2026-07-27 17:00 UTC · Community Announcements · TerminalIntel
IntroIn our last dev blog, we introduced several new maps and reworks arriving with the Operation Overhaul update. Those were mostly small and medium sized maps, with the exception of a brand new map called Mesa which is larger. Now we’re going to show off some of the larger reworks and another brand new map. Peaks (New)Peaks was one of the first brand new maps created for the BattleBit Operation Overhaul update. Over the past year, it has undergone several improvements, including upgraded foliage and environmental detail, as well as a complete bunker redesign. The bunker has been reworked to
2026-05-27 17:00 UTC · Community Announcements · TerminalIntel
IntroOperation Overhaul will introduce new maps, such as Mesa and Aftermath, which we’re ready to show off in detail today. The update will also feature completely reworked or updated versions of almost every map in rotation, such as Lonovo and Salhan featured below. If you want to read about some of Overhaul’s gameplay changes and vehicles and weapon visual fidelity, check out our last post here.Mesa (New)Mesa is one of our most ambitious urban maps. It features a dense American city surrounded by a large scale desert wasteland. Both teams start in the outskirts and progress from a small scal
2026-03-27 17:00 UTC · Community Announcements · TerminalIntel
We’ve obviously been working on this update for a while and only started communicating in earnest about it more recently. In all that time, we've never really sat down and fully explained what exactly the update is all about and some of the major changes coming with it.Two big parts of our intentions with Overhaul are to improve gameplay and visual quality. In this specific post, we will be explaining some of the gameplay changes (all subject to change in upcoming playtesting) as well as showing off updated art on weapons, attachments and vehicles. We’ll cover some of the other things in the u
2026-01-27 14:01 UTC · Community Announcements · TerminalIntel
We want to give you all an update on what we’ve been working on since the playtest, which includes the memory leak, tracers, and vehicle physics. Plus we’ve got a new “ricochet” detail that we want to show off.Memory Leak UpdateWe found that audio was the main cause of our memory leak in our last playtest. We have been using Unity’s audio system and up until this point it has been working. However with Operation Overhaul’s amount of sounds we implemented and how they interact with each other, the system overwhelmed over time as more audio was played and cached. To remedy this, we have made the
2025-12-15 19:01 UTC · Community Announcements · TerminalIntel
We want to start this off by thanking everyone who participated in this playtest! We gained some much needed feedback not only about the performance issues (more on that later) but as well as a lot of the changes we’ve done overall.We received a great amount of feedback not only from our official feedback form but also from Reddit, Discord and Steam. We’ve been reading through all your comments, messages, survey results, and forum posts. The responses have been insightful to say the least, and each response is helping us further develop BattleBit into a game we all love and enjoy. The official
2025-11-30 11:12 UTC · PCGamesN · editor@pcgamesn.com
Can't quite leave your block-based gaming past behind you? Do you turn down the graphics options in your military shooters so low that they tend to look like a long-forgotten '90s gem anyway? Whether you're itching to break your ties to the yearly military shooter or want to throw down with hundreds of players without throwing down a chunk of your monthly rent, an incoming update to Battlebit Remastered, one of the best FPS games for the price, is gearing up to drop Operation Overhaul. But not everyone is happy. Read the rest of the story... RELATED LINKS: After months of silence, Steam FPS Ba
2025-11-29 18:00 UTC · Community Announcements · TerminalIntel
UPDATE:The playtest is now over! We didn't expect such an overwhelming amount of players, thank you so much for bearing with the performance issues and getting us all the data we need to resolve these issues. Stay tuned for more info on future testing. Remember to fill out the survey! Operation Overhaul’s first playtest is now live! Jump in game now or within the next four hours and test out completely reworked audio and visuals, as well as a revamped time to kill, UI improvements, and more. We will have more tests (times TBD) during weekends after this one. For this first test these are the a
2025-11-22 17:00 UTC · Community Announcements · TerminalIntel
A whole suite of changes including time to kill refinement, graphic reworks, UI updates, quality of life improvements, all new sounds, and more are almost ready to playtest. Here’s a heads up ahead of time on what’s coming. When?The first playtest is scheduled for November 29th and will last four hours. See below:10:00 am PST (UTC -8)11:00 am MST (UTC -7)12:00 pm CST (UTC -6)1:00 pm EST (UTC -5)3:00 pm BRT (UTC -3)6:00 pm GMT (UTC ±0)7:00 pm CET (UTC +1)9:00 pm MSK (UTC +3)11:00 pm YEKT (UTC +5)2:00 am (November 30th) CST (UTC +8)3:00 am (November 30th) JST (UTC +9)5:00 am (November 30th) AEDT
2025-10-14 14:02 UTC · GamingOnLinux
Dropping the first bit of proper news on Steam since early 2024 after the release of Battlefield 6 is certainly a choice - BattleBit Remastered is still alive. Read the full article here: https://www.gamingonlinux.com/2025/10/battlebit-remastered-is-surprisingly-alive-a-huge-operation-overhaul-update-test-arrives-in-november/
2025-10-13 23:35 UTC · Community Announcements · SgtOkiDoki
We’ve been hard at work on a big update, Operation Overhaul, for the past year and a half, and it’s almost ready to playtest. The update includes a ton of changes to gameplay, levels, UI, QOL, balancing, graphics, and many other areas. We know it’s been a long time, and we know that we haven’t shared much for the vast majority of that time. We're in a position now where we finally feel things are ready to be put in your hands for testing, and we hope you're happy with what we've been cooking up. First test is targeted for end of November 2025 (next month).There will be multiple tests, all of w
2025-06-16 11:59 UTC · PCGamesN · editor@pcgamesn.com
Rewind to June 2023, and it looked like Battlebit was going to transform multiplayer FPS games. It had huge maps, destruction physics, and 254-player lobbies. It was also cheap, quick to download, and easy to run on even middling machines - if Call of Duty, Battlefield, EFT, and the other shooter titans were bloated and prohibitively pricey, Battlebit was proof that action and accessibility mattered more than gauche production value. At its peak, it achieved a concurrent player record of over 87,000. But then Battlebit tailed off. And then it went quiet. Then silent. Two years after it was rel
2024-03-02 17:57 UTC · Community Announcements · TerminalIntel
Just a quick heads up, applications are open for another week. You can find that here: Feedback Application We would also like to clear some things up pertaining to this. First, this application does not mean this is the one and only way we are going to get feedback. Social platforms are still a great place to provide feedback, and we intend to be more actively engaged there. We will be posting more official discussion threads before and after updates, dev casts, etc. This is something we should have been doing more frequently as it’s an acknowledgment that we are actively listening to you. Se
2024-02-28 16:45 UTC · Community Announcements · TerminalIntel
The Trust and Safety team has made some updates to our in-game Community Guidelines, you can check it out here: https://joinbattlebit.com/guidelines/ To be clear, these aren’t new rules - we’ve always had these behavior expectations in place. These guidelines were put together to be a more approachable way for the community to understand these expectations, in contrast to the legal jargon of the EULA. While these guidelines are nothing new, we do hope you take a moment to read them through. Our goal in this is to be more transparent and communicative about our safety practices, and we thank yo
2024-02-23 18:27 UTC · Community Announcements · TerminalIntel
Have you been a fan of Battlebit Remastered? Enjoy action-packed strategic battles that outshine your adversaries in the battleground? If you have ever wished for ways to be a part of the game you adore so much, then this is the opportunity in which to have an impact! We are looking for passionate players to be a part of our Feedback Team. This is your chance to get first looks at how Battlebit Remastered could shape up in the future, in addition to offering crucial insights that could impact new features, balancing adjustments, and more currently in the development process. How to apply: Visi
2024-01-15 22:11 UTC · Community Announcements · TheLiquidHorse
Apologies for the late update. 2023 was an exciting year for us entering Early Access, but it was also a massive learning year for us as well. As we entered the new year we’ve been hard at work with a lot of new processes and updates. Roadmap update: BattleBit Remastered has chosen to stray away from using a roadmap at this time. This decision allows the development team the flexibility to address emerging priorities, respond to player feedback promptly, and make dynamic adjustments without being constrained by a predetermined timeline. We are working on a way to create a more balanced expecta
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