Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
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2021-10-28 19:00 UTC · Community Announcements · DanPos
{STEAM_CLAN_IMAGE}/30237079/09d185008c4f949fa399bbc38da6cbe57701e8d6.png Well would you look at that! Beetle Uprising is now on sale for 30% off during the Halloween Sale (through to November 8th as we will also be running an anniversary sale for our birthday on November 5th!) What could be spookier than self-immolating and exploding beetles? We honestly can't think of anything!
2021-07-28 17:10 UTC · Community Announcements · DanPos
We're pleased to reveal we're part of the World Nature Conservation Day Sale event here on Steam and to celebrate we're currently offering 30% off Beetle Uprising until the end of the event! {STEAM_CLAN_IMAGE}/30237079/230dbc4b9be4b5445e9dcd1ee2a202aec40597bd.png If you want to know a little more about what Beetle Uprising is all about, then one of the Slug Disco team, Liam, has an ongoing series demoing the game:
2021-02-16 15:06 UTC · Community Announcements · DanPos
{STEAM_CLAN_IMAGE}/30237079/014e639f5608db8546a3dd76119ee1a223401427.png We are pleased to announce we have just released a new mode for Beetle Uprising - Easy Mode! In Easy Mode you will find the following key features: Reduction in happiness penalties. Breeding is biased toward the stronger parental allele. Beetles with blue star genetics are now highlighted in all modes. In practice what this means is that there will be less of a grind needed to get those killer beetles that can dominate the harder levels and enemies in the game. That's not to say you will be able to get three stars in all
2020-11-05 16:29 UTC · Community Announcements · Mike
We're finally here! Beetle Uprising has now left early access and is available as a full game on Steam. Thank you so much to everyone who has supported this project through its development; the game is now feature complete and the Abandoned Lot is 100% ready to be conquered! There has been an optional beta to test some of the final additions running recently; thanks to everyone who has played this and given us feedback. As well as the completion of the campaign levels, a new feature - Mystery Mode - has been added. This gives random rewards instead of set ones in the campaign, which could lead
2020-10-10 15:12 UTC · Community Announcements · Mike
Beetle Uprising has a release date! Breed more beetles, juice the bad ones! Take over the Abandoned Lot and avenge the matriarch on 5th November 2020, when we'll be leaving early access. As well as the full set of levels, the full release introduces Mystery Mode, with random rewards to add a little twist to proceedings. Keep an eye our the Beetle Uprising social media - Facebook and Twitter - for more information as we approach this date!
2020-09-09 13:00 UTC · Community Announcements · Mike
TIme for another quick behind-the-scenes look at Beetle Uprising! {STEAM_CLAN_IMAGE}/30237079/e44d8013f7a6caa9b905d2259b0fa1a89d7ef011.png This is a screenshot of the nest. It shows a small navigable area near the exit. Over time, as you level up, the nest gets bigger - this is done by removing the rocks around the border (some are highlighted here). They are set up to block navigation dynamically, so once they are disabled and disappear from the scene, the floor underneath opens up for use by the beetles and for placing objects. We adjusted things so the navigable area is a little ways from t
2020-07-23 16:52 UTC · Community Announcements · Mike
Continuing our short look at some of the behind-the-scenes goings on with Beetle Uprising, this time we're talking about the navmesh. Below is a screenshot of the Unity navmesh editor. It shows one of our earlier levels with the navmesh highlighted. We use terrain steepness to limit walkability, and have a few invisible "fence" objects (you can see some straight blocks that cut the nav mesh) we use to keep players and enemies from wandering outside the play area. {STEAM_CLAN_IMAGE}/30237079/ac2b12d041e136047b2a5a516d1e7bdf12cc032a.jpg We needed to keep players from clicking on navmesh that is
2020-07-16 00:30 UTC · Community Announcements · Mike
We thought we'd share some behind-the-scenes stuff from the development of Beetle Uprising, as we approach the full release! {STEAM_CLAN_IMAGE}/30237079/583f0779fafe148f3cc545e5992b8d5d5f17a220.png Here's a screenshot of David's egg editor. He built a custom Unity Inspector to label genes and give himself drop downs to tweak the genes given out with a particular egg. In Beetle Uprising, most of your best beetles will come from generations of cross-breeding, but every so often you’ll need to add fresh genetics to the gene pool which come from beetle eggs. In this shot, We’re looking at the "Bes
2020-05-01 19:31 UTC · Community Announcements · Slug Disco
As most of you who supported our little beetle breeding experiment will know, progress has been slow for a while. We’ve been itching to finish the game off for a long time and so the original development team has pledged to work together remotely to push it out of Early Access. The last public game update was April 29/18. Since then, we have: - Unlocked the final two missions on the map: 17&18, including the final game win flyout celebration and Steam Achievement. - All new, streamlined Nest and Beetle Collection UI. - Better hints for attack types in mission set up and in combat. - Updated Be
2018-05-05 19:25 UTC · Community Announcements · darrin@IocaneGames
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30237079/0daeb097104615be1b32427d5b75280fe601245c.jpg We have a new update for everyone, today. Here are the new things we've been working on: We finished "That's Not Sugar". This one is no Picnic! Stop the greedy ants, so you can feed your colony. We finished "We See Dead Beetles". What would you expect to find in a creepy forest? Added a Hint system. On the escape menu and other places, you'll see short ideas of things to try. Hit the forums to suggest other hints we can add. Updated Lot Map images and paths. It now looks mor
2018-04-28 18:27 UTC · Community Announcements · darrin@IocaneGames
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30237079/38bb951ea8eba35db852de7379892f1f6e37a522.jpg We have a new build for you to try on the Beta branch. We'll roll it into the Release branch after we hear whether there are issues. Here are the new things we've been working on: Finished "That's Not Sugar". This one is no Picnic! Finished "We See Dead Beetles". What would you expect to find in a creepy forest? Hint system. On the escape menu and other places, you'll see short ideas of things to try. Updated Lot Map images and paths. Should look more realistic and remind yo
2017-12-07 16:59 UTC · Community Announcements · darrin@IocaneGames
Here is a big update we've been working on for awhile. We hope you enjoy it. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30237079/59e278b73e616cd121c98908f9c88c052033ca6d.jpg You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection. We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and lea
2017-12-07 16:59 UTC · Community Announcements · darrin@IocaneGames
Here is a big update we've been working on for awhile. We hope you enjoy it. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30237079/59e278b73e616cd121c98908f9c88c052033ca6d.jpg You can now have multiple games saved at once. This can be handy if you want to go try out something extreme, but don't want to risk your original collection. We added Sandbox Mode, which allows you unlimited Goop and Inventory, and Beetles don't die. You get all the eggs so you can try to breed with the best possible genes. And you start at max level. This allows you to explore the game and lea
2017-10-30 00:53 UTC · Community Announcements · darrin@IocaneGames
We decided to push out a fix to the Task-Reset Cheat ahead of schedule today. After you patch, any "stuck" tasks that you had previously mowed down to zero will now work again. The bug only kicked in if you had run the cheat on a completely mowed task. You will need to re-run the task-reset cheat once more after the patch downloads, to get them unstuck. Our apologies. Darrin
2017-10-30 00:53 UTC · Community Announcements · darrin@IocaneGames
We decided to push out a fix to the Task-Reset Cheat ahead of schedule today. After you patch, any "stuck" tasks that you had previously mowed down to zero will now work again. The bug only kicked in if you had run the cheat on a completely mowed task. You will need to re-run the task-reset cheat once more after the patch downloads, to get them unstuck. Our apologies. Darrin
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