Minor LE build.
A few minor patches for LOGistICAL: Earth.
LOGistICAL: Earth is a massive strategy puzzle game where you transport cargo to complete nearly 50,000 cities and over 165,000 businesses worldwide. Explore the planet with high-res satellite maps, upgrade industries, and solve complex logistics challenges. It’s a global puzzle like no other!
| App ID | 672150 |
|---|---|
| App type | Game |
| Developer | Sacada |
| Publisher | Sacada |
| Homepage | http://logistical.sacada.net |
| Release date | 2020-07-23 11:35 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/672150 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | LogisticalApp.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | $39.99 | $39.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11954470 | 2024-05-21 08:45 UTC | ||
| openbeta | 11954470 | 2024-05-21 08:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228985 | windows | from app 228980 · shared install | ||||
| 229005 | windows | from app 228980 · shared install | ||||
| 672151 | windows | 353.96 MB | 210.88 MB | 4673474560203954026 | branches: openbeta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11954470 | public | 2024-05-21 08:45 UTC | 2 hours ago |
| 11954470 | openbeta | 2024-05-21 08:44 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A few minor patches for LOGistICAL: Earth.
LOGistICAL Earth updates for build #865e - Fixed issue of wrong truck being highlighted when moving mouse over town. - Turn back on highscore server conflict resolution. Missing scores should now update. - Updated the high-score server tables and code to run faster for regions/countries, states/continents, modules and grand totals. - Set the new table to update every 15 minutes - Changed the Statistics page to only open the "towns" sub-table if clicking in the first column at the region level. - Found an issue with some scores in zen mode causing failure to update to server - Slowed the high-s
- Fixed an issue with LOGistICAL: Vaccine not loading for some players.
All LOGistICAL modules are on sale for the week starting on the 20th Sept 2021. 30% off LOGistICAL 3 and LOGistICAL Earth 50% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones {STEAM_CLAN_IMAGE}/29807716/4c279b2b9f2f9a21c12b6a5496113621aeb341fa.png LOGistICAL Earth Updates Build #864q - Set a collection of businesses to "Vatican" that were incorrectly labeled as "Italy" - Turned "Heat Map" off to reduce server strain. - Added a pop-up message to notify player if their game didn't save. - 18 new contracts to unlock more Unique items.
Hi. This build has a few updates to make the later game play a little more accessible as well as opening up more unique items. There has also been a fair amount of work on the high score server which continues to go offline. When the server is offline, you can still play your game and your completed towns will upload once the server goes back online. There are extra issues of playing offline for those playing a few of the L2 modules including Indonesia and Texas. I am working on an offline function to keep those running. LOGistICAL Sale LOGistICAL is having a sale across all modules. Sale ends
Hi. There have been lots happening over the last few weeks. I have been adding some improvements to LOGistICAL: Earth. It is such a large game, so I have been adding things to make it run even better. These improvements also roll over to LOGistICAL 3 (due out this week). LOGistICAL Sale LOGistICAL is having a sale across all modules. Sale ends 22nd June 2021. 50% off all LOGistICAL 1 modules and DLCs 50% off all LOGistICAL 2 modules and DLCs 30% off LOGistICAL: Earth. A New Module LOGistICAL: 3 is releasing this week. I decided to make this one independent of LOGistICAL: Earth. Both will use t
A small patch to fix some issues that were found in the major build last week. Build #863o on LE (openbeta) - Trade stores are now available in locked regions, regardless of other locked industries. - Trade Stores bought as Single Stores within Docks/Ports now work properly. - Trade Stores being bought as "Single Stores" display with a different background. - A duplicate industry error has a fix.
Bugs are sometimes very tough to find. This one only occurred for some players and only a couple of times a days. It took a while to find this one as it was difficult to pinpoint the exact circumstances when it was happening. After lots of testing and compiling all the info the testers could give to me, finally during a debug session a crash occurred and it was caught. The critter has been removed and things seem to be much better now.
This build brings lots of updates and changes to LOGistICAL: Earth as well as news about other projects coming soon. I will give a brief update on the projects in development and coming soon and then onto the L:Earth updates. Coming Soon Players have been requesting that I do a few different modules as well as some smaller ones for those getting burnt out on L:Earth. I have a few projects in the pipeline. Note: These are the projects as they are planned at the moment and may change prior to release. LOGistICAL 3 https://store.steampowered.com/app/1637970/LOGistICAL_3/ ... but isn't L3 already
861r General fixes General fixes. Fixed ports around the US Virgin Islands and British Virgin Islands, as well as added a ferry to the South Island Fixed Dock of Guadeloupe Fixed Dock of Heard Island and McDonald Islands Fixed rails in Russia, Italy, Belarus and South Africa Fixed rail connection in Alexandria, Egypt Fixed business in Sint Maartin that was in wrong region Fixed link to Marshall Islands Fixed road that couldn't be selected as it was perfectly vertical Fixed mislabled road in Columbia that was for Australia Fixed trigger for Switzerland/Germany rail link contract
Build #861g on LE (openbeta) - Rail fix for Bangkok, Thailand - Fix to allow overflow resource to the industry in airports/airfields if town is full - Update on the "multi-road fix" contracts to identify completion better - Fixed the link to "James Hall Trucks" sacada — 03/19/2021 Build 861m on LE (openbeta) - Fixed all the known businesses using rail to link to road - Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find. - Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click t
Build #861q on LE (openbeta) - Green background on high score lists for players that have 100% in towns or businesses for "state" and "country" level high scores. - New message for trucks that have "Self Repair Unit" and you try to buy another. - Self Repair now shows in truck list as on truck dash as "R". - Self Repair now highlights the truck title in the truck list. - Hammer fixes for railways and some shipping ports that couldn't be accessed.
Build 861m on LE (openbeta) - Fixed all the known businesses using rail to link to road - Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find. - Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change. - Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business.
All LOGistICAL modules are on sale for the a Week Long Sale (8th Mar 2021 to 15th Mar 2021). 20% off LOGistICAL 3: Earth 40% off LOGistICAL 2: Add-ons (L2 main module is free) 50% off LOGistICAL 1: Main module, all DLCs and Stand-alones {STEAM_CLAN_IMAGE}/29807716/4c279b2b9f2f9a21c12b6a5496113621aeb341fa.png Puzzled? If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions. https://discord.gg/xdQ2Gws Enjoy, Sacada.
Build #861c on LE (Live) - Fixed and issue loading Vaccine
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/672150/raw.
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