2026-09-01 12:01 UTC · Community Announcements · Mau
Welcome, Park Managers! The final support patch for Update 17 is here, bringing new partner combat animations for several species, major improvements to animal behaviour and mutation visuals, important optimizations, and many exciting QoL improvements.Behind the scenes, we’ve also tackled a wide range of crashes, construction issues, performance bottlenecks, and save/load problems to make building and managing your prehistoric park smoother, faster, and more stable than ever.Known Issues & Additional NotesPlease send feedback and bug reports to our Discord server's appropriate channel.Animal c
2026-08-31 18:59 UTC · Community Announcements · Blue Meridian
Welcome to the August Development Update!To kick things off, we can confirm that the final support patch for Update 17 is very close to release! After one last round of testing, it’ll be released shortly to improve stability and add new partner animations to 7 different animals (Mammuthus, Nasutoceratops, Pachycephalosaurus, Panthera, Smilodon, Styracosaurus and Velociraptor).In the meantime, if you’d like to further support Prehistoric Kingdom on the road to full release, we’d really appreciate if you could check out our recently refreshed Patreon page. We post updates nearly every week that
2026-08-01 07:40 UTC · Community Announcements · Blue Meridian
Welcome to the July Development Update!A week ago we put out a survey to gather feedback and see how the community felt about various parts of the game. To our surprise, we received a staggering 4,000 responses within the first 24 hours! You absolutely destroyed our measly target of 1,000.Looking over the results, community sentiment for the core game seems to greatly align with our internal plans and the direction we were already heading in. For the more hypothetical questions like what extra management features you’d like to see, the winners were also inline with what we expected - though it
2026-07-22 13:02 UTC · Community Announcements · Blue Meridian
Attention park managers, we want YOUR feedback! 📣If our community survey surpasses 1,000 submissions before the 10th of August, we'll be unveiling brand new concept art for one of our 1.0 launch animals. Let your opinion be heard! 🦖💭 Survey: bit.ly/4bBGNPM
2026-07-05 15:30 UTC · Community Announcements · Mau
Hello, Park Managers!This patch fixes critical bugs relating to guests and modular building, while improving animal aggression and behavior stability.Additionally, our playable tutorials have been given some much-needed attention, receiving many fixes and improvements which aim to make the game more accessible to new players.Known Issues & Additional NotesPlease send feedback and bug reports to our Discord server's appropriate channel.Animal combat and hunting are still not 100% finished - some planned features are still missing, while some others require further tuning and balancing. The idea
2026-06-30 15:42 UTC · Community Announcements · Blue Meridian
Welcome to the June Development Update!This month we released Update 17 - a massive update introducing 3 new genera, dynamic combat and a wealth of other changes. It took a lot of hard work and a lot of long hours, but we’re happy to finally have the basis of combat in your hands.You can currently grab the game for 30% off during the Steam Summer Sale, so if you’ve been waiting to buy, now’s a great time to jump in! You can read all the changes in the patch notes here. As you might expect, this post is going to be a bit of a shorter one but we wanted to touch base and keep the community in the
2026-06-25 16:46 UTC · Community Announcements · Mau
Welcome to Update 17, Park Managers!This update has been a long time coming. Animal combat and hunting are finally making their way into your parks, alongside a collection of management improvements, visual upgrades, new iconic species, and countless fixes and optimizations. Nearly every part of the simulation has received attention in one form or another, making this the largest update we've released so far as we are near the game's release, next year. Update 17 FeaturesThree New Dinosaur GeneraUpdate 17 introduces three new dinosaur genera and eight new species to the roster. Allosaurus join
2026-06-19 17:29 UTC · Community Announcements · Mau
Welcome, Park Testers! This marks the final PTB release before the full launch of Update 17 on June 25th. We've continued fine-tuning animal aggression, locomotion, and combat animations to deliver the most natural and lifelike creature behaviors yet.We've also expanded the building toolkit with new modular pieces, including animal signs and improved rock assets.How to Access the Public Testing Branch (Experimental!)The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the
2026-06-15 12:10 UTC · Community Announcements · Blue Meridian
Welcome, park managers!We’re excited to announce that Update 17 will be releasing June 25th, introducing eight new species for three iconic dinosaurs: Allosaurus, Stegosaurus and Pachycephalosaurus - but of course, that’s far from all. Prepare to fight with dynamic combat, brutal partner animations and explore new environments alongside overhauled management mechanics. This is another huge milestone update for the team and we couldn’t be more thrilled to continue expanding and improving upon combat up until we leave Early Access next year. If you’d like to try combat early and own the game on
2026-06-13 14:58 UTC · Community Announcements · Mau
Welcome, Park Testers! This PTB release addresses the most critical instability issues introduced in the last PTB update. It also delivers a first tuning pass on animal aggression behavior, resulting in more natural encounters - animals should now be more selective when choosing targets and in determining how they respond to potential threats. In addition, we have improved combat animation smoothness and overall fidelity across the board. Animal hit reactions and staggers have been fixed and re-enabled, predator finisher animations have been introduced (only for Tyrannosaurus and Tarbosaurus a
2026-06-10 19:02 UTC · Community Announcements · Mau
Welcome, Park Testers! This PTB release introduces Animal Combat, an all-new emergent gameplay system that allows your animals to react more dynamically to their environment and to one another. While this feature is still a work in progress, we're eager to hear your feedback. In particular, we're looking for reports on animal responsiveness, aggression behaviors, and any unexpected interactions you encounter as we continue expanding combat mechanics, refining animations, and balancing behavior. We've also made significant strides in stability and optimization. Overall CPU and rendering perform
2026-05-31 18:16 UTC · Community Announcements · Blue Meridian
Welcome to the May Development Diary!As usual, it’s been all hands on deck as we continue to work on the different aspects of combat coming in U17. We’ve made some great strides this month with the addition of danger zones, throwable animals and improved locomotion which we’ll talk about in more detail shortly.For this update, we’ve had really big ideas for what could be accomplished (some of which haven’t been shown yet) and we’re proud of what we’ve been able to deliver so far considering the U17 time constraints and our team size (7 full-time devs, 5 part-time). We are very excited to conti
2026-05-01 05:30 UTC · Community Announcements · Blue Meridian
Welcome to the April Development Update! This month we released the first PTB for Update 17, adding new management mechanics, updated water rendering and two species of Stegosaurus for you to discover. Though it’s yet to contain combat, we’ve had really good feedback so far! Players on Steam can switch over at anytime, so be sure to read the patch notes for all the details.Combat has continued to see a lot of development throughout April, with animals now taking damage and even dying if they take too many hits. We’ve developed custom tooling that allows us to attach “hurt boxes” to animals whi
2026-04-26 19:35 UTC · Community Announcements · Mau
Welcome, Park Testers! This PTB release is focused on quickly addressing the most commonly reported community issues - most notably input system bugs and unusable keybind controls. We hope this provides a more stable testing environment while we continue working on the remaining species for U17 and further develop animal combat. How to Access the Public Testing Branch (Experimental!)The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down
2026-04-24 14:05 UTC · Community Announcements · Mau
Welcome, Park Testers!This early version of Update 17 adds Stegosaurus, rebalances mid-game progression and overhauls many of the management features. Notable changes include manual Loading Bay orders, workzones, staff breakrooms and a new staff promotion system! Please note that this release does not include combat!In addition to everyone's favorite plated lizard, players can also make use of our updated water rendering tech to create stunning rivers and lakes while actually seeing all the rocks and plants you've put beneath the waves.PTB FeaturesStegosaurusThis long-awaited prehistoric icon
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