified any longer. Not all is lost yet however, as the website, the Steam store page and the Discord server will stay online for now. Your account
2021-03-08 14:26 UTC · Community Announcements · Armynator
- Improved networking again, game should feel more fluid now - Reverted experimental camera mode back to normal
2021-02-23 06:27 UTC · Community Announcements · Armynator
Really small update with a few bugfixes and network updates. The game server now dynamically tests your connection and packet loss ingame. If your network connection supports UDP without high packet loss, it will be used inbetween the less frequent TCP update ticks. The client now also predicts the movement of other tanks. These changes hopefully make the game feel a lot more responsive, especially if your network connection is slightly unstable or if your ping is very high.
2021-01-28 11:02 UTC · Community Announcements · Armynator
- New forest map added: "Faulty Forest" - New skins added to some russian and german tanks - Activated experimental camera behaviour for increased view range - AI tank aim behaviour improved - AI tanks should no longer get stuck - Various smaller bugfixes Some players also reported a horrible lag experience since Update 0.2.0 release. The patch today includes some possible fixes for that. If this still happens to you, please leave a comment below.
2021-01-22 17:08 UTC · Community Announcements · Armynator
But let me warn you right away: this update releases in a 'preview' state for a good reason. Many things are unpolished, unbalanced or unfinished, as the game has been rewritten completely from scratch over the past year. Yes, you heard right. Every single line of code was recreated from the ground up, so I can finally get rid of all the core problems the old version had. The game now is much more stable, scalable, optimized and no longer based on a 3 years old browsergame approach. So... let's take a look at the new features first. The biggest change is the new research and progress system: {
2020-12-23 12:25 UTC · Community Announcements · Armynator
The game servers have been shut down for an extended maintenance period, in order to prepare everything for the coming 0.2.0 update. Update 0.2.0 is a full rewrite of the game, and it takes some time to implement it properly into the existing game systems. We don't want you to lose any game progress, so all existing data needs to be converted into the new format. There is no fixed date for the update release yet, but we expect it to be finished still within 2020. ;) Lost premium time will get compensated of course.
2019-11-27 19:27 UTC · Community Announcements · Armynator
Finally another update… it took a while, but here it is: an important update, featuring server side physics, a new game mode, randomly generated maps, a vision system, light tanks, squads and so much more! So let’s get directly into it. There are many new features and complete reworks of existing ones to explain this time. Server-side Physics This is the biggest change for this update and probably the biggest change in the game since the prototype phase back in early 2018. All physic simulations have been moved to the server now, multithreaded and dynamic. While steering your tank may feels a
2019-09-12 00:32 UTC · Community Announcements · Armynator
Currently there is no vision system in the game, not even a simple one. But don’t worry, we will change that in Update 0.1.9! First, let me explain the current vision system: …oh, right, there isn’t one. Currently all tanks on the battlefield are always visible to all players, wasting bandwidth and client resources. Outdated and boring, so let’s change that! The first version of the new vision system will be rather simple, but still a lot better than the old approach. For now, all tanks will receive 3 base values (which can be slightly improved by leveling your crew) and 1 dynamic value. The b
2019-08-07 19:42 UTC · Community Announcements · Niwasaka
In Update 0.1.9 all battlefields will be generated randomly. This article explains how the current version of the generator works, and what the generated maps look like! So let’s get into it! Please take a look at this randomly generated map part first: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29209454/1f02771b3cc32d5ca27094cac73668607fa64e68.jpg Noticed something? Yes? Perfect! If you look close enough, you will see repeating patterns. And the reason for this is simple: prefabs! The map is generated out of many different predefined building blocks, or prefabs, or wha
2019-05-10 14:47 UTC · Community Announcements · Armynator
Update 0.1.8 has been released, containing new bullet mechanics and many other improvements. New bullet mechanics As announced in a previous devblog already, the new bullet mechanic has been added to the game now. To make the explanation short: bullets fly now instead of spawning instantly inside the enemy. If you are fast enough, you might be able to avoid slower bullets. They are not affected by your tank's relative velocity yet, this might be changed in a future update though. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29209454/d90786e0a5fa25bf012881675142efd87f3d5f8
2019-04-24 22:20 UTC · Community Announcements · Niwasaka
The bullet mechanics will change with a coming update. Today we will talk about the current and the new mechanics, and how the gameplay could be affected by such changes. First, let’s review the current system again. Currently all bullet calculations are made instantly when you shoot. The bullet is not flying, it’s not affected by physics, it’s just instantly created in a straight line, calculating the bounce angle or possible damage in the same moment it spawned. This system is obviously a bit too simple, so it will receive a rework. The new system is a bit more complex, since bullets will re
2019-03-29 19:02 UTC · Community Announcements · Niwasaka
Update 0.1.7 has been released! This time it contains a new map, a clan system and some other improvements. Let’s take a quick look at the new map first: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29209454/c5c2498f36910e997f9122dc3d25b32aa4062b1b.jpg The map is called ‘Swampy Forest’, and you probably already see why. A lot of water, many trees, some bunkers… doesn’t sound really special? Take a closer look again! There are two unconnected land masses near the B point, opening it from all sides! You only can access these small islands from A or C however. These position
2019-03-28 17:53 UTC · Community Announcements · Niwasaka
Fighting for rewards can be fun. Fighting together with friends can be even more fun! Today we will take a closer look at the upcoming clan system and its mechanics. First, what is a clan? It’s pretty simple actually: a clan is a group of players that… well… plays together! And to support this social behaviour, we will introduce a clan system with a coming update to the game. So how will it work then? That’s pretty simple as well: create a clan, invite other players, play together! Clan creation The clan creation costs silver. You will choose a name, a clan tag and a short text to describe you
2019-03-21 18:38 UTC · Community Announcements · Armynator
Today we released Update 0.1.6, a smaller update focused on gameplay improvements and bugfixes before the Steam release on Friday. Since the last update introduced a new game mode, all old maps have been removed from the game, so it’s time again to create new ones. Today we start with a new winter map: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29209454/5de8594b935e44f2fab383f3802f2a76857dc261.jpg Like the current desert map, it has been split up into smaller areas that are easy to access. However, it also contains a lot of cover and is slightly bigger than the desert m
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/660830/raw.
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