Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2022-06-24 17:40 UTC · Community Announcements · inexplicablegames
{STEAM_CLAN_IMAGE}/29485762/a15ed1f80778831cd7a5c1ed319551a808a0b21d.png Inexplicable Games are proud to announce our second game, Showrunner! It's an isometric management game where you create and run your own TV show. Craft scripts, populate your world with characters and cast actors to play them. Hire and manage staff, develop your studio and gain a dedicated following. It'll be entering Early Access on Steam later this year, head over to the store page to wishlist and keep informed on updates! https://store.steampowered.com/app/2058200/Showrunner/
2020-04-16 15:09 UTC · Community Announcements · inexplicablegames
What feature is most commonly requested for This Merchant Life? You guessed it, a band management system! So we added one. Become the band's manager, rename them, get them to compose new songs, rename those too... take to road, go on tour, perform in taverns, earn coins, lead them to musical glory all while taking a cool 20% of all their earnings! {STEAM_CLAN_IMAGE}/29485762/933fe900ba43b624270cccb2ea689cc6d3fec79f.png There are also a bunch of new road events and we've added visually distinct seasons as well. {STEAM_CLAN_IMAGE}/29485762/defd8bfaf8456acc525f84d919563b069ea867f2.png Hope you en
2019-11-12 00:28 UTC · Community Announcements · inexplicablegames
We've added an Auto Resolve to combat for those that don't fancy directing their fighters in every battle! {STEAM_CLAN_IMAGE}/29485762/e702cfe30b9043c851fb257c21d35943df11ccd5.png Systems - Auto Resolve option added to combat. Takes into account your current forces (including perks, deployment time, heroes, cart defences) and gives a battle result with a random element also involved in the final outcome. Can be used for all fights except for a small selection of key story battles. Balance - Ranged fighters (local hunters and archers) will now only appear in taverns from player level 5 onwards.
2019-10-31 22:05 UTC · Community Announcements · inexplicablegames
{STEAM_CLAN_IMAGE}/29485762/8678fbc3c6351e952bc974d85fa1b6633329cfb0.png Happy Halloween merchant fans! We'll have some exciting new updates for you in the next few months!
2019-10-17 08:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Ghoastus)
Ave once more, citizens – Ghoastus here! Nate s in Berlin for PDXCON this week, but I m still haunting his PC (I zoom into it through the floppy disc drive), working my way through all the games he didn t get around to writing about in the last few weeks. Today, I ve been playing This Merchant Life, an extremely gentle fantasy trading simulator that came out in August, and which RPS features mortal Brendan had a look at two years ago. It s come on a lot since then, and while there aren t really any Romans in it, I like it very much all the same. Many artists, when satirising the fantas
2019-09-09 16:41 UTC · Community Announcements · inexplicablegames
Having monitored feedback on the game there have been some concerns raised about it being a little too grindy, so we've made some balancing tweaks aimed at reducing friction a little! Balance - Unlock gold costs reduced (tier 1 from 5k to 4k, tier 2 from 10k to 8k, tier 3 from 20k to 15k) - Tier 3 unlock level requirements moved down from level 14 to level 12 - Reduced the requirement for story chapter 2's goal down from 6000 gold to 4500 gold (and take 3500 gold rather than 5000 gold upon completion) - Reduced the requirement for story chapter 12's goal down from 50000 gold to 35000 gold - Re
2019-09-06 15:52 UTC · Community Announcements · inexplicablegames
{STEAM_CLAN_IMAGE}/29485762/23d6f02f95ff2ee917f0b3788f47c9ab59923330.png This Merchant Life version 1.0 has launched! A big thank you to everyone who supported the game through it's two years in Early Access and some wonderful content creators who've covered it. If you've ever wanted to own a trade cart with two not particularly loyal horses then this is the game for you! Make profits, make friends (also enemies) and maybe, just maybe, save the whole kingdom along the way. https://store.steampowered.com/app/666730/This_Merchant_Life
2019-08-29 23:49 UTC · Community Announcements · inexplicablegames
This Merchant Life leaving Early Access has been delayed a week, will now be happening on Friday the 6th of September! Here is a 'Director's Cut' of the release trailer, featuring a different release date at the end. https://www.youtube.com/watch?v=qm8pH_wBkF8
2019-08-26 19:24 UTC · Community Announcements · inexplicablegames
This update is primarily concerned with smoothing out a few bumps within the story campaign along with some balance tweaks. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29485762/5af1acd73a596414c2398eb75cc910be7b6a28ed.png Systems - There is now a small chance of rapport with heroes increasing when you reach a settlement with them as part of your security. Balance - Itinerant Swordsman security reduced from 5 to 4. - Hero deployment time maxes out at 3 with leveling rather than 4. - Adjusted difficulty of story chapter 11 battle. - Road events set to be 3x as likely to oc
2019-08-21 18:39 UTC · Community Announcements · inexplicablegames
Some more polish and fixes as we approach leaving Early Access! Also Steam achievements, although going to test them for a little before rolling them out properly. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29485762/90c872887b54e557c893405259023958be4842ff.png Systems - Added Steam achievements. - Now a distinction between events that could potentially injure or kill fighters, and those that should just injure those that won't be killed by it. To prevent half your guard being wiped out by a minor accident with a pothole. Balance - Added modifier that makes combat events
2019-08-07 21:51 UTC · Community Announcements · inexplicablegames
This version features some more bug fixes, polish and rebalancing! The looting mechanic has also been adjusted a little so that a high cart defence stat doesn't mean you can entirely ignore enemy attacks. Rebalancing efforts for this update were focused on buildings, explore events and road stats. In particular explore event rewards for one-time events have been greatly increased to make them more meaningful. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29485762/74574184506eee8c2a5d2091d62d1b2e440d284e.png Systems - Explore event options that introduce new town locations
2019-08-03 16:18 UTC · Community Announcements · inexplicablegames
UPDATE: This will now be happening a week later, on September 6th! This Merchant Life is leaving Steam Early Access after two years, version 1.0 launches on August 30th! Check out our fancy new launch trailer: https://www.youtube.com/watch?v=YFgxINR0Phw Big thanks to everyone that provided feedback, ideas and bug reports while we've been in Early Access, I think it's fair to say it's come a long way and we couldn't have done it without all that help! The game will continue to be updated and improved after launch and all additional content and features will arrive in free updates.
2019-07-11 16:56 UTC · Community Announcements · inexplicablegames
More bug fixes and balance changes, particularly focused on skills, road events and cart parts. Also a nice new rotating background element for the combat screen! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29485762/c5bca990d604c640cefa6d3b047af63b2c2f8ec9.png Balance - Three skills changed. 'Bargain Hunter' now causes cut price events to last longer, rather than increase the chance of cut price events occuring. 'Everything Must Go' becomes 'Delivery Service' and instead of making cut price events reduce prices more it instead makes high demand events last longer. Finall
2019-06-20 23:43 UTC · Community Announcements · inexplicablegames
A lot of new hints and various bits of bug fixing, balancing and polish! Systems - Added trainer available to save/load for current settlement. Balance - Some scaling to XP rewards from explore events based on global reputation. - Time to complete missions increased by roughly 30-40% - Rebalanced Payback mode to be less impossible. UI - Added lots more hints. - Side trait mouseover boxes only appear if any bonuses are applied from that side trait. - Tweaks to max stats for stat bars - not absolute theoretical maximum, but more realistic maximum. - Added no missions available here message for m
2019-06-09 16:24 UTC · Community Announcements · inexplicablegames
A lot of fixes and balance changes in this update, and some more event illustrations to boot! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29485762/2230d526eb6db39c06b673926050659f5b45d131.png Systems - Heroes joining the caravan during the story no longer replace existing heroes of the same class if you have one currently hired - they accompany the caravan but not as fighters. - The initiation system for combat missions has been revised a little so that it should be impossible to complete a journey on which a combat mission should take place without it actually happening
Full appinfo as delivered by Steam PICS, changenumber 38586796. Also at /api/app/666730/raw.
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