Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2026-05-06 09:40 UTC · Community Announcements · Loneminded
Inertia is coming back to PC.It's been a seriously long time. Since Inertia launched in 2017, a lot has changed for us at Loneminded, and for what we want to make. We went on to develop Exertus and ADVERSE, which were both games we were passionate about.However, since 2022 we've released a lot of titles - predominantly on Nintendo Switch with an awful quantity over quality approach, if we're being honest with ourselves. Somewhere along the way the focus shifted from making games we were passionate about and wanted to play, to just shipping products. The numbers showed it. The passion showed it
2020-04-28 08:30 UTC · Community Announcements · Loneminded
Loneminded, developer of Inertia & Exertus is proud to present it's latest project, ADVERSE. ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption. Fight your way through swarms of enemies spanning 40+ increasingly difficult picturesque levels using fluid movement and combat mechanics to find and defeat the root of the hostile AI takeover. You can wishlist ADVERSE by visiting it's store page now to be notified of it's release on 4th August 2020. https://store.steampowered.com/app/1295390/ADVERSE/ {STEAM_CLAN_IMAGE}/29517016/b04d8c0204f12501e00d1edbf2dd75e27
2019-05-04 21:58 UTC · Community Announcements · Loneminded
First of all, I want to give a big thank you from myself for your continued support on Inertia, Inertia was my first solo project and one that was designed for the sole purpose of being a simple game that had a skill gap but was enjoyable to play for everyone. Over the past year and a half, I have made various changes based directly on community feedback, in some cases making major changes to movement and/or adding entirely new mechanics. I have taken into account both positive and negative reviews and tried to make changes where I saw a benefit. Recently I have been teasing with the idea of c
2018-08-25 11:50 UTC · Community Announcements · Loneminded
General improvements, implementations & fixes Misc Overhauled achievement granting method for level completion - achievements are now given for entire collections when every level has been completed, achievements are also now granted for completing X amount of levels as intended. Added Loneminded intro. Modified intro display methods. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
2018-04-26 14:22 UTC · Community Announcements · Loneminded
General improvements, implementations & fixes Misc Arrow keys and numpad keys are now bindable. Slightly adjusted End Volume to prevent players from bumping into it instead of finishing the level. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
2018-04-19 19:23 UTC · Community Announcements · Loneminded
General improvements, implementations & fixes Misc Fixed bug preventing slide/jump combination working properly. Added 'Use Sprint Input' option to Input menu. (Defaults to OFF) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
2018-04-18 16:42 UTC · Community Announcements · Loneminded
v1.18 will be rolling out later today (18/04) and will include the following changes. Mostly made up of quality of life changes that I felt were necessary to the future of Inertia. General improvements, implementations & fixes Movement Removed walking completely, runner now defaults to 650u/s without holding an input for sprint. Levels Removed 'Unify' from speedrun mode. Updated Playground level to include wallrun decals. Made slight material changes to a couple of levels. UI Added a difficulty rating to the level selection menu. Added level art for speedrun levels. Misc Both speedrun levels s
2018-01-29 07:30 UTC · Community Announcements · Loneminded
Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: htt
2018-01-29 07:30 UTC · Community Announcements · Loneminded
Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: htt
2018-01-26 16:01 UTC · Community Announcements · Loneminded
Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, f
2018-01-26 16:01 UTC · Community Announcements · Loneminded
Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, f
2018-01-23 01:14 UTC · Community Announcements · Loneminded
Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
2018-01-23 01:14 UTC · Community Announcements · Loneminded
Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
2017-12-29 17:43 UTC · Community Announcements · Loneminded
New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into
2017-12-29 17:43 UTC · Community Announcements · Loneminded
New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into
Full appinfo as delivered by Steam PICS, changenumber 38329928. Also at /api/app/666330/raw.
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