Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
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2019-06-24 04:06 UTC · Community Announcements · JohnBobbyTables
Hello everyone, The development of this game has been extremely slow over the last 6 months because I wasn't able to work on it full time anymore and today I have recently decided to retire the game from the steam store. Anyone who still has a copy of the game will be able to play until June 2020, after that the game will reach end-of-life. I would recommend anyone who currently owns SojournVR and hasn't played for 2 hours should request a full refund through steam support: https://help.steampowered.com/en/ I know this decision will disappoint some of the remaining hardcore fans but it was not
2018-10-02 15:57 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This week I fixed a couple of issues introduced by last week's update. I am still working on new map upgrades which should be coming out next week or the week after. Bug Fixes Fixed issue where floating items would flicker if they were in the world before a player spawned Fixed an issue that would cause weird behavior when pressing the menu button during the loading screen Music level in the server browser is now affected by music level setting Playspace rotation on vive is much easier to use now Fixed an issue where when a player shoots an arrow, their bow would still be nocke
2018-09-28 17:05 UTC · Community Announcements · JohnBobbyTables
Hello everyone, Starting Friday at 7:00 AM CST (12:00pm UTC) all EXP earned for the weekend will be doubled. This affects all skills including combat, mining, smelting, ect. The event will run until 7:00pm CST Sunday (12:00am UTC). This event is the first test of the event system and there will be similar events in the future. I will also be online for some of the day Friday if people want to hang out and ask me questions about the game or whatever else. Thanks all, John Email: contact@dettergamedesign.com Twitter: @dettergames Facebook: https://www.facebook.com/dettergamedesign/ Discord Perma
2018-09-26 18:15 UTC · Community Announcements · JohnBobbyTables
Hello everyone, The last two weeks I focused on character customization. So now you can choose your character's hair, cloths, gender, ect. You will only be able to set your character's body properties once (e.g. their head type, hair style, hair color, ect.). You will however be able to change their cloths at any time in the future. Features Character customization Players who already have a character will be prompted to customize their character the next time they login with that character. Playspace rotation Oculus playspace rotation reworked and is easier to use. The vive playspace rotation
2018-09-11 14:24 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This update contains support for multiple characters. This means that now you can have more than one character and you can delete your current character if you want to start over. You must have at least one character so the option for deleting your character will not appear unless you have at least 2 characters. Your bank is shared between characters, so you can easily share items between characters using your bank. New Features Support for 3 characters Can delete characters Characters share a bank, but do not share inventory, toolbelt, ect. Streamer mode option This option can
2018-08-28 18:42 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This release contains a huge update to the player toolbelt. The toolbelt can now hold two tools and a sword. The side the sword is on can be configured in the in-game menu. The entire toolbelt can also be reversed so that the tools are on the opposite side (for left handed players). If you had items in your toolbelt, they have been moved to your inventory. If you had items in your toolbelt and your inventory was full, then your items have been moved to your bank. There were only a couple of players that had a full inventory when this update occurred so it shouldn't be too impos
2018-08-21 07:48 UTC · Community Announcements · JohnBobbyTables
Hello everyone, Another patch has been applied to address issues reported by users: Player bodys disappear when going through doors/changing maps Players can no longer walk through fences in Labistre City Fixed issue where Arachnos would not sink into the ground completely Fixed issue where coal ore could not be reached in the abandoned mine Fixed navigation mesh issues in Outskirts There is also a new option to show item sell price instead of item value. There is also now a guide to attributes in the player journal that explains how attributes work and what they do. If you encounter new bugs,
2018-08-15 22:09 UTC · Community Announcements · JohnBobbyTables
Hello everyone, A patch has just been applied that fixed many issues reported by users in the discord channel. Here is a list of the issues fixed: You can no longer start a new raid if you're in a raid Fixed issue with mineables in Labistre Training Grounds Fixed issue with player body when shooting arrow Damage to mineables and trees with weapons (swords, daggers, arrows, ect.) have been reduced Fixed issue with error scene Fixed issue with bank in Outskirts where you couldn't get upstairs using locomotion Fixed issue where bank in Labistre City would disappear on low quality Fixed issue that
2018-08-07 22:02 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This update is the first part of the combat update. I didn't get all of the features I wanted to get into this update, so some more features will be released at the end of this month. New Features Attribute System Damage is now highly influence by one of three attributes: strength, agility and intelligence The attributes a character has is based on their combat level and the class they have chosen. Each class has different base attributes and scale differently at higher levels. Combat Skill (Players and enemies) Combat skill is increased by defeating enemies Tougher enemies giv
2018-07-31 15:27 UTC · Community Announcements · JohnBobbyTables
Hello everyone, Unfortunately I will have to push back 1.3.0a (the combat update) another week. I don't want to make excuses however I wasn't able to work full time the last 2 weeks but my work schedule is back to normal for the foreseeable future. The content for the actual patch is done but it still needs to be balanced and polished more. I could release the patch today but it's such a big update that I want to make sure that there aren't any issues with it before I release it to everyone. Also it should be noted that this is the first part of the combat update and the rest of the features t
2018-06-19 15:32 UTC · Community Announcements · JohnBobbyTables
Hello everyone, Most of the regular users probably noticed that there were 3 patches last week. This took up a ton of time because there were 2 additional issues that required immediate patches. Thank you to everyone who reported bugs last week. New Features Player menu reworked Single panel, more buttons, icons, ect. Fast travel menu You cannot fast travel during raids, however for now you can fast travel if you are being attacked. This will be changed later. There is now a combination table in the city in the Outskirts. Changes Players now spawn where they left off If you have an issue where
2018-06-13 16:37 UTC · Community Announcements · JohnBobbyTables
Hello everyone, A quick server fix was just released which addresses the performance issues that were introduced by the update yesterday. The issues were server side only so there will be no client update. If you are still experiencing issues please let me know either in the steam discussion board or in the Discord. Additional issues will be fixed in next weeks patch unless they are game breaking like the one today was. Thanks all, John Email: contact@dettergamedesign.com Twitter: @dettergames Facebook: https://www.facebook.com/dettergamedesign/ Discord Permalink: https://discord.gg/D59txxt
2018-06-12 11:27 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This patch contains mostly bug fixes. The big issues this week were caused by upgrading the engine version. The weird issues with the terrain trees could only be fixed by upgrading to a newer version of the Unity engine. With that said, there might be new weird bugs that I haven't seen yet in testing so please report anything new that you come across that doesn't seem right. Changes Engine upgraded to version 2017.4 Multiple parties can now do raids on servers without issues Bank added to Outskirts Smelting requirements changed (for ingots and casting tool parts) Bronze: 1 Iron
2018-06-12 08:49 UTC · Community Announcements · JohnBobbyTables
Hello everyone, Sorry this release schedule is super late but I wanted to give this update anyway. The last two weeks I've been super busy with compatibility issues with upgrading to a new version of Unity. As always if anyone runs into bugs that they want fixed, please post on the Steam page or DM me. I know this month has been pretty light on new content but I'm working on a huge patch in the background that will be released next month. Also I know the game was supposed to leave early access this month but I am pushing it back another two months because I really want the next major update to
2018-06-05 11:47 UTC · Community Announcements · JohnBobbyTables
Hello everyone, This update mainly focuses on bug fixes for the raid update. I received a ton of good feedback on the new raid system and I will continue improving it in the next couple of future patches. New Features Trader added to outskirts city Ingot smelter added to abandoned mine Bug Fixes Locomotion fixes, can no longer walk through certain walls, can't go through raid blocking walls, ect. Navigation mesh fixes for outskirts, player will no longer step over small rocks LOD issues with the coal in the abandoned mine Arachnoid/Arachnite now fully sink into the ground when killed Fixed iss
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/667050/raw.
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