Update
Some bugs fixed and buildings transparency added so customers behind them are visible:
CoffeeBiz tycoon is a mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build prosperous and profitable business.
| App ID | 674370 |
|---|---|
| App type | Game |
| Developer | The Sociopath Software |
| Publisher | The Sociopath Software |
| Homepage | http://thesociopath.software/coffeebiz |
| Release date | 2018-10-31 21:35 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/674370 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | coffeeBiz.exe | windows | ||
| 1 | buildMac.app\Contents\MacOS\CoffeeBiz | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:57 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21243592 | 2025-12-18 16:04 UTC | ||
| testbranch | 5662791 | 2020-10-09 20:12 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 674371 | windows | 727.45 MB | 107.07 MB | 2146556814440461157 | branches: testbranch | |
| 674372 | macos |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21243592 | public | 2025-12-18 16:04 UTC | 3 hours ago |
| 5662791 | testbranch | 2020-10-09 20:12 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Some bugs fixed and buildings transparency added so customers behind them are visible:
Development status Game abandoned? No! Not while I’m in charge! {STEAM_CLAN_IMAGE}/33749755/55936762b807fa025ee4b738ef53b109674dacb7.gif Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first priority for the last half a year. But it does not mean I did nothing at all. There was a couple of hours a week for some CoffeeBiz Tycoon coding. So here are some of the main upcoming new features for the upcoming Alpha 6: Marketing overhaul I re-cod
Hi there! I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon. {STEAM_CLAN_IMAGE}/33749755/a1e10c8209416825b8cb1f442a41a8257fcbc8ee.png Key new features of the version: Ingredients system updated Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system changes UI improvements New Location limits Bugfixes Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some new details in the first location were added. Sprites order
Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.
Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post. Thank you for all feedback on Alpha 4 and the test branch - it helped a lot make the game more fun and enjoyable. Don't forget - the fastest way to communicate with the developer is discord channel - https://discord.gg/xEpqx6M
Some minor bug fixes and updates on the test branch version: Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some new details in the first location were added. Sprites order logic changed (still not working 100% as needed) "Next day" speed in 100+ days game increased Charts scale bug fixed Objects placement grid invisibility bug fixed Rotated kiosk line crowding bug fixed Some competitor line stuck bug reasons removed (not all, sometimes it still ca
Some minor bug fixes and updates on the test branch version: Kiosk problems visualized in UI A kiosk that placed on location but can't brew coffee marked Details of clients type panel can be opened from client panel Time shifts bug fixed District kiosk market chares graphs redesigned Some kiosk zone visualization z-fight problems fixed The client decides the preferred kiosk algorithm changed The client remembering kiosk algorithm changed That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct messag
Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version. Bug fixes and changes on the test branch Tree overlay objects bug fixed M-size kiosk grid placement fixed Kiosk can be placed and rotated at the same place it located Worker can't get ill before 5th day of employment Business owner cant get ill Kiosk relocation button bug fixed Work-in-progress M-size kiosk 2d graphics bug fixed M-size kiosk collision box fixed Vandalise operation money bug fixed NPC navigation of M-size kiosk fixed Co
Trying out new features, looking for bugs, chatting with players (Russian or English)
Hi there! What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking full responsibility for this situation. As if I have a choice :) The main news I am starting to publish the freshest version of CoffeeBiz in the test branch every week. From now on, every Friday, no matter what, a new version will be uploaded in the test branch. Key new features of the version I just uploaded today: Kiosks rotation New zonin
Some work in progress news about CoffeeBiz Tycoon. For the last month, one of the Alpha 5 new features I have worked on - objects rotation and raytraced visibility zone. {STEAM_CLAN_IMAGE}/33749755/ef7b31ec92d52a469f00978353870781b148fc31.gif Those two new features work together - now you have to think about obstacles blocking your kiosks or advertisements from customers. Now customers coming from the subway won't notice kiosk standing behind the corner. {STEAM_CLAN_IMAGE}/33749755/31af2655bff4320fa85fe1ca633bc10a2f80f0f8.gif Furthermore, you have to take into account that each object has a di
After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update! Key changes New objects placing system Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can run your business almost anywhere. {STEAM_CLAN_IMAGE}/33749755/2b4324643b1e19d8a571c8743dc54294f76b3647.gif New ingredients system Rewritten from scratch. Every ingredient now can be different quality, have different taste and freshness {STEAM_CLAN_IMAGE}/33749755/67d099cf9f57904271829fab8f7f65ea8ccad753.png New marketing system Customer
Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. I got over those issues, and for last month I 100% concentrated in development, almost no communicating with the community. Sorry about that. So here are some key points about the game. Development not stopped. And it is going as fast as possible. Alpha 3 skipped. Some critical changes like free placing kiosks and equipment lead to so man
Hi! Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game element as a “lot,” replacing it with the possibility to place coffee kiosk at any suitable location. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33749755/2b4324643b1e19d8a571c8743dc54294f76b3647.gif It was such a great improvement, so I decided to implement it as soon as possible. It required a huge change of game codeba
Hi everyone! The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming updates. It’s important to say that roadmap is subject to change depending on your feedback and game development process. Alpha 1 (Early Access Launch) – October 2018 Core game mechanics Alpha 2 – March 2019 New locations Updated marketing and workers modules Office and management Branched saves Adjustable difficulty Wor
Full appinfo as delivered by Steam PICS, changenumber 34836393. Also at /api/app/674370/raw.
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