Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2023-02-15 20:38 UTC · Community Announcements · sebagamesdev
From composer Gonzalo Varela... the Fight'N Rage Original Soundtrack lands on Steam! And in this case, it is the Gold Edition, which not only includes the two remastered classic official discs with the more than 40 tracks from the game... but also adds new orchestral arrangements and three full transcription books! =) Even though it is available at a very tempting price, there is also a special discount for those who already have the game in their libraries! ːfnr_coinːːfnr_coinːːfnr_coinː In order to get said discount you just need to access the Steam Bundle on this link! Enjoy! =)
2022-01-20 04:39 UTC · Community Announcements · sebagamesdev
I just removed the damage penalty by player amount on insane and unfair difficulties. Most players even don't notice that, but when you play coop on insane or unfair difficulties, the characters endurance was way lower depends on how much players were involved, making that mode pretty unplayable, specially when you choose cpu partners.
2021-12-24 23:47 UTC · Community Announcements · sebagamesdev
It has been more than 4 years since Fight'N Rage has been released, that September 19, 2017 ... being totally honest, I did not thought that I would continue updating the game after so long, but here I am ... there are some things that I just wanted to include, and here is the listing: Statistics: As I always loved transparency, so, now it's possible to view game statistics (which were already being processed internally from the first version of the game!). So if you are interested in knowing how many times you have been destroyed, or how many times you have destroyed the game (among other thi
2021-03-03 05:56 UTC · Community Announcements · sebagamesdev
I made a minor patch to store savedate more often now. Now, if you shut down the system or your pc crashes is much more probable that you keep your last advance and coins.
2020-09-10 14:36 UTC · Community Announcements · sebagamesdev
Due the launch of Fight'N Rage on consoles for Japanese audiences by EastAsiaSoft, it was possible to add the same translation to the PC version. =D I take this opportunity to thank the people of BlitWorks and EastAsiaSoft, for having worked together to bring us this translation, which I hope will allow to Japanese audiences enjoy the story of Fight'N Rage in a better way! =)
2020-07-26 02:34 UTC · Community Announcements · sebagamesdev
In this version there is a lot of improvements and even some new content that was made this last months. Some of the improvements comes from the fact that I’m currently working on new proyects that are using my framework. Here’s the list of new content: Added a new “Musical Gallery” at the Extras section, where you can unlock music themes while you play on other modes. Added a way to adjust screen brightness in the image adjustments. Added a little indicator that shows the control status below the SP circle, only visible when player has the speedrun data visible. Added some extra info in the “
2019-12-16 00:07 UTC · Community Announcements · sebagamesdev
Now you can play with an alternative joystick detection! This patch was maded thanks to this project: https://github.com/gabomdq/SDL_GameControllerDB Wich is a great controller mapping database! In this version I also added support up to 500hz screen refresh rate (I think that the max in the market is 480hz (?)), and a lot of launch parameters too, here's the list: Input related params "-use_old_input" = Use old input reading architecture (in case you prefer it over the new one). "-disable_joysticks" = Disable all joystick detection (useful to use external joy mappers). "-allow_unknow_joystick
2019-06-14 22:30 UTC · Community Announcements · sebagamesdev
I have updated the game due a glitch that was only happening on Cave stage at 60+ high refresh rates with F.Norris when you try to do an anti-air. Thanks Marco Rossi to reporting it via twitter! =) I have fixed another minor thing like windows start position on W10 scaled contexts (it was appearing slightly decentered). Additionally, I have adjusted some of the shop prices too. Those are the new prices: Cpu-Partners now costs 600 coins (instead of 1000). Easy Difficulty now costs 50 coins (instead of 100). Training Mode now costs 30 coins (instead of 100). That’s a pretty small update, but I t
2019-05-25 20:29 UTC · Community Announcements · sebagamesdev
Lately I was interested in get a high refresh rate screen, in order to try adapt my games for refresh rates greater than 60hz, and yesterday, I had the opportunity to get a notebook with 144hz screen and I fallen in love with the great mobility smoothness that a 144hz screen can show… Fortunately I had some suspicions about that will be great, and some weeks ago, I was adapted the code in order to support such high rates… and, after some tweaks I got it done. =) I have made an update that mainly includes support for high screen refresh rates (such 75 or 144hz). This will make the game looks WA
2019-03-22 03:26 UTC · Community Announcements · sebagamesdev
I have updated the game again, now old unknow joystick must work again! So, if you have a downgrade version, I reccomend to back to the normal version. =) You may need to reconfigure some devices at the settings menu, but now, joystick recognition must be better or equals than older versions!
2019-03-21 06:14 UTC · Community Announcements · sebagamesdev
Considering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add support for all the joysticks that I had the opportunity to try... (Of course many must still be missing, but the compatibility should have improved substantially now). In addition, it is also possible to map the triggers (L2 and R2) as buttons (those who use Hori Fighting Commander, for example, can use the 3 buttons in li
2018-11-29 09:03 UTC · Community Announcements · sebagamesdev
Hey, finally, I decided to add a Quick Save Feature! After read a lot of your good suggestions, I started to think about HOW doing a Quick Save Feature without the disadvantages that I was afraid... and finally, I found a way to achieve that, so, I made it =). Thanks for all suggestions, it helps me a lot to figure what you really wanted... it's pretty sad that people who have only a few minutes to play can't play FnR properly... so... here it's! To be honest, I was worried about losing some dynamics or discourage players to restart a new game if I put a Quick Save feature... but in this way,
2018-11-11 20:02 UTC · Community Announcements · sebagamesdev
Here's a list of changes. Don't worry about the main gameplay or Arcade Mode difficulty, there's no changes here, it plays as always. =) New Content: -Added new Survival Mode which is like an "Endless Elevator" mode. It allows you to unlock new costumes! -Added 2 more costumes for each protagonists that are related with the new Survival Mode ranks. Improvements: -Now Ricardo and F.Norris as CPU allies can escape from Judog grabs, just like Gal always does. (Thanks @AppleBerryKitty for pointing it on twitter!) -Now it's possible to select Game Speed on every game mode, included Training Mode to
2018-06-02 18:37 UTC · Community Announcements · sebagamesdev
I have made some improvements and fixes in this version, however, don't worry, the gameplay and difficulty level is intact. =) Improvements: - I rewrote the TV effect, and now it looks way better and clean, specially when you use scanlines. - Now it's possible to use Turbo Speeds at Score Attack and Time Attack (wich make those modes optionally hardest, because time runs faster too). -Some minor translation errors were fixed. I hope you enjoy this update and specially I hope you like the new TV filter look. =)
2018-03-24 18:49 UTC · Community Announcements · sebagamesdev
I've added a new achievement when you got Rank S on Time Attack with all characters, and I've modified some time requeriment too. These are the new time requeriments for Rank S: Ricardo: 1:40 (because 2 minutes was too easy) F.Norris: 1:45 (because 2 minutes was pretty easy) Diane: 2:10 (because 2 minutes was extremely hard) I update the internal assembly info too... because the game was internally named "F.A.R.M" for some reason ^^U Well... that's all... as you can see, this is a pretty simple update! =) Cheers!
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/674520/raw.
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