2026-08-10 10:10 UTC · Community Announcements · Catobyte
Hello everyone! 🐰 We wanted to take the opportunity to thank you all for your kind response to our recent updates. We’ve been so happy to hear that you’re enjoying the Steam achievements and that the improvements to lag and de-sync have been working well for you. We continued to push smaller patches throughout July to fix even more issues and are so happy that SBM is in the most stable state it has ever been in. Your kind words and excitement around these updates have meant a lot to us! And in other news: we have another exciting surprise announcement to bring you all today: Super Bunny Man i
2026-07-23 22:40 UTC · Community Announcements · Catobyte
Hello everyone, We've released a small patch with a potential fix for players who told us they were unable to launch the game since the release of the V1.2.0 update. To all those players: could you please update the game and let us know if the problem is resolved? If not, we'll keep trying to fix it! Thanks for playing Super Bunny Man! 🐰
2026-07-22 07:32 UTC · Community Announcements · Catobyte
Hello everyone! We've just released a small update with many small things: Fixed a bug where players would teleport back to where they previously died after respawning in Party Mode. Fixed a bug where palm tree leaves would snap off at random times. Fixed a bug where cave spikes would go crazy when touched by players in online Party Mode. Fixed a visual bug that sometimes made terrain look dark and see-through. Fixed a bug where jetskis would sometimes slide away when the level was reset. Fixed a bug where an invisible collision could happen on dead players in Party Mode. Fixed a bug in online
2026-06-25 06:21 UTC · Community Announcements · kamil
Hello everyone! 🐰 It's been a while! Sorry for being so quiet for so long! We took a break after releasing Super Bunny Man, but we've recently been working on a much-needed update to the game.We’re very aware that many players have experienced problems when playing online. Things like lag, de-sync, and low frame-rate made the game unplayable for a lot of players. We wanted to improve this for a long time, and we're sorry for taking so long 🙇. We’re so relieved to announce that we’ve released an update that should improve these issues for everyone playing SBM online together. The game should
2023-12-21 14:00 UTC · Community Announcements · Catobyte
{STEAM_CLAN_IMAGE}/30372246/f9f77b09124a0f31284090ee605d259c2d020711.png Hello everyone! We've received so many reviews recently and want to extend our biggest thank you to everyone who took the time to write one. We’re reading all of your comments! Your support inspires us to continue developing SBM! Many of you have requested performance improvements for smoother gameplay, especially when playing online. We've been working on an update to address these issues, and we're aiming to release it early next year. We're all ears for more suggestions, so please don’t hesitate to comment on this post
2023-12-15 04:07 UTC · Community Announcements · Catobyte
Hello everyone! 🐰🥕 We have some surprise news! 🎉 We recently announced our Super Bunny Man plushie campaign on Makeship is now live, and we’re thrilled to tell you that the campaign deadline has been extended! {STEAM_CLAN_IMAGE}/30372246/9c538a02035135e76495b3bb69674f10caba7c6f.png Orders will ship in March 2024 - the perfect Easter gift for yourself and a co-op buddy! If you’re thinking of getting one, please consider ordering soon, as the Makeship campaign will end on 21st of December 2023! Order yours from here: https://www.makeship.com/products/super-bunny-man-plush As always, thank you
2023-11-21 23:16 UTC · Community Announcements · ahebson
Hello everyone! It's Steam Awards season! 🥳 We're entering Super Bunny Man into the Better With Friends category, and we'd appreciate it so much if you could vote for us! 💌 Even though we launched Super Bunny Man into final release this year, we're still working hard to make it even better. We're planning some fun things for 2024, and we'd also like to hear what you'd like to see next. We're all ears! 🐰 In other exciting news, we're launching plushies on Makeship! {STEAM_CLAN_IMAGE}/30372246/9c538a02035135e76495b3bb69674f10caba7c6f.png Say hello to your new bunny buddy! Super Bunny Man is n
2023-07-01 04:43 UTC · Community Announcements · Catobyte
Hello everyone! We hope you're been having a great time playing Super Bunny Man since the launch back in May! We've fixed a few bugs, and tidied up a few things! Bug fixes! Fixed fire-related bugs 🔥 Fixed bug where menu music didn't loop properly Fixed various bugs in World 5 Fixed bug where boulders stopped spawning in World 3 Fixed bug where sea-mines would sometimes randomly explode immediately Fixed font-size issues for localised texts A big thank you to all the players who reported bugs since the launch! We really appreciate your feedback! Please continue letting us know about any issues
2023-05-16 21:02 UTC · Community Announcements · SuperAlly
Hello everyone! Hooray! It’s launch day! We're so excited for you to join us on this epic bunny release day and see what we've been cooking up all this time (especially the last couple of years 😉 New world alert!). Included in this BIG launch update: • World 5 - “Hopstacle Stadium” - 10 new levels (how long have we waited?!) • Translation into many languages to make the game even more accessible! • Better net code to help improve online performance! • Shiny new logo! • New Music! - Our in-game tunes have had an amazing update by Chaotrope! We absolutely love the new soundtrack! • Various othe
2023-05-09 07:50 UTC · Community Announcements · SuperAlly
Hello everyone! We have thrilling news for you! After 6 years in development, we're beyond excited to announce the official launch date of our long-awaited game, Super Bunny Man! Mark your calendars for the 16th of May 2023, and get ready for the crazy adventure ahead! It’s only a week away! We’re rolling out of Early Access! Included in this BIG upcoming update: • World 5 - “Hopstacle Stadium” - 10 new levels (how long have we waited?!) • Translation into many languages to make the game even more accessible! • Better net code to help improve online performance! • Shiny new logo! • New Music!
2022-12-17 00:40 UTC · Community Announcements · SuperAlly
Hello everyone! We’re so sorry for being sooo quiet for a whole year. We’re working hard to get things done for a new update. Our team has been getting some good help from some very cool people! We’re really excited to say we’ll be sharing some good news in the next few months! Thank you so much for playing Super Bunny Man! And to those who have been loving our game for a long time, we can’t express our appreciation enough! We hope everyone has a wonderful holiday, and we’ll see you next year! 👋 Merry Christmas and a happy New Year! 🎄🥕🐰 Team Catobyte
2022-03-07 13:18 UTC · GamingOnLinux
I had honestly never heard of Super Bunny Man until a reader emailed it in but it seems quite popular, one of those games to have a proper laugh with a friend as you fail together. Read the full article here: https://www.gamingonlinux.com/2022/03/silly-physics-co-op-platformer-super-bunny-man-might-be-worth-a-look
2021-09-23 23:41 UTC · Community Announcements · Catobyte
Hello everyone! Today we're excited to announce the release of the V0.9 Online Party Mode update for Super Bunny Man! What's new? Online party mode for up to 4 players MacOS and Linux support 2 new levels for Carrot Grab mode Many bug fixes Improvements to minecarts (easier to ride with 2 players now) To all the players that helped us with beta-testing of the Online Party Mode: THANK YOU! We couldn't have done it without you! We also want to say thank you for your patience with our slow development. This update took longer than we expected. We know that so many of you have been waiting for Wor
2021-03-12 06:14 UTC · Community Announcements · Catobyte
Hello everyone! Today we've released a patch (V0.9.0.b2) for the BETA version of Super Bunny Man. This patch fixes many of the major bugs of the previous BETA version (V0.9.0.b1). What's new? Fixed lots of major bugs and improved overall game stability. Playing party mode online? Now anyone can add more local players (previously, only the host could do this)! Improved press-to-join system in Party Mode setup screen. Added network ping details to pause screen in online Party Mode games. {STEAM_CLAN_IMAGE}/30372246/d07af6d5d20de42d9ba968fd172c148b6d77c7b5.png We'd like to say a BIG thank you to
2020-11-04 12:58 UTC · Community Announcements · Catobyte
Hello everyone! As mentioned a few weeks ago, the V0.9 BETA Update is now available for download! Please note! This update may be very buggy and unstable. We will be releasing patches to fix any bugs over the next few weeks. The beta is opt-in only for now. If you would like to join in, please follow these steps: Find Super Bunny Man in your Steam library, right-click, then select Properties... {STEAM_CLAN_IMAGE}/30372246/fbed8dbc3e7dc84b3b82302279b3242c50f4250c.png Select the BETAS tab, then click the drop-down list that says "None - Opt out of all beta programs" {STEAM_CLAN_IMAGE}/30372246/b
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