Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
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2019-07-05 00:52 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/075c9c139875beb681998d513d4d69d12b21854b.png Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes. Game Path triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer
2019-06-15 02:39 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/277b0c582e6378fcba3e59025a4b9f8df23e53c7.png Hi everyone, It's been a long day so I'll let the change log below do all the talking :) New Game Plus (Tokenless mode) You can now choose to play any campaign without any silver or gold tokens appearing in the levels and without any token tolls blocking your way. It can be unlocked for all profiles if you have at least one save game which has completed the game. The leaderboards used are a bit different for tokenless mode given the shorter route. The changes are: Level Clea
2019-06-04 21:33 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Just want to give a heads up for anyone thinking of buying Super Lumi Live or for anyone who has already purchased it within the last 14 days and can still refund. The base price of the game will change from $9.99 to $5.99 in the upcoming weeks! That's not all though because Super Lumi Live will also have a massive 75% off sale in July lasting for 2 weeks! This is to celebrate GameguySD being submitted into the ESA Marathon for an Any% speedrun of the game. The sale will be
2019-06-01 19:52 UTC · Community Announcements · MazK
Changes Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB. The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons. Also, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game. Several UI text changes. Speedrun timers are no longer rendered with bloom and have been made slightly smaller and darker. Removed one
2019-05-27 14:02 UTC · Community Announcements · MazK
Just a quick hotfix for the View Totals UI and the final level S-Rank medals will no longer appear on the "View Totals" screen if one hasn't been earned yet. Removed "300 / 300" text for Silver Token. It now reads the correct totals. Fixed levels appearing in the wrong order. Added up and down input to switch between Seasons. Changed the size of the time rank numbers on the level scores. Added null check for uploading replays as I found a case where completing a level threw a null exception. Added a new checkpoint on A-Boss (The Incredible Finale) at the start of the 6th area (the one with spi
2019-05-27 02:39 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/e473e721e220cd068fe37672bfd5d229f01e0497.jpg Hi, Fixing the replays turned out to be less tricky then I originally thought they would be so I decided to start work on a UI window I've always wanted in the game. The new UI isn't working exactly as intended and it needs some improving but it's working and shows a numerical breakdown of the Campaign, Season and Level scores. Replays Fixed the timescale controls being active on the pause screen when watching a replay. Fixed replays going crazy when a manual respawn is cont
2019-05-22 13:11 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/9a6ccb2b0d750230dd174da1f61ede20d6635834.png Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace. Fixed replay time manipulation. Up and down to speed up or s
2019-05-22 02:20 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, I really wanted to finish the Workshop integration with the season editor but decided to release this update early because of the optimisation listed below. It's a strong candidate for the stuttering issues around screen transitions, especially for larger profiles containing loads of replays. Season Editor added to the game! The ability to create your own campaigns is now available! The ability to share and play them is not yet available but will be priority number one f
2019-05-14 22:30 UTC · Community Announcements · MazK
Patch notes: - Added the option to switch between windowed, borderless fullscreen and exclusive fullscreen modes. Exclusive fullscreen mode might not be ideal for 2 screen set-ups but it should almost completely eliminate the stuttering issue that some computers exhibit. It seems that XNA possibly doesn't play nice in windowed and fullscreen borderless modes. - You can now pause the game during the Ready and Respawn states. - Leaderboard labels no longer use platinum for 1st place and is now the more normal colour scheme of gold, silver, bronze and, for the rest of the top ten, cyan. Also the
2019-05-12 01:31 UTC · Community Announcements · MazK
Level Editor - Changed the start, editor start and finish locations to centre left of entire map. - Most of the state of the editor will not reset to default upon entering the editor. - Added shortcuts information in the level editor which can be shown and hidden with the key 'H'. The information is only available for tiles, objects and start/end modes at the moment but most modes follow a similar shortcut theme. UI and memory optimisation update (1st pass) - The title, map and game screens have had many memory allocation issues removed which should help with the stuttering problems. For the c
2019-04-20 02:40 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/3a8b1dece8e61a5ec6a0648e9bab8933568a087e.png This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding perf
2018-11-28 02:05 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/075c9c139875beb681998d513d4d69d12b21854b.png Hi, So this began as kind of a strange update with the removal of a feature but since I was quite productive, for a change, I decided to finally update the level editor to work through the release build of the game instead of a seperate one. Unfortunately, the game doesn't support playing custom maps at the moment which is why I haven't added the map editor also. I didn't want to delay the other updates any longer so I figured the level editor would give you guys plenty to g
2018-06-22 22:43 UTC · Community Announcements · MazK
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, It has been a while since the last update but I'm happy to say that there's a lot packed into this one! The biggest changes to the game come mostly from wanting to make the campaign a little easier for the first playthrough but also to provide a better speedrunning experience. The best choice in this situation is to include an unlockable speedrun mode for the main campaign and this would be great but I feel keeping the game a singular experience instead of split between
2018-01-01 22:00 UTC · Community Announcements · MazK
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/0a2c9608ca67eef72ee7e76047a21f0d05b263b2.png Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc l
2018-01-01 22:00 UTC · Community Announcements · MazK
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/0a2c9608ca67eef72ee7e76047a21f0d05b263b2.png Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc l
Full appinfo as delivered by Steam PICS, changenumber 34836212. Also at /api/app/667760/raw.
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