2026-09-10 11:51 UTC · Community Announcements · Max Conductor
This update includes a large amount of New Standard Versus Mode content that is still in testing. In the future, we will confirm whether to keep this content in the official 2.0 version based on test results.Standard Versus - New Reinforcement Cards\: Increases the Splash Damage range of attacks by 5m\: Puts the unit into a cloaked state. Units cannot be targeted by the enemy while cloaked, but will reveal themselves when attacking.\: Gain 3 Small Laser Sights at the start of the battle. Small Laser Sights: +8 Range to the equipped unit\: Gain 3 Small Fire Control Systems at the start of the b
2026-09-05 11:43 UTC · Community Announcements · Max Conductor
Standard Versus - Balance AdjustmentsCenturion\: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.With \ activated, required attacks to switch to \ increase by 100%.Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.Battlefield Powers\: Cost 350 → 300, added a 1-round research cooldown.\: Cost 350 → 300, added a 1-round research cooldown.\: Cost 250 → 200, added a 1-round research cooldown.Developer Note: After opponents pick high-impact Battlefield Powers from Reinforceme
2026-08-29 11:03 UTC · Community Announcements · Max Conductor
This update addresses multiple issues related to the difficulty in Star Expedition mode, which may result in difficulty changes. We are actively monitoring performance data and will continue fine-tuning the difficulty across different MMR brackets in the coming weeks.Balance AdjustmentsCenturionAttack bonus upon switching to \ +300% → +400%BugfixesFixed an issue where macOS users were unable to access the Public Test Server.Fixed an issue where the stat bonuses from Centurion's \ were incorrectly disabled by EMP.Fixed an issue where some Assets and Reinforcement buffs failed to apply correctly
2026-08-28 13:47 UTC · Community Announcements · Max Conductor
Greetings, Commanders!Mechabellum is about to celebrate the 2nd anniversary of its official release! We are thrilled to present the biggest update in the game’s history: Mechabellum 2.0.This massive update brings a wealth of fresh content, including the new Star Expedition mode, the "Centurion", our latest addition to our unit roster, cosmetics and events for the 2nd Anniversary Celebration, and more. To ensure the quality and stability of the 2.0 release, we will launch a public playtest on the Public Test Server starting August 28th at 14:00 UTC (10:00 Eastern Daylight Time, 16:00 Central Eu
2026-08-21 07:32 UTC · Community Announcements · Max Conductor
Mechabellum's 2nd Anniversary and Season 9 are arriving at the end of September. We expect to begin testing a variety of new Season 9 content on the Public Test Server starting from late next week. Meanwhile, we will continue to roll out minor balance adjustments to the Live Server over the coming weeks to prepare for the upcoming Season 9.Balance AdjustmentsStarter Packs\ Player HP modifier -200 → -400\ Player HP modifier -200 → -300\ Player HP modifier 0 → +300\ Player HP modifier +400 → +500\ Player HP modifier +200 → +300\ Player HP modifier +300 → +400\ Player HP modifier +400 → +300Devel
2026-08-11 10:10 UTC · Community Announcements · Max Conductor
This update is not compulsory. Please restart Steam to get the latest patch.BugfixesFixed an issue where moving the mouse cursor would cause severe framerate drops under certain conditions.
2026-08-06 08:08 UTC · Community Announcements · Max Conductor
At the end of September, Mechabellum will be celebrating its 2nd Anniversary. We are currently hard at work developing new content for Season 9 and the anniversary celebration. Expect to hear more news from us in the coming weeks, including the release schedule for the test server.In the meantime, before the official launch of Season 9, we will be rolling out minor adjustments and bug fixes to pave the way for the upcoming major update.Balance AdjustmentsAbyss\ Wraith generation time 2s → 0.5sBuildingAdded 1 layout with fewer buildings.BugfixesFixed the issue where Abyss \ would sometimes inco
2026-07-21 09:05 UTC · Community Announcements · Max Conductor
BugfixesFixed an issue in Survival Mode that could cause data inconsistencyFixed an issue related to SandwormFixed an issue related to VortexFixed an issue where some Tech displayed incorrect range of effectFeedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
2026-07-16 09:21 UTC · Community Announcements · Max Conductor
BugfixesFixed an issue related to AbyssFixed a visual issue related to TyphoonFixed a data error issue in Survival ModeFixed a data error issue in 4-Player Brawl MatchFixed the issue where the Rift Anomaly notification could not be turned offFixed an issue where players using Mac OS were unable to open the replay folder.Feedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcom
2026-07-10 08:28 UTC · Community Announcements · Max Conductor
Balance AdjustmentsStormcaller\ ATK modifier +120% → +80%, missile HP modifier +250% → +200%Developer's Note: Currently, we are still collecting more balance data on \. Early data show that the strength of this Tech is unstable, sometimes strong and sometimes weak. To play it more safely, we have decided to make a minor nerf to it for now and plan to make further adjustments after obtaining more data in the future.BugfixesNow Missile Interceptor Tech will also show an indicator of the area like other Techs.Fixed a visual issue with the Experimental Death KnellFeedback & Bug ReportsFeel free to
2026-07-09 08:32 UTC · Community Announcements · Max Conductor
Update 1.11.1 will take place at 09:00 UTC (06:00 Eastern Daylight Time, 11:00 Central European Summer Time) on Thursday, July 9th, during which the server will undergo approximately 1 hour of maintenance. This update added a new Tech to Stormcaller, made many balance adjustments, and implemented a few QoL improvements.Balance AdjustmentsStormcaller\ changed to \: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased A
2026-07-03 09:13 UTC · Community Announcements · Max Conductor
BugfixesFixed an issue related to Experimental Death Knell Tech \Fixed a visual issue related to the Map Forest EyeFixed a visual issue related to MustangFeedback & Bug ReportsFeel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellumMechabellum Reddit: https://www.reddit.com/r/Mechabellum/Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
2026-07-02 03:52 UTC · Community Announcements · Max Conductor
Update 1.11.0.2 will take place at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Thursday, July 2nd, during which the server will undergo approximately 1 hour of maintenance. This patch mainly focuses on performance optimization and minor balance adjustments. The changes are as follows:Balance AdjustmentsThe remake of Typhoon and the nerf to Hacker have triggered a series of ripple effects. Currently, many Typhoon-related tactics are still developing, which results in a relatively low win rate despite their high usage. We are closely monitoring the situations of
2026-06-17 11:42 UTC · Community Announcements · Max Conductor
BugfixFixed an issue related to Vortex
2026-06-17 08:34 UTC · Community Announcements · Max Conductor
This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.Balance AdjustmentsExperimental Death Knell\ Attack Range modifier -10 → 0\ Attack Range modifier -30 → -25\ Missile launch interval reduced by 5s → 6s\ Missile count per launch increased by 10 → 15\ Shield value per Rank 30000 → 25000\ Shield value increased per Rank by 50000 → 25000\ Shield regenerates HP per second 4000 → 2000\ Reboot time 20s → 25sDeveloper's Note: The shield Tech line of the Experimental Death Knell has b
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