A mysterious villain has locked you in an old basement and given you a simple task: to escape by completing the series of puzzles set before you. With a bomb timer set for one hour, can you discover the inner workings of the game and complete the challenges in time or is your fate inescapable?
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:07 UTC
$1.99
$1.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2255737
2017-11-03 15:02 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
666341
431.82 MB
101.31 MB
4913297627935049341
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2255737
public
2017-11-03 15:02 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-05-29 18:52 UTC · Community Announcements · ForceKin
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29839113/96e3ea4dae52a1a91ff03c4847e4068cfd137985.jpg Hello, everyone! It's with great excitement today that I'd like to announce our second game, Vengeful Rites! It is not, as you might have expected, an escape room game. We originally planned to make a second installment in the Inescapable VR series, and potentially a third before moving on to our dream project of a VR RPG. However, after releasing Inescapable VR: Underground, we felt we were ready to jump right in and go for the game we really wanted to make. To that end, we
2017-08-06 18:46 UTC · Community Announcements · ForceKin
After closely examining the game and speaking with players, we've identified some flaws in one of the final puzzles. To remedy this, a number of clues have been re-worked, and one has been all together removed. We believe that these new clues will be much more player friendly and more easily deciphered, while still being challenging enough to not make the game feel too easy. As always, if you have any thoughts or feedback, they're always welcome and appreciated. Have fun escaping!
2017-08-06 18:46 UTC · Community Announcements · ForceKin
After closely examining the game and speaking with players, we've identified some flaws in one of the final puzzles. To remedy this, a number of clues have been re-worked, and one has been all together removed. We believe that these new clues will be much more player friendly and more easily deciphered, while still being challenging enough to not make the game feel too easy. As always, if you have any thoughts or feedback, they're always welcome and appreciated. Have fun escaping!
2017-08-04 15:09 UTC · Community Announcements · ForceKin
Thanks to the feedback of some players we've gone ahead and made some changes to the way things work throughout the second room. These changes should create a much more focused set of goals as soon as you gain access to the room. Unfortunately, the nature of puzzle games means that I can't really go into too much detail in regards to the changes without risking spoiling anything, so I'll try to keep things as vague as possible... The thermostat clues are now clearer in where they're acquired and math has been removed from the equation (pun intended). The acquisition of certain items required f
2017-08-04 15:09 UTC · Community Announcements · ForceKin
Thanks to the feedback of some players we've gone ahead and made some changes to the way things work throughout the second room. These changes should create a much more focused set of goals as soon as you gain access to the room. Unfortunately, the nature of puzzle games means that I can't really go into too much detail in regards to the changes without risking spoiling anything, so I'll try to keep things as vague as possible... The thermostat clues are now clearer in where they're acquired and math has been removed from the equation (pun intended). The acquisition of certain items required f
2017-08-04 03:09 UTC · Community Announcements · ForceKin
We'll be releasing a patch in the morning that should improve the pacing and flow of the second room by creating a more defined order for the puzzles in place. The patch will also make a few other small changes/improvements. It should be released less than 12 hours from now, or before 11 am EST.
2017-08-04 03:09 UTC · Community Announcements · ForceKin
We'll be releasing a patch in the morning that should improve the pacing and flow of the second room by creating a more defined order for the puzzles in place. The patch will also make a few other small changes/improvements. It should be released less than 12 hours from now, or before 11 am EST.
2017-08-03 22:19 UTC · Community Announcements · ForceKin
We've received some more valuable feedback and made changes accordingly! • Keys have had their hitboxes increased in size to hopefully avoid people being unable to pick them up off the floor if dropped. • The map puzzle clue has been reworded to be less cryptic and moved to be more in the player's face to hopefully draw better attention to it and what's required. On a side note: If you find that your floor is not properly aligned with the in-game floor, there's a free tool called OpenVR Advanced Settings that everyone should have. It allows you to fix your floor in about a second from inside t
2017-08-03 22:19 UTC · Community Announcements · ForceKin
We've received some more valuable feedback and made changes accordingly! • Keys have had their hitboxes increased in size to hopefully avoid people being unable to pick them up off the floor if dropped. • The map puzzle clue has been reworded to be less cryptic and moved to be more in the player's face to hopefully draw better attention to it and what's required. On a side note: If you find that your floor is not properly aligned with the in-game floor, there's a free tool called OpenVR Advanced Settings that everyone should have. It allows you to fix your floor in about a second from inside t
2017-08-03 13:04 UTC · Community Announcements · ForceKin
Some quick improvements have been made to the game in light of launch day feedback! • Switching locomotion modes(by pressing the App Menu button on the right controller) will now display a message in the center of the player's view for 2 seconds, informing them of the new mode selected. • Pockets now turn green when placing items into them to let the player know the item can be released and stored. • Hands and Pockets have been made a dimmer color by default to avoid harsh contrast when the lights are out. Thanks so much to TurkTheDev for his input on these matters! If anyone else has any sugg
2017-08-03 13:04 UTC · Community Announcements · ForceKin
Some quick improvements have been made to the game in light of launch day feedback! • Switching locomotion modes(by pressing the App Menu button on the right controller) will now display a message in the center of the player's view for 2 seconds, informing them of the new mode selected. • Pockets now turn green when placing items into them to let the player know the item can be released and stored. • Hands and Pockets have been made a dimmer color by default to avoid harsh contrast when the lights are out. Thanks so much to TurkTheDev for his input on these matters! If anyone else has any sugg
2017-08-03 02:16 UTC · Community Announcements · ForceKin
It's taken a few months of work and learning the ins and outs of Unity/C# but here it is: the first entry in the Inescapable VR series! We've learned so much over the course of making this game and we put a lot of love into making it, which hopefully has come through in the finished product. It's an exciting moment for sure to be able to release the game here on steam and we look forward to the feedback and responses from you, the players! We hope you enjoy this first entry and look forward to what's to come!
2017-08-03 02:16 UTC · Community Announcements · ForceKin
It's taken a few months of work and learning the ins and outs of Unity/C# but here it is: the first entry in the Inescapable VR series! We've learned so much over the course of making this game and we put a lot of love into making it, which hopefully has come through in the finished product. It's an exciting moment for sure to be able to release the game here on steam and we look forward to the feedback and responses from you, the players! We hope you enjoy this first entry and look forward to what's to come!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/666340/raw.