Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-06-03 11:53 UTC · Community Announcements · AliveInTech
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30014587/edae51448ff2c00e5e81477afba171d0b39efb2c.png Check out our latest product Tranzient. With a built-in audio engine, time-stretching, looping, audio FX, VFX, video and social collaboration all in the box.
2018-12-19 14:09 UTC · Community Announcements · AliveInTech
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30014587/babfed1731f881aca8e249130d67be10c3cf9ef5.jpg AliveInVR now supports ASIO output. This means you can get low latency playback direct to any ASIO device. To select ASIO output go to the audio MIDI settings tab in the menu and change the output driver to ASIO. On changing the driver and/or buffersize, AliveInVR will automatically restart.
2018-06-08 17:29 UTC · Community Announcements · AliveInTech
v1.0.2.11 released! This is a maintenance release. Samplerate change You can now change the samplerate from the Audio/MIDI settings tab This will restart the app automatically when changed Features and fixes Haptics added for WMR devices Auto Screenshot taker. Click the screenshot button in the environment menu, after 5 Seconds, several screenshots will be taken in Steam Bloom now defaults to on Teleport UI made more subtle Fixed clipping issues in multiplayer audio when overloaded Fixed hand controls not being displayed outside the main area Fixed intermittent gating of multiplayer voice
2018-04-28 08:27 UTC · Community Announcements · AliveInTech
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30014587/721ad9e05399b47b74f4fcc116f0992375bb9a54.png You can now collaborate or spectate with multiplayer sessions! Social/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton.See tutorial Hosting a Session gets your audio and Ableton Session control shared to all players. Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the multiplayer session) Voice chat in VR with full avatar control Voice waveforms appear above
2018-01-17 11:04 UTC · Community Announcements · AliveInTech
1.0.0.11 Avatar support! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/040194fc3ffe0de4285bd2a3c5ef728f392f2e08.png Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so that the Scene is less washed out.
2018-01-17 11:04 UTC · Community Announcements · AliveInTech
1.0.0.11 Avatar support! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/040194fc3ffe0de4285bd2a3c5ef728f392f2e08.png Avatars Select from 10 Avatars using the Avatar button in the menu. Defaults to the original reflective helmet Avatar. All other Avatars have full motion control of arms, head, hands and digits. Features and fixes Indoor scene spotlights less bright so that the Scene is less washed out.
2017-12-15 18:07 UTC · Community Announcements · AliveInTech
v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.
2017-12-15 18:07 UTC · Community Announcements · AliveInTech
v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now.
2017-12-06 12:23 UTC · Community Announcements · AliveInTech
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/c8a7dfedd196133c1a124c35f82ffc72907a7040.gif AliveInVR is now out of Early Access. Many thanks to all those early adopters!
2017-12-06 12:23 UTC · Community Announcements · AliveInTech
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/c8a7dfedd196133c1a124c35f82ffc72907a7040.gif AliveInVR is now out of Early Access. Many thanks to all those early adopters!
2017-11-15 13:18 UTC · Community Announcements · AliveInTech
0.0.1.15 Step sequencer support! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/f5f84348b55f474b2b86b00c4596fba6289ffd4f.gif Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D space With eye candy mode on, steps emit effects when triggered Features and fixes Clipnames now displayed inside clips KB shortcuts Ctrl + 1,2,3 and 4 for Session, Note, Step and Mixer. Mirror, tr
2017-11-15 13:18 UTC · Community Announcements · AliveInTech
0.0.1.15 Step sequencer support! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30014587/f5f84348b55f474b2b86b00c4596fba6289ffd4f.gif Step Sequencer Additional step sequencer mode added - choose step from the mode controls Select a pad from the drum rack then turn steps on and off above Use the quantize scene button to adjust quantize level Re-arrange the steps anywhere in 3D space With eye candy mode on, steps emit effects when triggered Features and fixes Clipnames now displayed inside clips KB shortcuts Ctrl + 1,2,3 and 4 for Session, Note, Step and Mixer. Mirror, tr
2017-10-27 10:02 UTC · Community Announcements · AliveInTech
0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.
2017-10-27 10:02 UTC · Community Announcements · AliveInTech
0.0.0.36 Bug fix release Minor bugfixes Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene.
2017-10-23 13:35 UTC · Community Announcements · AliveInTech
Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo Extended Transport controls - Added Push style session recording workflow. Session record, New and Duplicate to create clips and loop record. Includes Fixed/Unfixed length recording mode, Automation record on and off. Smooth first person desktop mirror - If the camera is turned on and mirror to desktop is off, the first person camera is now a smoothed follower camera. Minor bugfixes Fixed teleport destination near blocks which was inconsistent in the previous release. Hitting blocks and controls
Full appinfo as delivered by Steam PICS, changenumber 36997141. Also at /api/app/674180/raw.
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