Fix for saving key bindings.
Fix for saving key bindings.
Dragon's Lunch - the real time Roguelike game. Explore the depths to get your golf ball back, but be careful you don't end up as Dragon's Lunch!
| App ID | 663530 |
|---|---|
| App type | Game |
| Developer | Jonathan McCarthy |
| Publisher | Flying Interactive |
| Homepage | http://www.DragonsLunch.com |
| Release date | 2017-09-12 17:07 UTC |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/663530 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DragonsLunch.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17910669 | 2025-03-29 16:47 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 663531 | windows | 278.17 MB | 102.02 MB | 2754122711490951366 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17910669 | public | 2025-03-29 16:47 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fix for saving key bindings.
Fixed issue with previous package.
Replaced the old tutorial with a new "How to Play" module.
There's a new module now which takes the player through the changes to the controls and shows how to play the game.
Fixed crash.
DRAGON'S LUNCH v.3.0.0 The Realtime Roguelike -------------------- Overhauled the control system. No need to press TAB now to interact with the inventory. Keys for the current context are shown on screen. Rearranged the player inventory on screen. Added double width corridors. Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still. Search identifies destructible walls. Changed Giantism wand to Berserk wand. Improved animations for some of the monsters. Some monsters can now avoid cobwebs. Gave goblins, ogres and trolls more hitp
CHANGES IN v2.0.0 Major update to the light engine. Added better backgrounds for the rooms. Added random 'flavour' items to the rooms - bones, skull, broken treasure items etc Improved/redesigned level 12. Improved the Dragon's abilities: Dodges more when hit Has greater hitpoints Changed the melee system: a hit now only relies on the player connecting with the target. removed a restriction that disallowed the player from getting any benefit from hit/retreat/hit/retreat type combat strategy. armour is now used to determine damage / blocking. Immobile npcs are now always hit (mushrooms, turrets
NEW FEATURES Tweaked the dimensions of the different levels to make them more interesting. Added 2 new trap rooms (Causeways). Added mazes of tunnels. Added a graphical circle around the player when protected. Buffed the Bard. BUG FIXES Arrows now disappear when unequipped if they are all used up. The Editor can now handle multiple items for NPCs. Fixed a bug where rooms of destructible walls were sometimes not connected. NPCs now go down to the stairs entry way on the lower level when they descend. Oh and Happy Halloween from Ireland (the original home of Halloween).
Just a minor update to add Spanish language support. This was done using Google Translate so there may be some funny translations in there. Let me know if anything needs be corrected. I also tried to correct the words that were always appearing in English.
NEW FEATURES Added new NPC - the elf. Added special abilities to arrows and increased the number of quivers that appear. Vaults no longer contain cursed items. Improved the distribution of items across levels. Improved the gas effects. Monsters can now catch fire if they are flammable. Added a wand of gas. Added new Monster type - bugs. Improved the potion of darkness graphics. BUG FIXES Ensure monsters don't wander too close to fire. Fixed a vault problem where the pressure pad could be inaccessible. Fixed a problem with destructible wall rooms on level 8 having no door. Fixed issue with the
A new version of Dragon's Lunch is now available. NEW FEATURES You will now come across captive dwarfs. Rescue them and they will help you fight the monsters. There are general improvements to the level generator. It will now generate more caves and 'empty' rooms are now likely to have at least one interesting feature in it. Also, there is now only one health trap per level. Changed melee swing to activate on key down rather than key up as noted in a user review. This resulted in better key definitions. Improved light graphics for torches etc Improved displaying of monsters when only partially
A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monster - the puddle monster who likes to lurk in dead end corridors. A new exploding trap room. A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering. Enjoy!
A new version of Dragon's Lunch is now available. The big change is a redesign of the water level. I won't give any more details as I don't want to spoil the surprise(s). The following have also been added: A new scroll - scroll of curse A new wand - wand of infection A new monster - the puddle monster who likes to lurk in dead end corridors. A new exploding trap room. A new spell capability for deeper level goblin wizards - they can now cast a spell of shattering. Enjoy!
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
A new update is on the way, featuring redesigned water level, a new scroll, a new wand, a new monster and a new monster ability. Stay tuned ....
Full appinfo as delivered by Steam PICS, changenumber 36691989. Also at /api/app/663530/raw.
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