No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:50 UTC
$7.99
$7.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2549537
2018-02-22 23:54 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
662921
windows
450.33 MB
165.70 MB
8161025849355595053
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2549537
public
2018-02-22 23:54 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-02-23 00:23 UTC · Community Announcements · megasploot
I regret to announce today that I will be ceasing development of the Lawless Frontier beta. It has become financially unfeasible for me to continue the development of the Lawless Frontier, and I must move on. If you have recently only purchased the game to play updates of the Lawless Frontier, I sincerely apologize and please ask Steam directly for any refunds. For v1.2.5, the Lawless Frontier is now moved to Experimental. I have fixed several outstanding bugs and updated the engine to the latest version. For those who stuck around for the free expansion, once again, I wish the sales was more
2018-02-23 00:23 UTC · Community Announcements · megasploot
I regret to announce today that I will be ceasing development of the Lawless Frontier beta. It has become financially unfeasible for me to continue the development of the Lawless Frontier, and I must move on. If you have recently only purchased the game to play updates of the Lawless Frontier, I sincerely apologize and please ask Steam directly for any refunds. For v1.2.5, the Lawless Frontier is now moved to Experimental. I have fixed several outstanding bugs and updated the engine to the latest version. For those who stuck around for the free expansion, once again, I wish the sales was more
2018-01-11 23:30 UTC · Community Announcements · dirty.splooter
You can now drag-move any objects you build in the Lawless Frontier. You can also change any nicknames after you earn them. Feature: Added the ability to drag & move objects built in your Hideout Feature: Change nicknames after you have earned them Change: Updated Unity engine to 2017.3 Fix: Prisoners joining your gang in Lawless Frontier even if you fail the mission Fix: Unable to cross the Buckhorn bridge in Heir Apparent
2018-01-11 23:30 UTC · Community Announcements · megasploot
You can now drag-move any objects you build in the Lawless Frontier. You can also change any nicknames after you earn them. Feature: Added the ability to drag & move objects built in your Hideout Feature: Change nicknames after you have earned them Change: Updated Unity engine to 2017.3 Fix: Prisoners joining your gang in Lawless Frontier even if you fail the mission Fix: Unable to cross the Buckhorn bridge in Heir Apparent
2017-12-13 06:41 UTC · Community Announcements · Tailwind Games
I've added decorative objects for purchase in the Lawless Frontier. You can find them under Objects toggle in the build window. Feature: Added decorative objects available to purchase for your camp Feature: Added sawed-off barrel mods for shotguns Change: Updated Unity engine to 2017.2, overall improvements Fix: Fixed dual wield talent causing revolvers to vanish Fix: Black screen when too many members are recruited Fix: Game Loader bugging out when a save file is corrupted Fix: Merchants not properly accounting money and item counts
2017-12-13 06:41 UTC · Community Announcements · megasploot
I've added decorative objects for purchase in the Lawless Frontier. You can find them under Objects toggle in the build window. Feature: Added decorative objects available to purchase for your camp Feature: Added sawed-off barrel mods for shotguns Change: Updated Unity engine to 2017.2, overall improvements Fix: Fixed dual wield talent causing revolvers to vanish Fix: Black screen when too many members are recruited Fix: Game Loader bugging out when a save file is corrupted Fix: Merchants not properly accounting money and item counts
2017-11-22 01:01 UTC · Community Announcements · Tailwind Games
The Lawless Frontier free expansion is now officially in open beta! Thank you everyone who has purchased a copy of WESTSLINGERS. This additional game mode is my show of appreciation for those who wanted to play more after finishing the original campaign. In the new content are the following features (as showcased in the new trailer): Free roam and explore the towns from the original campaign. Talk to the townsfolk, find objectives, recruit new members. Construct and improve your permanent hideout. Defend your hideout against raids from Indians and outlaws. Manage your gang and customize their
2017-11-22 01:01 UTC · Community Announcements · megasploot
The Lawless Frontier free expansion is now officially in open beta! Thank you everyone who has purchased a copy of WESTSLINGERS. This additional game mode is my show of appreciation for those who wanted to play more after finishing the original campaign. In the new content are the following features (as showcased in the new trailer): Free roam and explore the towns from the original campaign. Talk to the townsfolk, find objectives, recruit new members. Construct and improve your permanent hideout. Defend your hideout against raids from Indians and outlaws. Manage your gang and customize their
2017-11-02 03:12 UTC · Community Announcements · Tailwind Games
https://media.giphy.com/media/xT4Ap4f4oTEEHVDhUQ/giphy.gif More progress on the free expansion development! The 3rd building type called the Workshop that allows you to lightly customize and mod your guns is in progress. You can tint and name your weapon and also add small mods like a hairline trigger. When you return to your hideout after a mission, you can now be raided by Indians, outlaw robbers, or Marshals. You must select up to 4 defenders to thwart the attack. Closed testing for the expansion will begin very soon, and I hope to release an open beta version by Thanksgiving. If you've onl
2017-11-02 03:12 UTC · Community Announcements · megasploot
https://media.giphy.com/media/xT4Ap4f4oTEEHVDhUQ/giphy.gif More progress on the free expansion development! The 3rd building type called the Workshop that allows you to lightly customize and mod your guns is in progress. You can tint and name your weapon and also add small mods like a hairline trigger. When you return to your hideout after a mission, you can now be raided by Indians, outlaw robbers, or Marshals. You must select up to 4 defenders to thwart the attack. Closed testing for the expansion will begin very soon, and I hope to release an open beta version by Thanksgiving. If you've onl
2017-10-24 14:30 UTC · Community Announcements · Tailwind Games
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30158558/a0365698bbb01007e7036e7b88b34a40a084cbf4.png The expansion is continuing development and will begin testing near the end of the month. I've added the 2nd building type called the Infirmary. The outlaws retain their wounds from previous missions and this building increases the speed these wounds heal between other missions. The Bank Heist mission archetype is also complete with the banks accruing money every day they are not robbed. Upcoming in development is the Workshop building type and Bounty Hunt mission type.
2017-10-24 14:30 UTC · Community Announcements · megasploot
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30158558/a0365698bbb01007e7036e7b88b34a40a084cbf4.png The expansion is continuing development and will begin testing near the end of the month. I've added the 2nd building type called the Infirmary. The outlaws retain their wounds from previous missions and this building increases the speed these wounds heal between other missions. The Bank Heist mission archetype is also complete with the banks accruing money every day they are not robbed. Upcoming in development is the Workshop building type and Bounty Hunt mission type.
2017-10-17 19:51 UTC · Community Announcements · Tailwind Games
Hey everyone! The in-game version of the gang screen is reworked into a dialog to fit along with the style of the other menus. The gang also now manages their own weapon inventory. Below is a screenshot for the building construction preview similar to what you see in RTS games. Each Quarters building increases the gang size limit by 4. You will be able to build up to 3 of these buildings. More details to come as I implement them. Thanks for your patience! https://i.imgur.com/5iIpWxp.png
2017-10-17 19:51 UTC · Community Announcements · megasploot
Hey everyone! The in-game version of the gang screen is reworked into a dialog to fit along with the style of the other menus. The gang also now manages their own weapon inventory. Below is a screenshot for the building construction preview similar to what you see in RTS games. Each Quarters building increases the gang size limit by 4. You will be able to build up to 3 of these buildings. More details to come as I implement them. Thanks for your patience! https://i.imgur.com/5iIpWxp.png
2017-10-10 22:28 UTC · Community Announcements · Tailwind Games
Hey fans! You haven't heard from me in a while because I have been working on the foundations of the free roaming mode. The permanent hideout and town repopulation is well under way. Basic construction and mission generation functionality are in. Next up are the converting the existing towns to function with mission generation, wounded status, and weapon inventory. Meanwhile, here is a screenshot of the new mission prep prompt: https://i.imgur.com/VN9ApVK.png
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/662920/raw.