2024-02-08 16:49 UTC · Community Announcements · Nameless3W
Added Steam Cloud saves. When you start the game next time, all of your old save game files will automatically be renamed with your Steam ID. The renaming is so that if another user logs into the same device, your files will not be overwritten. If cloud saves are enabled, your files will automatically be uploaded to Steam.
2023-06-19 11:23 UTC · Community Announcements · Nameless3W
While working on Septaroad Voyager, I learned how to do something, and now that I know how it's done, I couldn't leave the same problem unfixed in Himeko Sutori. Himeko Sutori will now let you play in native resolution on high-DPI displays, regardless of desktop scaling. Have fun commanding your troops in higher resolution than ever before!
2023-06-01 16:06 UTC · Community Announcements · Nameless3W
Septaroad Voyager, the mod for Himeko Sutori, is now a standalone game! I've been working on Septaroad Voyager for about two years now, and it's finally ready for everyone to try for themselves. You can visit the store page here. Thank you everyone for making Himeko Sutori such a huge success. You have given me the time and the audience to help make my second game. I hope you like it. Septaroad Voyager features a party where you can customize the name and the look of every character. You can program each character's tactics so that they will act independently and intelligently in frenetic batt
2022-07-29 18:45 UTC · Community Announcements · Nameless3W
In response to a player request, I added functionality to import your army from another saved game. To import your old army, start a new game. After Yumi, Emi, Kakiko, and your fairy join your party, use the console command "ImportSaveGame" followed by a number 0-6. Number 0 will load the army and inventory from your autosave. Numbers 1-6 will load the army and inventory from those saved games. I have not yet tested this very thoroughly. And it will certainly add duplicates of characters who join your party later in the game. But I think it's working for now. Please let me know if you notice a
2022-07-09 14:58 UTC · Community Announcements · Nameless3W
In a number of small patches we recently added the following: Fixed minor typos in the main campaign Changed the SRV rogue skill board to give you access to the Steal ability faster Fixed several bugs with SRV summons. The most notable change is that summoned allies now survive saving and loading the game. Fixed a bug in the SRV skill board that would prevent skill tiles from displaying their cost if you change characters while the skill board is up In SRV, party members will continue following you while preparing to cast buffs Implemented the Enrage and Confuse abilities in SRV.
2022-07-05 10:46 UTC · Community Announcements · Nameless3W
In the last few days we uploaded some small patches. Here's what we added: Implemented the rogue's Steal ability, which lets you take an item from the enemies you fight. We are in the process of adding stealable loot to all of the enemies. Added scaled loot tables and enemy loadouts. Now enemies that are higher level will automatically drop better loot and use deadlier weapons. We are in the process of adding more tiers of enemy loot and equipment. Fixed a bug that would cause your characters to attack themselves when looking for an enemy with an elemental weakness.
2022-06-26 13:57 UTC · Community Announcements · Nameless3W
The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights: Unlocked skill board tiles and tactics can now be received as quest rewards Unlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members Autosave after moving to a new level Fixed bug that was causing pr
2022-02-17 13:13 UTC · Community Announcements · Nameless3W
For almost nine months, we have been shifting our efforts toward a new expansion, which is really more of an entirely new game. We would like to introduce Septaroad Voyager, a free expansion and total conversion mod for Himeko Sutori. We are very grateful for the opportunity to make Himeko Sutori. Himeko Sutori was the first video game that anyone in Rockwell Studios worked on. We would like to thank you for believing in us enough to try the game, and to make it possible for us to live the dream of creating video games for others to enjoy. As a first project, Himeko Sutori has some flaws, some
2022-01-11 18:33 UTC · Community Announcements · Nameless3W
Today's patch added the following: Fixed an issue with outlines drawing around some translucent materials when the Sobel edge post process effect is active. If you still notice black lines drawing inside translucent materials (such as particle effects and shadows), then you might need to use "verify integrity of game files" to receive this change. Added a character customization menu to the SRV test campaign. Your feedback is welcome. Added a game over menu to the SRV test campaign. Implemented most status effects and abilities in the SRV test campaign. These come with lots of new particle eff
2022-01-02 05:41 UTC · Community Announcements · Nameless3W
Hi everyone. Late last night I pushed out a patch and then went to bed. This morning I woke up to find out that the patch had completely broken the game. You have my sincerest apologies. I have found the cause of this problem and I have just uploaded a new patch that should fix it. The cause of the problem was a change that I made as part of an overall effort to standardize and improve how a gamepad or controller works. The first thing you see when the game starts is a movie that shows the Rockwell Studios name, then the Unreal logo, then some legalese. There was a bug where if you pressed Sta
2021-12-21 15:40 UTC · Community Announcements · Nameless3W
Most of our updates today are laying the foundation for the upcoming expansion. Here's what's new: Fixed some of the code in the load-game system. Some important actions took place while waiting for streaming levels to load. In case a campaign doesn't have streaming levels, the game wouldn't load correctly. We moved that code so that the game will load correctly whether the campaign has streaming levels or not. Fixed some edge cases with the load-game system. Previously as a failsafe we would re-load the game if the load failed and then manually copy information into the new game. When this ha
2021-12-08 15:15 UTC · Community Announcements · Nameless3W
Yesterday and today we added a couple small changes: If you have mods loaded and you change the active campaign, the game will inform you if the mods are compatible with the new campaign. Increased speed of both normal and fast battle speed settings. Fixed a bug that would allow you to recruit multiple copies of Asher from Anvil Gate.
2021-11-23 20:10 UTC · Community Announcements · Nameless3W
Today's patch added the following: Added the Cen Rune to the loot tables of top-tier demon, undead, and wolf armies. Added fairy forest encounters to the Yamatai and ice world maps, with new loot tables for those areas, with a 50% chance of receiving a Cen Rune. Added the Cataclysm greathammer to the loot drops of top-tier demon and undead armies. And we added a lot to the content files of the upcoming expansion. More news on that coming soon.
2021-10-19 15:28 UTC · Community Announcements · Nameless3W
We are continuing to add new functionality and support to Himeko Sutori. Today we announce official support for Chinese, Spanish, and Portuguese. Now more players from around the world can enjoy the game in their native language. If you prefer to play in any of these languages, go ahead and change your preferences from the main menu. And if you notice any problems with the localizations, please let us know so we can improve the game. As always, thank you very much for your support and for being part of the Himeko Sutori community.
2021-10-16 15:32 UTC · Community Announcements · Nameless3W
Yesterday and today we uploaded a couple small patches that changed the following: Fixed a bug that could have caused some players to have the wrong font in the user interface. The game remembers the camera distance and rotation when you go into a building, and reloads that information when you exit the building. The camera distance also no longer resets when you start a battle.
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