Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-02 15:00 UTC · Community Announcements · Ham Creature Sam
Rifted Worlds, a spiritual successor to The Elmian Warrior, is getting a demo on June 30th!This was sure a long time coming. But finally, you'll be able to play my next game! One of the main mechanics involves finding pieces of the world and placing them on the map. On top of that, you've got tons of weapons and accessories for crazy build potential! Expect anything less?Oh, and I promise I won't be such a moron with updates this time.Please, wishlist Rifted Worlds and play the demo on June 30th! It really helps with visibility on the Steam storefront!
2021-09-11 07:22 UTC · Community Announcements · Sammio the Hammio
I was requested to add map markers... So I did. No one requested the Lightning Rod changes... I just got annoyed by them, is all. Markers now get added to the map when you visit caves and buildings, activate Lightning Rods, and harvest from the Metal Trees! (I'm 99% sure they're all working correctly, but let me know if you spot any that don't) Lightning Rods can now be activated right from the get-go! (You still need the hack to fast travel, though) The Lightning Network achievement was changed slightly: It now fulfills when you fast travel, instead of simply activating a Lightning Rod. (It w
2021-09-08 06:41 UTC · Community Announcements · Sammio the Hammio
A crash was discovered, and that will not do, no sir! Fixed a crash when the Sniper Crystal kills an enemy. (Yeah, it probably makes sense to initialize a variable BEFORE calling the event that needs it) Saplings no longer eat the Sniper Crystal's projectiles.
2021-09-06 02:58 UTC · Community Announcements · Sammio the Hammio
{STEAM_CLAN_IMAGE}/29478207/bedbbeb98242ef06f21300f8ba136b2e74c86c17.png No more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on t
2021-05-23 09:38 UTC · Community Announcements · The MegaByte
A teensy little update. Mostly to fixing the options screen, but I also decided to soft-revert some of the original dialogue. You can no longer bind two actions to the exact same button. (This is to prevent a softlock in the options menu) While in the middle of binding actions, you can no longer switch between the keyboard and controller. (This caused some weird binding problems) Binding actions to the shift key now displays properly on the options menu. The action you are about to bind will now be displayed. Master Volume is now listed as simply 'Volume' and displays as fractions instead of d
2021-03-15 04:42 UTC · Community Announcements · The MegaByte
Hello everyone! I decided to quickly add a new, optional feature in case you didn't like how the dungeon locations weren't disclosed to you. Added dungeon markers to the map, toggleable in the options menu. (OFF by default; It is intended you find the dungeons by uncovering the map on your own. I understand not everyone likes playing like this, however, so they're available if you want them) More minor tweaks to some dialogue (I will never be satisfied, will I?) Short changelog, huh...
2020-11-19 11:10 UTC · Community Announcements · The MegaByte
{STEAM_CLAN_IMAGE}/29478207/6e94ceab9b1a4bd648d9abcb358109eb46ceb131.pngHello everyone, just popping in with another quick update. Steam cloud saving was implemented! The game now immediately autosaves locally when you collect items. (This is to prevent a potential softlock in the event of something like a power outage, if you disabled the Steam cloud) Items can now be deleted from storage, and the cursor can no longer be moved while the meter is filling. Fixed some geometry in Mt. Atlanta that you could get trapped in when transitioning rooms. Fixed a bug where saving and quitting causes cert
2020-11-16 07:27 UTC · Community Announcements · The MegaByte
{STEAM_CLAN_IMAGE}/29478207/d8a1b38c223d877259f8453b899f27d346630577.png This is the update that, for the longest time, I thought I couldn't do. For several reasons. But now, I have proven those notions wrong! Let's start with the one thing that's held back the game from the very start: The save system. The save system was completely redone! Now .ini-based. The process of saving is now lightning quick! Autosaves will take place when you transition between rooms, or close out of the game. Doubled the amount of save files. (Because I could) A 'Continue' option was added to the main menu. (Reload
2020-10-26 05:25 UTC · Community Announcements · Sammio the Hammio
Edit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and
2018-07-20 02:10 UTC · Community Announcements · The MegaByte
Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner: 'Load Game' is now the default option on the title screen. This was done to solve a save-eating issue someone brought up In the intro, the camera now follows Fiona properly Fixed the 'REX X' typo in Trak's dialog Fixed certain controller bindings from not saving properly Other minor tweaks and fixes Next, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system) I know you don't want to hear excuses, but because o
2017-08-18 21:38 UTC · Community Announcements · MegaByte
I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!
2017-08-18 21:38 UTC · Community Announcements · The MegaByte
I just released a quick patch that should fix a bug that causes the screen to not follow the player. That's all!
2017-07-20 17:00 UTC · Community Announcements · MegaByte
The title says it all! It is time to explore and murder stuff for 5 dollars.
2017-07-20 17:00 UTC · Community Announcements · The MegaByte
The title says it all! It is time to explore and murder stuff for 5 dollars.
2017-07-19 20:56 UTC · Community Announcements · MegaByte
Stuff happens tomorrow... By stuff, of course I'm referring to the launch of The Elmian Warrior! It is time for me to sound like a broken record once more, and tell you that you can smash demons, find lots of sweet weapons... And all that other crap I mentioned earlier.
Full appinfo as delivered by Steam PICS, changenumber 34836213. Also at /api/app/667510/raw.
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